Morph
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Introduction:
This plugin is based on the Minecraft Forge Mod Morph created by IChun, You can transform into almost everything you kill and use the abilities that they have.
Abilities:
- Creepers explode when the die, or when triggered.
- Bats, Ghast and Blazes can fly
- Rabbits have jump boost
- Squids and Guardians have waterbreathing
- Horses and Ocelots have speed
- Snowmen place snow wherever they walk
- Iron golems have strength
- Ghasts and blazes can shoot fireballs
- Endermen can teleport
- Spiders can climb walls
- Snowmen can throw snowballs
- Zombies can eat their own flesh without getting poisoned
- Pigmen have speed
- Spiders can throw webs
- Llamas can spit
- Giants throw players
- Enderdragon throws fireballs
- Slimes have jump boost
- Evokers use their trap ability
- Dolphins, drowned, fish, phantoms and turtles can swim underwater
- Pufferfish can poison players and mobs in a 7 block radius
Most abilities are used by Shift+Clicking. These abilities can be disabled in the config if needed, or if the player desires they can use "/morph toggle" to enable/disable shift clicking abilities.
There is a settings section in the GUI that allows players to disable their own sounds, abilities, and choose if they want to see their own morph. All abilities that are manually triggered can be used by sneaking and pressing left click. To make your morph make a sound you can hold sneak for 2 seconds.
Installation/How to use:
This plugin requires LibsDisguises and ProtocolLib. After you have all the required plugins and put the Morph plugin in your plugin folder all you need to do is kill any mob and type /morph (mob) to morph into it.
Configuration:
#Do you want a sound/particle effect to be played when a player morphs morph-sound: true morph-particle: true #Do you want a sound/particle effect to be played when a player unmorphs unmorph-sound: true unmorph-particle: true #Allow morphing into players? (Possibly buggy) enable-players: false #Should players be able to see their own disguise? viewSelfDisguise: true #Should players be able to change if they view their disguises? canChangeView: true #When morphed as a mob do any other mobs of the same type ignore you #e.g Morphed as a zombie means you don't get attacked by zombies ignoreMobsWhenMorphed: true #What worlds do you want this plugin enabled in? #use <all> to enable in all worlds enabled-worlds: - world - world_nether - world_the_end #Reset all of the players morphs when they die death-reset-all: false #Reset only the morph they died as death-reset-current: true #When a player kills a morphed player, should they get the morph? steal-morphs: true #Enable morph power for flying morph-power: true #How fast morph power is used per second of flying morphPower-use: 1 #How fast morph power is regained per second of not flying morphPower-regain: 1 #The radius /morph near looks at near-radius: 10 #Hand swap menu status swapMenu: true #Only open the menu when there is nothing in the players main hand? onlyIfEmptyHand: false #Changing death messages if the killer is morphed #Available placeholders are: #{victim} {killer} {killerMob} {world} overrideDeathMessage: true randomMessage: false creeperDeathMessage: false deathMessages: - "{killer} killed {victim} while morphed as a {killerMob}" - "{victim} was killed by a {killerMob}" morphItem: type: BLAZE_ROD data: 0 name: "&aMorph Menu" lore: - "&5Click to open the morph menu" dropItem: false giveOnJoin: false slot: 0 #Abilities Configuration # #morph-time is how long you can stay morphed as a certain mob - set to 0 to disable #morph-cooldown is how often you can morph back into the mob after unmorphing from that particular mob - set to 0 to disable #ability-cooldown is the cooldown on the given ability of the mob - set to 0 to disable # #Enable flying? flying: true horse: morph-time: 0 morph-cooldown: 0 speed: true wolf: morph-time: 0 morph-cooldown: 0 ocelot: morph-time: 0 morph-cooldown: 0 speed: true cow: morph-time: 0 morph-cooldown: 0 pig: morph-time: 0 morph-cooldown: 0 wither_skeleton: morph-time: 0 morph-cooldown: 