Monster Apocalypse v3.1


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  • Uploaded
    Jan 9, 2012
  • Size
    49.32 KB
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Supported Bukkit Versions

  • CB 1.0.1-R1


  • Added WorldGuard region support:

- Monsters now conform to the mob-attack flag

- Monsters now conform to the mob-spawn flag, including ALL spawns EXCEPT from spawner blocks

- Death explosions, creeper explosions, and ghast fireball explosions all conform the creeper-explosion flag

- Zombie block attacks and corpse piles will ONLY occur if the passthrough flag is set to allow (non-regions by default, as well as regions with allow)

  • Added Zombie Corpse Piling:

- When a zombie has been alive, targeting a player, and below a player, unable to reach any blocks to break, it will die and leave behind a block representing its corpse.

- Defaulted to 50 seconds minimum frustration time, and Gravel block.

- Sky fortresses are no longer foolproof!

  • Added a toggle for whether Zombie Block Attacks actually drop the block itself.
  • Split the damage from hp nodes in order to facilitate more plugin compatibility. Will work the same as before with both enabled.
  • More Zombie Block Attack algorithm improvements.
  • Fixed a bug where Zombies were breaking blocks when they can't see a player.
  • Fixed a bug where Zombie Pigmen were breaking blocks like Zombies.
  • Added a config setting to bring back the Pigman block breaking bug.
  • Added additional support for config errors.