MobManager v2.1b

Details

  • Filename
    MobManager_2_1b.jar
  • Uploaded by
  • Uploaded
    Feb 12, 2013
  • Size
    121.36 KB
  • Downloads
    505
  • MD5
    cf052027936d265e8a2941d6473a9d34

Supported Bukkit Versions

  • 1.4.7
  • CB 1.4.6-R0.3
  • CB 1.4.6-R0.2

Changelog

v2.1b

Fixes
  • Negative health bonuses now work
  • Using potion effect NONE no longer generates an error
  • AbilitySet values now override normal values (Damage multipliers still stack)
Additions
  • New armour type DEFAULT, allows you to keep the vanilla armour instead of using NONE which would remove it
  • You can now give -1 as an item id for ITEM_HAND or StartingItem so the mobs item vanilla starting item is not replaced
Changes
  • Changed ArmourSets in config to Armour (To prevent confusion with AbilitySets)

v2.1a

Fixes
  • Fixed World configs not saving abilities under Mob Abilities
  • Fixed Config headers pointing to an explanation of the old Mob Attributes

v2.1

Fixes
  • /mm version now runs in async so it will no longer freeze servers
  • Fixed a small type in the config header for DespawnTamedAnimals
New Features
  • Added a chance to turn given mobs into babies
  • Added a chance list for Potion effects to be given to mobs
  • Added a chance list for mobs to be given certain Armour sets
  • Added a chance list for mobs to be given a certain starting item
  • Added a Damage multiplier for mobs (Determined upon spawn, not totally random on each hit)
Changes
  • Changed Bonus Damage to DamageMulti (So damage now scales with the weapon the mob holds)
  • Changed MobAttributes to MobAbilities (I made massive changes to how Mob Attributes worked)

Note: Must use CraftBukkit 1.4.6 R0.2 or newer

I am currently making changes to MobManager so that both its Limiter and Ability feature sets are totally separate from each other. (So you can use one and not the other!)

To do this I will be separating MobAbilities from the normal config.yml and world configs. Additionally, I will be changing the format of MobAbilities so it is easier to read. This may cause you to have to rewrite your configs to the new format.