Monster Apocalypse v3.1
Details
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FilenameMonsterApocalypse.jar
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Uploaded by
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UploadedJan 9, 2012
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Size49.32 KB
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Downloads837
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MD5e89bc1febf02dec7dcd9dcc5dc24faaf
Supported Bukkit Versions
- CB 1.0.1-R1
Changelog
- Added WorldGuard region support:
- Monsters now conform to the mob-attack flag
- Monsters now conform to the mob-spawn flag, including ALL spawns EXCEPT from spawner blocks
- Death explosions, creeper explosions, and ghast fireball explosions all conform the creeper-explosion flag
- Zombie block attacks and corpse piles will ONLY occur if the passthrough flag is set to allow (non-regions by default, as well as regions with allow)
- Added Zombie Corpse Piling:
- When a zombie has been alive, targeting a player, and below a player, unable to reach any blocks to break, it will die and leave behind a block representing its corpse.
- Defaulted to 50 seconds minimum frustration time, and Gravel block.
- Sky fortresses are no longer foolproof!
- Added a toggle for whether Zombie Block Attacks actually drop the block itself.
- Split the damage from hp nodes in order to facilitate more plugin compatibility. Will work the same as before with both enabled.
- More Zombie Block Attack algorithm improvements.
- Fixed a bug where Zombies were breaking blocks when they can't see a player.
- Fixed a bug where Zombie Pigmen were breaking blocks like Zombies.
- Added a config setting to bring back the Pigman block breaking bug.
- Added additional support for config errors.