Configuration
Configuration
There isn't any specific tutorial for this, just change values and you are done.
Config.yml
- EnableAfterCheckingStructuresDotYML - if this is false, the structures.yml will be regenerated or edited to the default one.
- useVault - enable economy and permission support
- useControllableMobs - will enable the Custom AI for your mobs (default one isn't good for Dota)
- useEffects - will enable visual effects for damaging players, and special itens
- restartAfterFinishing - after finishing the game, the server will or won't restart. If false, you MUST HAVE 2 or more worlds
- ancientHP - ancient HP (punching the wool damage 8-18), towers have 15% less HP every "level"
- towerRange - range of attack of the tower.
- world.fromChunk/toChunk - from chunkX to chunkX, from chunkZ to chunkZ of the arena, this will be unload without saving when closing the game
Lang.yml
- Just change the value, you can use &(letter/number) for color - see Formatting Codes
Structures.yml
- structures.locations - you can't add spawns/teams here, just change the original values
- structures.creepspawn.(lane) - you CAN add and delete spawns here. This creep spawns will be activated on game start
- structures.towers - There is the reason that I created this tutorial
To add a tower:
- Wools (red or blue) within 5 blocks will be counted as the same tower
- Towers will deal damage if you are near it and if you are an enemy
configuration:
- (name):
- name: (description - name when "tower was destroyed" and stuff)
- locX: location X on F3 mode - (note, this block must be Red or Blue wool, and it will detect 5 radius wools as the same tower)
- locY: location Y on F3 mode
- locZ: location Z on F3 mode
- tpLocX: location X on F3 mode when teleporting to that tower
- tpLocY: location Y on F3 mode when teleporting to that tower
- tpLocZ: location Z on F3 mode when teleporting to that tower
- afterDestroyLocX: location X on F3 mode - after destroying tower, this location will spawn creeps, you can delete it if you don't want
- afterDestroyLocY: location Y on F3 mode
- afterDestroyLocZ: location Z on F3 mode
- lane: (lane name, must be "bot", "mid" or "top")
- team: (team name, must be "blue" or "red")
- number: (tower level, 1 is the first tower, 2 is the second tower, 3 is the third tower, etc | every level will increase HP in 15%) - PS: ancients must have level, and they must be the last one
To add an Ancient:
- You must have only ONE ancient for each team
- When destroyed, game ends
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