Monster Apocalypse v14.0a

Details

  • Filename
    MonsterApocalypse.jar
  • Uploaded by
  • Uploaded
    May 20, 2013
  • Size
    95.47 KB
  • Downloads
    995
  • MD5
    9421a04f4b751453a6aa104574b6132e

Supported Bukkit Versions

  • 1.5.2

Changelog

Monster Apocalypse 14.0 is out!

If you need it earlier than this (it can take up to 5 days), send me a private message.

Version 14.0a notes:

  • Fixed an old bug where zombies could not pillar in lava or water.
  • Fixed a bug where zombies could catch themselves falling off an air bridge using a block, far below the bridge.

Version 14.0 notes:

  • Converted Zombie Corpse Piling into Monster Nerdpoling and Air Bridging! Please update your configs to the new lines.
  • Monsters will now build smarter with pillars and behave like players with blocks in their inventory to kill you.
  • Once the delay period has passed, monsters will nerdpole up at full speed.
  • Monsters can detect 2 block high walls and climb over.
  • Air bridging will allow monsters to build horizontally through the air to reach players, moving the monster along its bridge and extending it.
  • Air bridges can be built as a downward staircase, especially if monsters hit a deadly cliff dropoff.
  • Zombies, Skeletons, Creepers, Wither Skeletons, and PigZombies may individually be enabled in the Advanced Properties
  • The Material used for building is the same for all mobs
  • You may still use this functionality as corpse piling with bridging disabled and "Kill the monster when it nerdpoles or airbridges?" enabled.
  • This functionality is still compatible with CreeperHeal, and thus monster nerdpoles and bridges can be creeperhealed.
  • Added a protection method for players from exploding skeleton super arrows. When enabled, this will prevent arrows from exploding within a certain radius from players.
  • "Advanced Monster Properties.Skeleton.Super Arrow Player Protection Radius"