Old Mobs/Changelog


#1.3.1 b2


Plugin changes

  • Fixed a bug with drops
  • Fixed a bug with bounties
  • Updated to the latest Vault

#1.3.1 b1


Plugin changes

  • Reverted back to custom storage instead of a database. New code, though, so might be better than before
  • Added damage property to Ender dragons
  • Added a new condition - lunar phases. There are 8 phases (0 - 7) and each day is the next phase.
  • Updated to Bukkit 1.3.1-R1

Config app changes

  • The relevant buttons for the above changes

#1.2.5 b31


Plugin changes

  • Removed some debug code

#1.2.5 b30


Plugin changes

  • Fixed all mobs having increased invincibility_ticks
  • Changed the way above_ground: either works (before it was random, now it is ignored)

#1.2.5 b29


Plugin changes

  • Fixed NPE in the death event

#1.2.5 b28


App changes

  • Added invincibility_ticks to mob properties. This affects how long after taking damage mobs are safe. Note that they will flash red for the usual time no matter what this is set to
  • Removed the loaded chunks only option

Plugin changes

  • Add invincibility_ticks
  • More API stuff

#1.2.5 b27


Plugin changes

  • Almost complete autospawn rewrite
  • Bug fixes
  • Beginnings of an API

#1.2.5 b26


Plugin changes

  • Fix for region mob counts
  • Attempted fix for concurrent access errors

#1.2.5 b25


Plugin changes

  • Added more Heroes support
  • Added an updated version alert to startup

#1.2.5 b24


Plugin changes

  • Fixed a bug with damage rounding
  • Made it so that absolute damage taken values override attack values
  • Updated the source on Github

#1.2.5 b23


Plugin changes

  • Added support for Heroes exp
  • Added support for mobs to autospawn in the air (blaze, ender dragon, ghast), and water (squid)
  • Fixed a bug where skeleton damage was ignored
  • Fixed a bug where slime split_into was ignored
  • Increased the distance angry wolves will look for a target when they spawn

#1.2.5 b22


Plugin changes

  • Fixed a bug causing autospawned mobs to be ignored

#1.2.5 b21


Plugin changes

  • Attempted fix for a bug with biome lists
  • Attempted fix for a bug with mob invulnerability

#1.2.5 b20dev


Plugin changes

  • Fixed a bug with conditions
  • Updated to Bukkit R4.

#1.2.5 b19dev


Plugin changes

  • Fixed a bug with regions
  • Fixed a bug with explode_prime
  • Fixed a bug with player_standing_on
  • Fixed a bug with mob_standing_on

#1.2.5 b18dev


Plugin changes

  • Fixed a bug with slime sizes
  • Fixed a bug with exploding items
  • Fixed a regions bug
  • Removed the server_player_count condition (it was the same as online_player_count)

#1.2.5 b17dev


Plugin changes

  • Added a new mob property - boss mob Setting this to yes will cause the mob to have a fire halo when spawned and when damaged (players must have particles turned on to see this)
  • Added a new conditions - boss mob. This returns true if the new property is set
  • Added a new condition - region mob count Same as world mob count and chunk mob count but requires at least one region to be placed in the box (separate regions with a comma)
  • Bounties can now use decimal values.
  • Fixed a bug with lifetimes
  • Fixed mobs not being invulnerable after being hit
  • Assorted fixes and optimizations

Config app changes

  • Added the new things above to the app

#1.2.5 b16dev


Plugin changes

  • Added reverse condtions

Config app changes

  • Re-enabled the items box
  • Added a reverse button to all conditions
  • Updated the tutorial link to point to the wiki

#1.2.5 b15dev


Plugin changes

  • Fixed a serialization bug

#1.2.5 b14dev


App changes

  • Completely rewrote the conditions window. Now, each outcome can only have one group of conditions
  • Each outcome now has a box for an optional id. This is connected to the new persistence behaviour (see below)
  • Add an option to decide what to do with existing mobs when the plugin loads. Choices are kill, remove, leave vanilla, use previous outcome, or recalculate
  • Autospawns now have individual min_player count settings
  • Removed check_interval and min_player_count from the global settings
  • Added a new spawn_reason - autospawned. This returns true if the mob was created by Mobs (use CUSTOM to return true if any plugin created the mob)
  • Added X and Z co-ordinate conditions, and merged them plus heights into one new condition - co-ordinate
  • Merged all time conditions into one
  • Merged all world count conditions into one
  • Merged all chunk count conditions into one
  • Added the start of the PLAYER mob (nothing is connected in the plugin yet so don't try it out yet)
  • autospawns can now have different amount of mob spawn if manually activated

