Mob Apocalypse Beta 1.5

Details

  • Filename
    MobApocalypse2.jar
  • Uploaded by
  • Uploaded
    Jun 11, 2014
  • Size
    97.03 KB
  • Downloads
    1,679
  • MD5
    496519745fa5278b75a19eafaebfdfc5

Supported Bukkit Versions

  • CB 1.7.9-R0.1
  • CB 1.7.2-R0.3
  • CB 1.6.4-R2.0

Changelog

Beta 1.5

changes
All debug code removed by default. Leave debug=false in config.
"Mayhem" events trigger on damage from a creature. Lightning strikes, knockbacks, being set on fire, blinding and confusion are just some random events which can occur. (You can set Mayhem to false in the config file to disable)
Craftable "Extra Life" orbs have been added. Use 3x diamond, a bone and an Ender Pearl to create in a shaped recipe. (Figure it out.) Make sure it is in your hot bar for it to work. (Saves you from dying one time)
Timed events now triggered by interval instead of preset time. Zombies spawn with armor so they are safe in the daytime too! (There is still a timing bug for events that trigger close to midnight - will be fixed in next release)
Acid weather (rain/snow) cleaned up, so keep out of it or suffer damage. If you find some lag occurring, try disabling acid rain to test if it is causing it.(It should not though!)

Beta 1.4

changes:
Now coding this plugin to be a fully stand alone world "mini game". Set up a world for this plugin to manage and let her rip! Truly a hardcore mode planned with limited resources, more ways to die and more! Will include craftable "extra lives" to be used on a hardcore server for more fun!
Acid rain! Don't stand in it too long although it only damages you lightly (configurable in config file)
Creepers and Zombies now fully functional as spawn types
Rewards fully functional - can give XP, MONEY or ITEMS (random custom enchanted items coming int he next release - code done, needs testing)
Scoreboard works, scores track and rewards are given to those who score kills (some testing needed, sometimes 0 kills still gets reward)
Set off manual events by using /ma start X MOB (X = how many, MOB = creeper or zombie for now)
Special TNT added to play around with custom effects. Right now you can make Diamond and Emerald versions. (Hint: 2 TNT, 1 Redstone Torch and 3 Diamonds/Emeralds in a pattern can craft them.) [Try it out :)]
Added 'Mayhem' features which get pretty interesting right now. (Random effects during battle...can be toggled on/off)

Beta 1.3 (unreleased - included in 1.4)

changes:
economy support added through Vault
added Custom named mobs created by the plugin (killing natural mobs will not count towards goal)

Beta 1.2

changes:
added more creatures (although some are still quirky at best)
more configurable options added

Beta 1.1

changes:
ScoreBoard to track goal
ability to spawn in Creepers
Creeper grief protection added
configurable start time
configurable event duration
manual start options for ops
configurable number of mobs per player to spawn
configurable spawn distance from each player

Future versions:

features
more configurable loot including custom names and enchants
customizable spawned mobs (varying power, health, damage, names, etc)
chainable encounters - ie: Kill this Mob, which spawns that mob so you can create a boss at the end of a wave at a static point or you can have all players involved spawned to a location and then start the encounter