MyHorse
MyHorse let's your players have more control over their horses!
Simple, easy and lightweight.
- Name your horse
- Protect it from stealing & inventory theft
- Protect it from dying (Owned horses are invulnerable)
- Protect it from being unleashed by others
- Simple transfer of ownership of horses (great for buying/selling!)
- Put your horse for sale (Right-click to buy it)
- Keep a list of your owned horses
- Teleport to your owned horses
- Teleport your owned horses to you
- Option to allow putting a chest on any type of horse
Select your horse
Simply mount your horse to select it as your currently selected horse.
By default, only the owner can mount his horse.
Naming
To name your selected horse simply use the command:
/myhorse name <horsename>
When your horse has a name, it is only ridable by you
Anti Theft
After taming your horse, the horse is "locked" and can only be used and accessed by its owner. To allow others to use your horse, use the commands:
/myhorse lock /myhorse unlock
Come here!
After selecting your horse, you can summon it to you with the command:
/myhorse comehere
My horses?
See a list of your owned horses with the command:
/myhorse list
How cool is my horse?
Check out the info about your selected horse with the command:
/myhorse info
Goto my horse!
After seeing the list of your horses, you can goto any of them with command:
/myhorse goto <id>
Note that this command is disabled in config.yml by default
Set a new owner for your horse
After selecting your horse, you can set a new owner for it with the command:
/myhorse setowner <ownername>
Go away!
Set your selected horse free with the command:
/myhorse goaway
Sell that horse
Set your selected horse for sale with the command:
/myhorse sell <price>
Any player with the myhorse.buy permission node can now right-click to buy the horse.
(Note that Vault is required for this feature)
Spawn a horse
Admin can spawn any type of horse with the command:
/myhorse spawn <normal|mule|undead|skeleton> <baby>
Multiple Worlds
Set the worlds you wish to enable MyHorse in the config.yml file:
Worlds: - world - world_nether - world_the_end
Damage Types
Configure the types of damage which owned horses should be protected from in the config.yml file:
DamageProtection: - PROJECTILE - POISON - MELTING - MAGIC - CUSTOM - DROWNING - FIRE - FIRE_TICK - ENTITY_ATTACK - BLOCK_EXPLOSION - ENTITY_EXPLOSION - LIGHTNING - LAVA
All valid damage types and their descriptions can be found here
Permission Groups
You can set certain values for MyHorse for your groups in the config.yml file:
default: HorseNameColor: WHITE MaximumHorses: 3 Member: HorseNameColor: GOLD MaximumHorses: 10
All valid colors can be found here
Note that MyHorse will automatically detect your permission groups and write default settings in your config.yml.
Text
Not happy with the text of the plugin?
Just change the file /lang/english.yml to whatever you want!
Note that MyHorse auto-downloads the language file from my server at www.doggycraft.dk.
This can be disabled by using the DownloadLanguageFile setting in the config.yml.
Installation
Put the MyHorse.jar file in your /plugins folder and you are ready to go!
Commands
Command | Description |
---|---|
myhorse | Show the basic info |
myhorse name | Gives your selected horse a name |
myhorse comehere | Teleports your selected horse to you |
myhorse goaway | Sets your selecte horse free |
myhorse list | Lists all your owned horses |
myhorse goto <id> | Teleports to a specific horse from the list |
myhorse setowner <playername> | Sets a new owner for your selected horse |
myhorse addfriend <playername> | Adds a friend for your selected horse |
myhorse removefriend <playername> | Removes a friend for your selected horse |
myhorse kill | Kills your selected horse |
myhorse reload | Reloads configuration from disk |
myhorse sell <amount> | Sets your selected horse for sale |
myhorse claim | Claims the horse you have mounted |
myhorse select <id> | Selects a horse from your list |
myhorse spawn <horsetype> <baby> | Spawn a horse of a specific type |
Permission Nodes
- myhorse.* - Player can do everything below
- myhorse.list - Player can see a list of his owned horses
- myhorse.goto - Player can teleport to his owned horses
- myhorse.comehere - Player can teleport his selected horse to himself
- myhorse.lock - Player can lock his horse
- myhorse.unlock - Player can unlock his horse
- myhorse.name - Player can name his horse
- myhorse.setowner - Player can set new owner for his horse
- myhorse.addfriend - Player can add friends for his horse
- myhorse.removefriend - Player can remove friends for his horse
- myhorse.info - Player can display info about his horse
- myhorse.buy - Player can buy horses
- myhorse.sell - Player can sell horses
- myhorse.goaway - Player can set his selected horse free
- myhorse.kill - Player can kill his selected horse
- myhorse.claim - Player can claim un-owned horses
- myhorse.select - Player can select a horse from his list of owned horses
- myhorse.help - Player can see the help page
- myhorse.bypass.mount - Player can bypass mount protection
- myhorse.bypass.leash - Player can bypass leash protection
- myhorse.bypass.inventory - Player can bypass inventory protection
- myhorse.admin - Player can operate on a horse owned by any player
- myhorse.spawn - Player can spawn horses
- myhorse.updates - Player gets notifications about updates to MyHorse
Configuration
Setting | Description | Default Value |
---|---|---|
Settings.ServerName | Name of the server | "Your Server" |
Settings.Worlds | List of worlds in which MyHorse is enabled | <list of world names> |
Settings.DamageProtection | What types of damage are horses protected from? | <list> |
Settings.AllowChestsOnAllHorses | Players are able to put a chest on any type of horse | false |
Settings.DownloadLanguageFile | Should MyHorse auto-download language file? | true |
Settings.MetricsOptOut | Do not send metrics to mcstats.org | false |
Settings.DisplayUpdateNotifications | Show notifications about new updates to MyHorse | true |
Disclaimers
This plugin contacts curse.com and checks for newer versions by using the Curse ServerMOD API.