0 ability-cooldown: 0 bat: morph-time: 0 morph-cooldown: 0 blaze: morph-time: 0 morph-cooldown: 0 fire: true ability-cooldown: 5 cave_spider: morph-time: 0 morph-cooldown: 0 spider-climb: true ability-cooldown: 0 chicken: morph-time: 0 morph-cooldown: 0 egg: true ability-cooldown: 120 creeper: morph-time: 0 morph-cooldown: 0 explosion: true explosion-damage: false enderman: morph-time: 0 morph-cooldown: 0 teleport: true ability-cooldown: 5 endermite: morph-time: 0 morph-cooldown: 0 ghast: morph-time: 0 morph-cooldown: 0 fireball: true ability-cooldown: 5 guardian: morph-time: 0 waterbreathing: true morph-cooldown: 0 iron_golem: morph-time: 0 morph-cooldown: 0 strength: true magma_cube: morph-time: 0 morph-cooldown: 0 mushroom_cow: morph-time: 0 morph-cooldown: 0 pig_zombie: morph-time: 0 morph-cooldown: 0 eat: true speed: true sheep: morph-time: 0 morph-cooldown: 0 silverfish: morph-time: 0 morph-cooldown: 0 skeleton: morph-time: 0 morph-cooldown: 0 shoot: true slime: morph-time: 0 morph-cooldown: 0 jump-boost: true split: true snowman: morph-time: 0 morph-cooldown: 0 snow: true shoot: true ability-cooldown: 0 spider: morph-time: 0 morph-cooldown: 0 climb: true web: true #Remove spider webs after they are shot? removeSpiderWeb: true #How long (seconds) should webs stay for before despawning spiderWebRemove: 30 ability-cooldown: 0 squid: morph-time: 0 morph-cooldown: 0 waterbreathing: true villager: morph-time: 0 morph-cooldown: 0 witch: morph-time: 0 morph-cooldown: 0 wither: morph-time: 0 morph-cooldown: 0 llama: morph-time: 0 morph-cooldown: 0 spit: true ability-cooldown: 0 vex: morph-time: 0 morph-cooldown: 0 phase: true #The amount of blocks vex can phase through max-layers: 2 ability-cooldown: 30 vindicator: morph-time: 0 morph-cooldown: 0 evoker: morph-time: 0 morph-cooldown: 0 attack: true spawnVex: true attack-cooldown: 5 spawnVex-cooldown: 30 zombie: morph-time: 0 morph-cooldown: 0 eat: true rabbit: morph-time: 0 morph-cooldown: 0 jump-boost: true giant: morph-time: 0 enabled: true morph-cooldown: 0 throw: true #This increases how high giants can throw people force: 2 #Enables the giant to 'throw' blocks as he walks #NOTE: This might cause random blocks to be placed/broken if enabled walk-throw: false ability-cooldown: 0 enderdragon: morph-time: 0 enabled: true morph-cooldown: 0 fireball: true ability-cooldown: 0 mule: morph-time: 0 morph-cooldown: 0 donkey: morph-time: 0 morph-cooldown: 0 zombie_villager: morph-time: 0 morph-cooldown: 0 parrot: morph-time: 0 morph-cooldown: 0 illusioner: morph-time: 0 morph-cooldown: 0 ability-cooldown: 0 stray: morph-time: 0 morph-cooldown: 0 slow: true shoot: true ability-cooldown: 0 husk: morph-time: 0 morph-cooldown: 0 hunger: true dolphin: morph-time: 0 morph-cooldown: 0 drowned: morph-time: 0 morph-cooldown: 0 cod: morph-time: 0 morph-cooldown: 0 salmon: morph-time: 0 morph-cooldown: 0 tropicalfish: morph-time: 0 morph-cooldown: 0 pufferfish: morph-time: 0 morph-cooldown: 0 poison: true ability-cooldown: 15 phantom: morph-time: 0 morph-cooldown: 0 turtle: morph-time: 0 morph-cooldown: 0 disableHealthSystem: false checkForUpdates: true debug: false stats: true
Commands and Permissions:
/morph help: Displays this help screen - morph.morph
/morph view [true/false] - Toggles if the player can see their own disguise (Must be enabled in the config) - morph.view
/morph toggle: Enables or disabled shift click abilties - morph.toggle
/morph <mob>: Morphs you into the given mob - morph.morph
/unmorph <all:player>: Morph back to yourself - morph.morph
/morph status: Displays what you are morphed as - morph.morph
/morph near: Shows if there is a player nearby morphed - morph.morph
/addmorph <player> <mob>: Add a morph to the given player - morph.morph.modify
/delmorph <player> <mob>: Remove a morph from the given player - morph.morph.modify
- morph.morph - Allows players to use /morph
- morph.* - for all commands
- morph.changeview - Allows the player to use /morph view
- morph.toggle - Allow players to use /morph toggle
- morph.view - Allow players to use /morph view
- morph.into.* - gives players ability to morph into all players.
