MorePhysics
MorePhysics: Making Minecraft more fun
Do you miss the pistons that launch everything into the air? Do you think that carrying hundreds of tons worth of blocks in your pockets is overpowered? Should the boats sink when taking damage, or should colliding with a speeding minecart cause some internal trauma? Good news - I have the plugin just for you. MorePhysics does exactly that - and more.[ Download | Configuration | Source code | Issue tracker ]
Plugin Components
The plugin contains 8 components; each of them can be enabled / disabled individually. The description of said components has grown so long that it deserved its own page.Disclaimer
MorePhysics utilizes Plugin Metrics.Metrics is a tool used to collect anonymous statistics that will help us in the development of the project. Only the very basic hardware and software information about the server is collected, no personal data is compromised. The full description of Plugin Metrics can be found on Bukkit forums. Development builds of this project can be acquired at the provided continuous integration server here. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
I set the melon block to bounce, but it doesn't bounce :CCCC Sadness.
would it be possible to add config for any block to be physic affected?
@HavenOfKairos
@ErnisHD
I did some testing, and I can't see anything wrong with weight. Make sure that you guys don't have the morephysics.exempt node when using armour weight.
@HavenOfKairos
I'll look at weight, I didn't know so many people were having issues.
Not sure how to get this to work properly,don't see any weight changes and if there is barley noticeable I was guessing the higher the number in the config file the more it weighs, still nothing really. No slowness,I could still swim. Perhaps adding a "how to configure" section would help most. Will try back later. I love the purpose of this plugin,makes fighting and playing the game more realistic. Thanks!
Alright,testing this now.
I dont know why, but weight is not working for me... config is all set up right. Help?
Ah, I understand now! Thank you! Had a lot of positive feedback from our community in regards to the plugin, so thanks a lot.
@wfuller1
I don't think it applies slowness if the weight is under a certain threshold. I'll take a look at that. As for armour weight affecting pistons, I'll probably make that toggle-able in the config.
@gdude2002
It should work fine in creative, though I've never tried it myself. I'll take a look though.
Will there be a way to fix the jumping bug in regards to armour weight, so when you jump you go just as quick? We also have a few problems in that if you don't wear the full set of armour, the slowness doesn't get applied. Could it possibly be conflicting with one of our current plugins?
How exactly does the "Certain blocks can make players bounce" feature work? People have been jumping on the assigned blocks for ages trying to get this to work :P
EDIT: Running 1.2.5-R1
EDIT II: Oh okay, it only works in survival. Can we has this in creative? :3
@bank14241
Thanks! :D
@sheepwool7
No problem!
@samrg472
Be sure to let me know what you think! ^^
This is genius. I will have to install and try!
Fantastic plugin.I want to give you 5 stars
Thanks a ton for the update!
v 1.9: - Fixed sand (sort of). - Added the ability of upward facing pistons to launch you even if there's a block between you and the piston. (Only a test run, doesn't work with horizontal pistons yet.)
@coolo1
I'll take a look at that, it should work fine. Try downloading from this link, as it will always be the most current version: http://dl.dropbox.com/u/17511617/Bukkit/MorePhysics.jar
@coolo1
I don't get what you're saying haha.
Good plugin man. Keep it up!
Yeah, have you seen the Yogscast do the Pistons+ mod? At least the mob grinder would be possible *Thinks of how he could hide pistons underground at spawn for noobs to step on, fly and die*
Well, I am using CB 1.2.4 R1 whatever the build is...
I'm having the same issues as Coolo1. I'm running Bukkit 1.2.4_R1.0 and a bunch of other mods, but none that mess with physics to my knowledge. Only possibilities for conflict I can think of would be BlocksOnGlass or Falsebook, neither of which has made any difference to remove, so unlikely. In any event, the only part of this I -really- want to see working is the launching of minecarts (been trying to reproduce the Yogcast's lava-jumping carts since that episode, to no avail). Launching entities works fine, with some minor issues if you're half-on half off a piston.
Overall I love the mod and the idea is great, and in all honesty should be aspects of the vanilla game. I wish you the best of luck resolving the issues, and I'm sure it'd be a lot easier if Bukkit's versions and code didn't change every other week. :p