Opting out of this service can be done by editing config.yml and changing DisplayUpdateNotifications to false.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing config.yml and changing MetricsOptOut to true.
Want to contribute? MyHorse is open source!
Check out the official repository on github
Hi there,
Is there a 1.7.5 compatible version yet, any dev builds maybe?
And is there any chance of releasing source code?
Thanks!
Great Plugin! Small question, is there a way for admins to have two lists of horses? one for all horses, and one with just the admin's ones? Thanks! :)
Hello. I love this plugin, and used to use it on my server. But in the new 1.7.5 Snapshot, it is broken.
chest on all horse dont work yet? i put it on true in config but still dont work
Hello :D
I would like to give my server donators more horses to claim, but I do NOT want to give them a whole new rank. Can you make a permission node like myhorse.max.#? The # would be replaced with number of horses one can own, so your group implementation will still work, but we can give give permissions to people (like in groupmanager, /manuaddp myhorse.max.#), and a permission for color, myhorse.color.COLOR. Pretty self explanatory.
Thanks!
@britaniacraft
Thanks for sharing this!
I can only stand by what you said concerning bad experiences with horse teleportation and, just like your decision, that feature is therefore disabled by default.
Hey,
Im the HorseKeep developer, and I confirm that teleporting entities from far away is a bit tricky and may cause errors/intensive CPU usage. This function is disabled by default in the plugin.
Thanks dude
im trying to use /myhorse goto <id>
but its not seeming to work with any horse id i have
also as an admin /myhorse list, is it suppose to show all users horses
Can you make it where when you do /myhorse comehere, or /myhorse goto will always tp to you/tp to it even it it is far away. Can you make it where you can be anywhere in the world and still do it? Thanks! @DoggyOnFire
@DoggyOnFire
And maybe make a fakeplayer into that chunk before teleport the horse?
Just a note don't name your horse more than 32 characters. My son named his 35 and it worked but each time he dismounted it, it caused a Java error and kicked him from the server. Sadly the horse had to be put down...
@DoggyOnFire
Absolutely right
EDIT: maybe a backport to 1.6.4? :P
@ChengZi368
You mean like in the /mh goto command?
@DoggyOnFire
maybe you can return the pos of the horse to the player?
@Beaupedia
It is a little more complicated than just a distance value.
The reason a player gets a "horse too far away" message is when the horse is within a chunk that the server has unloaded from memory.
Now, the solution could be to try and force load that chunk into memory eventhough there are no players in that chunk, and pull out the horse from that chunk. However, this results in errors from minecraft/bukkit complaining about "duplicate horses" and "horse already in another chunk" errors all over the place.
So, until bukkit is able to handle teleporting entities out of unloaded chunks without errors (or until I or anyone else finds a way to do it in a more clever way) this method is just too unstable.
This is the same reason for which HorseKeep seems to have horse tp disabled by default in their newest version.
Is there any way to disable the distance limitation for /myhorse comehere? We previously used HorseKeep and it would TP the horse to you no matter the distance.
What is the current distance limit set to?
@YoshislayerZ
You can set certain values for MyHorse for your groups in the config.yml file:
default:
HorseNameColor: WHITE
MaximumHorses: 3
Member:
HorseNameColor: GOLD
MaximumHorses: 10
So what should we do if we don't want a group to have a limited amount of Horses? I only ask this because there are donator ranks on our server, and I want the number of horses allowed based strictly off the in-game ranks.
@J0schlZ
Sure thing :)