Configuration
Healthbar duration
This determines how long healthbars stay on screen during combat.
Healthbar durations are set under "duration". This duration is in ticks (20 per second).
With a duration set to 60, healthbars disappear after 3 seconds of not atacking entities.
Custom healthbars per entity type
Custom styles are applied under "styles"
Here's an exaggerated example:
.... styles: Zombie: color: PURPLE Skeleton: color: WHITE style: SEGMENTED_10 Player: color: BLUE Animals: color: GREEN Sheep: color: WHITE Monster: style: SEGMENTED_6
Styles are determined from top to bottom, when the attacked entity matches it will pick that style.
Because of this, "Sheep" will never get matched in the example above, since it's already matched as part of "Animals".
Keep this in mind as you add your custom styles. Keep broader matches in the bottom.
The type of monster can be any subclass of "LivingEntity", but here's a full list of options (as of 1.12.1):
AbstractHorse, Ageable, Ambient, Animals, ArmorStand, Bat, Blaze, CaveSpider, ChestedHorse, Chicken, ComplexLivingEntity, Cow, Creature, Creeper, Donkey, ElderGuardian, EnderDragon, Enderman, Endermite, Evoker, Flying, Ghast, Giant, Golem, Guardian, Horse, HumanEntity, Husk, Illager, Illusioner, IronGolem, Llama, MagmaCube, Monster, Mule, MushroomCow, NPC, Ocelot, Parrot, Pig, PigZombie, Player, PolarBear, Rabbit, Sheep, Shulker, Silverfish, Skeleton, SkeletonHorse, Slime, Snowman, Spellcaster, Spider, Squid, Stray, Vex, Villager, Vindicator, WaterMob, Witch, Wither, WitherSkeleton, Wolf, Zombie, ZombieHorse, ZombieVillager
Possible bar styles:
SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
Possible bar colors:
PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
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