Plugin changes

  • Updated to Bukkit 1.2.5-R3.0
  • Mobs folder now created if it doesn't exist
  • Added the corresponding conditions to the new app ones
  • The /sm checks/overrides button now includes min_player_count
  • /sm can now have a different amount of mobs spawn than if the autospawn activated manually (useful for testing with just one mob, for example)
  • Autospawns now have their own timers so check_interval is gone
  • Added the Metrics class to help with statistics collecting

#1.2.5 b12dev


App changes

  • Added the missing amount box for manual spawning
  • Added the damage property to wolves
  • Added a new property for ghasts and creepers - explosion_size Normally they explode with size 3. I wouldn't go much higher unless you love craters. 1 is no damage.
  • Fixed the code that decides whether the config can be saved or not.

Plugin changes

  • Added the corresponding code for the new features above.
  • Fixed not being able to drop more than one item with replace=true

#1.2.5 b11dev


App changes

  • Added the missing item replace button.
  • Added min_range to the autospawn location window. Use this with the max range to specify how near the base or player won't be included.

Plugin changes

  • Items can now replace vanilla drops.
  • Added a workaround for angry wolves not attacking
  • Autospawn locations using the range can now have a minimum range as well as maximum.
  • Added a new property - Max lifetime. Set this (in seconds) to give mobs a self-destruct timer. They will automatically be killed when the time reaches 0. The loop that checks this runs every 15 seconds (only if it's being used).
  • Added a matching condition to the above - Remaining lifetime (in seconds)
  • Added a new condition - Online player count. This is the number of players across all worlds on the server.
  • Added new mobs-in-world conditions - World blaze count, World spider count, etc.
  • Added a whole group of mobs-in-chunk conditions. All the above but for chunks (Chunk blaze count, etc.) plus Chunk mob count and Chunk mob class count.

#1.2.5 b9dev


Plugin changes

  • Fixed an issue with drops not always working

#1.2.5 b7dev


Plugin changes

  • Added support for custom biomes (using TerrainControl)
  • Fixed autospawn ids sometimes not being recognized
  • Fixed mob HP not fully working
  • Fixed various small NPEs

#1.2.5 b5dev


Plugin changes

  • Fixed a bug where ignored_worlds were incorrectly recognized
  • Made it so that the 'command ignores times' option in the autospawns_settings window also affects ignored worlds. I.e. you can now set up a manual autospawn that will activate in a world in the ignored list.
  • A few backend optimizations.

Config app changes

  • If you install the latest version, it should check automatically for updates from now on.

#1.2.5 b4dev


Plugin changes

  • Fixed a bug causing mobs to be given yes values instead of default
  • Fixed attack damage not working properly

#1.2.5 b3dev


Plugin changes

  • Fixed a bug caused by mobs with hyphens in their names (Grrr Bukkit...)
  • Re-enabled death messages, both per outcome and in the config
  • Added the condition autospawn_id which allows outcomes to be tied to autospawn events

Config app changes

  • Changed the default fallthrough from 'none' to 'section'
  • A few small fixes

#1.2.5 b2dev


Plugin Changes

  • Re-enabled autospawning.
  • Updated WorldGuard/WorldEdit
  • Updated the source code on Github

Config App changes

  • Added a lot of validation to keep bad inputs down
  • Moved a couple of things around
  • Finished the death messages part (they're still disabled in the plugin at the moment)
  • Added a couple of options

#1.2.5 b1dev


  • Initial release of both the config app and the new plugin. option in the autospawns_settings window also affects ignored worlds. I.e. you can now set up a manual autospawn that will activate in a world in the ignored list.
  • A few backend optimizations.

Config app changes

  • If you install the latest version, it should check automatically for updates from now on.

  • option in the autospawns_settings window also affects ignored worlds. I.e. you can now set up a manual autospawn that will activate in a world in the ignored list.

  • A few backend optimizations.ยข