- morph.into.mob - e.g morph.into.horse allows the rank to morping to a horse. morph.into.* for all mobs.
- morph.bypasskill.mob - e.g morph.bypasskill.horse allows the rank to morph into a horse without having to kill it first. morph.bypasskill.* for all mobs
Note: If players are crashing when someone near them morphs as a enderman, change 'disable-endermen' from 'false' to 'true'.
Need help with the plugin? Click here to join my discord channel
In reply to MtGr:
In reply to xX1bumblebee1Xx:
In reply to MtGr:
In reply to xX1bumblebee1Xx:
In reply to MtGr:
In reply to xX1bumblebee1Xx:
In reply to MtGr:
In reply to xX1bumblebee1Xx:
Hi,
My server does not read the plugin at all. I wonder what it can be. I have a free server and does not have that much permission to the files and cant change that much. can you still help me?
In reply to Forge_User_61100995:
Hi,
I have Morph.view enabled (true) but I can't hide my own morph to stop me seeing it.
This means whenever I'm morphed as an Enderman, I can't see where I'm teleporting to or if I'm a Ghast I can't see where I'm firing my abilities because the model covers my view.
(EDIT: Found a fix for this. Using "/dvs" from the LibsDisguises plugin seems to work but "/morph view" does not.)
The Enderdragon's fire breath/ball ability doesn't seem to be working (it is enabled/true) and suffers the old wacky wings. Perhaps their animation should be slowed about 3 times if possible?
Abilities also seem to stick. Having unmorphed from a parrot, I still posses the ability to fly... as a zombie and take no damage from falling.
Also, perhaps add an option to change the button used for activating abilities. Middle mouse button would be nice or maybe just the C key.
Having to shift, particularly when flying as a ghast can be tedious. Having to hold space and shift to use an ability, plus the slow down effect of shifting.
In reply to Forge_User_69202890:
When I die as a morph or get attacked by something it takes me out of the morph but I still have the ability like when I'm a bat when I die or get attacked as a bat I get out of the morph and can still fly the death part gives me full health when I res pawn the attacked part keeps me with the same health as the morph i bet this isn't supposed to happen
In reply to Sterfry97:
Can you confirm if this lets you morph into a baby zombie or baby villager?
I haven't tried it yet, but I'm hoping that it works for doing that
In reply to CyberRocky:
In reply to xX1bumblebee1Xx:
Hello guys and gals, can please someone help me.
I spend 3 days getting this morph to work for my kids (default usergroup)
They keep geeting error about no permission.
I added morph.* and morph.morph
The thing is, i can use it myself as owner without a problem.
Can please someone inspect my groups.yml?
http://pastebin.com/deK5uH4M
Not even sure the problem is in there really.
I am kinda a noob on this stuff lol, just a father that wants to make his kids hafe fun :p
There are no errors visible in console whatsoever, everything run fine.
You also have to add the morph.into.* permission to the default group, This permissions allows the group to be able to kill mobs and be able to morph. If you want to skip the killing mob step and give them direct access to the morph, You can give them the permission morph.bypasskill.* It should work once you add them permissions, If it doesn't let me know and I'll see whats wrong.