Configuration

Configuration

There isn't any specific tutorial for this, just change values and you are done.

Config.yml

  • EnableAfterCheckingStructuresDotYML - if this is false, the structures.yml will be regenerated or edited to the default one.
  • useVault - enable economy and permission support
  • useControllableMobs - will enable the Custom AI for your mobs (default one isn't good for Dota)
  • useEffects - will enable visual effects for damaging players, and special itens
  • restartAfterFinishing - after finishing the game, the server will or won't restart. If false, you MUST HAVE 2 or more worlds
  • ancientHP - ancient HP (punching the wool damage 8-18), towers have 15% less HP every "level"
  • towerRange - range of attack of the tower.
  • world.fromChunk/toChunk - from chunkX to chunkX, from chunkZ to chunkZ of the arena, this will be unload without saving when closing the game

Lang.yml

  • Just change the value, you can use &(letter/number) for color - see Formatting Codes

Structures.yml

  • structures.locations - you can't add spawns/teams here, just change the original values
  • structures.creepspawn.(lane) - you CAN add and delete spawns here. This creep spawns will be activated on game start
  • structures.towers - There is the reason that I created this tutorial

To add a tower:

  • Wools (red or blue) within 5 blocks will be counted as the same tower
  • Towers will deal damage if you are near it and if you are an enemy

configuration:

  • (name):
  • name: (description - name when "tower was destroyed" and stuff)
  • locX: location X on F3 mode - (note, this block must be Red or Blue wool, and it will detect 5 radius wools as the same tower)
  • locY: location Y on F3 mode
  • locZ: location Z on F3 mode
  • tpLocX: location X on F3 mode when teleporting to that tower
  • tpLocY: location Y on F3 mode when teleporting to that tower
  • tpLocZ: location Z on F3 mode when teleporting to that tower
  • afterDestroyLocX: location X on F3 mode - after destroying tower, this location will spawn creeps, you can delete it if you don't want
  • afterDestroyLocY: location Y on F3 mode
  • afterDestroyLocZ: location Z on F3 mode
  • lane: (lane name, must be "bot", "mid" or "top")
  • team: (team name, must be "blue" or "red")
  • number: (tower level, 1 is the first tower, 2 is the second tower, 3 is the third tower, etc | every level will increase HP in 15%) - PS: ancients must have level, and they must be the last one

To add an Ancient:

  • You must have only ONE ancient for each team
  • When destroyed, game ends

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