Fake Frequently Asked Questions
- Q - That example is so complicated! Does it have to be that way?
- Not at all! Testing for just one factor (raining, or night time, for example) needs only a couple of lines. Choose the factors you want and delete the rest.
- Q - I don't want to mess around with conditions. How can I make it so that all pigs drops cooked pork, no matter how they're killed?
mobs:
- name: pig
conditions:
- outcome:
drop_chances:
- percent: 100
replace_drops: yes
drops:
- name: grilled_pork
- Q - How can I make it so that killing a mob with a sword will give a different item to killing it with an axe?
mobs:
- name: pig
conditions:
- outcome:
drop_chances:
- percent: 100
replace_drops: yes
drops:
- name: red_wool
player:
holding:
- name: axes
- outcome:
drop_chances:
- percent: 100
replace_drops: yes
drops:
- name: green_wool
player:
holding:
- name: swords
- Q - How can I make it so that a mob drops items like normal but very rarely it drops something special?
mobs:
- name: pig
conditions:
- outcome:
drop_chances:
- percent: 1
replace_drops: yes
drops:
- name: gold_nugget
- Q - How can I make it so that if a mob is killed with an enchanted sword, at night, in the rain, the mob will drop glowstone?
mobs:
- name: pig
conditions:
- outcome:
drop_chances:
- percent: 100
replace_drops: yes
drops:
- name: glowstone
player:
holding:
- name: swords
enchantments:
- effect: damage_all
world:
raining: yes
times:
- min: 12000
- Q - How do I make a mob drop an enchanted helmet if it's killed on the third Tuesday in February?
mobs:
- name: pig
conditions:
- outcome:
drop_chances:
- percent: 100
replace_drops: yes
drops:
- name: diamond_helmet
enchantments:
- effect: protection_fire
level: 4
real:
days:
- tue
months:
- feb
month_weeks:
- min: 3
max: 3