My Worlds
Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.
Is MyWorlds RAM efficient? Is empty worlds unloaded?
@bergerkiller
Hey, Can you update My Worlds to 1.6.4? I will update, but when i have updated i cant teleport tp aother world, and when i do /pl "My Worlds and BkCommonlib is in red"
Hello, After checking this page every day the last 2 weeks I found myself under the impression that there already is a dev for 1.6.4, the same counts for bkcommonlib wich has 1.55 But I didnt succeed in finding, let alone downloading these snapshots.
So, could anyone please tell me where I could find the files for 1.6.4 and the link to the snapshot download pages for BKcommonlib & MyWorlds
Thanks in advance!
[Update]
Download for BKCommonLib 1.55 is on dev page, this plugin already supports 1.6.4, so far (Now 29-9-2013) There isnt a MyWorlds for 1.6.4 for as far I know ( Check the Devellopment page right above the ''Commends" section.
@ThisUsernameIsMine
Ohh Sorry i didnt saw the whole text :/
@TheWaze
That's not what i asked. Lets try it again:
Is it possible to create a portal to a given coordinate in some world?
MultiVerse-Portals can do this but the coordinates i want this on seem to be out-of-range
If My Worlds (will) support(s) this, which limitations does it have for coordinates?
@ThisUsernameIsMine
Yes you can make multiple worlds.
Hi i have a problem on my server! I have a World called KitPvP, And i have test to Disable the KitPvP to my Main world, but THE ARMOUR is in the hotbar :/ And then i have tested to split the inventorys. I did /world inventory split KitPvP WazieeCraft and when i have stested and that will not work. I want that if you goes in to the World KitPvP the inventory is inte the world. And when i left the world i want my stuffs back and the armour is not in the hotbar. PLZ say what command or plugin om going to use! Waze
Hi, your last update fixed the end portal not working, but now someone killed the dragon and the portal back to the overworld is not working. When I go through it, I see the credits, I press escape to skip and then I'm teleported back near it with a message:
Hey,
I'm currently using Multiverse(-Portals) and it works fine, but encountered a problem when trying to create a portal:
My question: Is (or will) it be possible to create portals to different world(location)s with My Worlds, and which limitations does it have for coordinate-values?
Thanks ;)
@bergerkiller And I now fixed this problem in BKCommonLib (new dev build)
@Randoro93 Reposted your comment so that it links to a pastebin instead of spamming the page. Next time, use pastebin to post your errors. I can't read that!
"Getting exception when trying to teleport to a world CB 1.6.4 ProtocolLib-2.7.1 BKCommonLib-1.55" http:pastebin.com/KH6a3nKJ
@crunkazcanbe Likely another plugin is also using /world then? Have you tried /myworlds or /mw instead to see if that works?
@qfsurfmonkey Yeah will be fixed in a few minutes. [edit] dev build is up.
Got same error as gepardo43. We're running the newest CraftBukkit dev build (#2887) and the newest Bkcommonlib dev build (#283).
Side query: what formatting tags do I use to get my error output to look like the one gepardo43 posted?
@bergerkiller New bkcommonlib works, thanks. My worlds still not. spigot 1.6.4
I really love this plugin but I had to go back to multiworld because for some reason when i do /world create worldname it says can not find that player when it said that i thought i typed somthing wrong well typed it again same thing so i know it must be conflicting with another plugin but the plugins i have i can not lose so I had to go back to multiworld is there an alt word for world i could us for the command . @bergerkiller
Thanx joe
@ConquestServer Set the DEFAULT nether and ender portals.
@gepardo43 Nearly done.
@iceclawpaw You can deny the spawning of pigmen (this includes teleportation) for the overworld using /world denyspawn. Pigmen entering the normal world this way is MC behaviour added in 1.6.
@DerekZil First time hearing about that, I will look into it tomorrow and see if it can be resolved. Please do check the server log for any errors of any kind, and post them if you got them. You never know what kind of weird conflicts can occur, and maybe mobarena does the same player data saving trick MW does, causing the conflict there.
Why won't anyone help me...
When players build portals then try to go in them, they get 'this portal has no destination'...
I want them to go to the nether when THEY build them. Help anyone?
Default perms.
Please update to 1.6.4
works fine for me but when i create portals, zombie pigmen are teleporting randomly inside the buildings with the portals.
Hello, Quick question here, Is it possible to have all the chat in one?