MuffinsFlashyLores

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

MuffinsFlashyLores

FlashingLore In ActionFlashingLore In Action2

MuffinsFlashyLores is a plugin that allows you to create an Inventory with flashing lores! You can use it to create lore animations similar to what you can see on top servers like Hypixel! The Inventory also allows you to run a command when you click on an item, and EVERYTHING is customizable in a config.yml!

Commands

/Selector - Opens the Inventory

How to Configure

The config.yml file is very detailed and has comments to help you understand how to use this plugin! Note: & is the symbol for color in the config, NOT ยง! /#/ = A block for 'pixel' animations, like the default one present.

Permissions

There are no permissions currently, but I may add them in the future!

Detailed Config.yml example
  • #Everything in the Inventory
  • Inventory:
  • #Name of your Inventory (At the top)
  • Name: 'Default Name'
  • #Amount of rows in the inventory
  • Rows: 1
  • #How many Items will be shown in the Inventory?
  • #If you have one row - use 8, two rows - use 17
  • #Why? Because the last item slot can not be used!
  • #It is a credit slot, so just take 9 * amount of rows and subtract 1
  • ShowNumberOfItems: 8
  • #How fast should it flash?
  • #NOTE THAT A SPEED OF 1 MAY BE TOO FAST TO SEE THE SECOND LORE IF YOU ONLY HAVE 2!
  • #USE A SPEED OF 1 AT OWN RISK
  • FlashSpeed: 2
  • #These are your items.
  • #Keep in mind, if you have more than one row you must
  • #Create the rest of the slots by yourself!
  • #For example, if you have two rows you must ADD
  • #slot9, slot10, slot11, slot12, slot13, slot14, slot15, slot16, and slot17
  • #COMPLETELY FILLED OUT LIKE THE OTHER SLOTS ARE!
  • Items:
  • #This is your first slot
  • slot1:
  • #The ID of the block that will be in it
  • ID: 35
  • #How many blocks will there be? It is suggested to use 1
  • Amount: 1
  • #What command will run when a player clicks that block?
  • cmd: 'sethome home'
  • #What will the name of the block be when the player scrolls over it?
  • DisplayName: '&bDefault Face!'
  • #How many lores do you have in your animation?
  • LoreAmount: 4
  • #This is your first Lore
  • Lore:
  • - '&b/#######/'
  • - '&b/##/&f/#/&b/#/&f/#/&b/##/'
  • - '&b/#######/'
  • - '&b/#/&f/#/&b/###/&f/#/&b/#/'
  • - '&b/#/&f/#####/&b/#/'
  • - '&b/#######/'
  • #This is your second Lore
  • Lore2:
  • - '&c/#######/'
  • - '&c/##/&f/#/&c/#/&f/#/&c/##/'
  • - '&c/#######/'
  • - '&c/#/&f/#/&c/###/&f/#/&c/#/'
  • - '&c/#/&f/#####/&c/#/'
  • - '&c/#######/'
  • #This is your third Lore
  • Lore3:
  • - '&e/#######/'
  • - '&e/##/&f/#/&e/#/&f/#/&e/##/'
  • - '&e/#######/'
  • - '&e/#/&f/#/&e/###/&f/#/&e/#/'
  • - '&e/#/&f/#####/&e/#/'
  • - '&e/#######/'
  • #This is your fourth Lore
  • Lore4:
  • - '&a/#######/'
  • - '&a/##/&f/#/&a/#/&f/#/&a/##/'
  • - '&a/#######/'
  • - '&a/#/&f/#/&a/###/&f/#/&a/#/'
  • - '&a/#/&f/#####/&a/#/'
  • - '&a/#######/'
  • #If you set your lore amount to be larger than 3, you must ADD
  • #The new lore slots! If you have 5, you must add Lore4, Lore5 with the contents
  • #Completely full like the example!
INFO

Do not use the same item ID for more than one slot or else it will run the command for each of the slots! My example in the config.yml uses all the slots as stone, so the command is ran 8 times! Do not report this as a bug! Just change the ID to 1, 2, 3, etc.


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About This Project

  • Project ID
    81552
  • Created
    Jun 20, 2014
  • Last Released File
    Jun 20, 2014
  • Total Downloads
    233
  • License

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