Bosses Setup
Hey guys, this entry will show you how bosses work. Here we have a single boss:
bosses: GIANT: monster: Zombie hp: 100 damage: 7 abilitiesOrder: order globalWarmup: 2 spawnMessage: "Fuck you!" deathMessage: "Fuck you again!" abilities: [SingleTarget, Heal] abilityDelay: 5 GIANT: This is the name of the boss. you can change it to whatever you like Monster: The model how the boss should look like Hp: Maximum Hp of the boss Damage: Damage the boss deals per hit AbilitiesOrder: - random: Random selection of an ability - order: using abilities in order GlobalWarmup: Warmup before selecting first ability (in seconds) SpawnMessage: Message send to all dungeonplayers when the boss spawns DeathMessage: Message when the boss dies. Abilities: Abilities the boss can use AbilityDelay: Delay beween each ability (this is NOT the warmup)
Here are some examples:
bosses: GIANT: monster: Zombie hp: 100 damage: 7 abilitiesOrder: order globalWarmup: 2 spawnMessage: "Fuck you!" deathMessage: "Fuck you again!" abilities: [SingleTarget, Heal] abilityDelay: 5 Dragon: monster: EnderDragon hp: 200 damage: 6 abilitiesOrder: random globalWarmup: 5 spawnMessage: "RAWWWWW!" deathMessage: "*bark*" abilities: [Fireball, AOE] abilityDelay: 10
To add them to you wave,
add a new mob to your wave like you would do it normally, but instead of saying: "name":"mob"
type "name":"boss:boss_name" and replace "boss_name" with the name of the boss (the "boss:" needs to remain).
The probability currently doesn't matter, even if it's 0 the boss will spawn anyway.