DotaMine v0.4.1

Details

  • Filename
    DotaMine.jar
  • Uploaded by
  • Uploaded
    Dec 5, 2013
  • Size
    224.02 KB
  • Downloads
    325
  • MD5
    1d42b3af280a941a9e38a8d5ced3360c

Supported Bukkit Versions

  • CB 1.6.4-R2.0

Changelog

v0.4.1

  • Fixed NullPointerException when starting game without Vault

v0.4

Highlights

  • Better default map/config (Duurax's Summoners Rift) - you can also use any map you want
  • Added /join aliase: /j
  • Added multiworld support - server won't restart once the game is over if you enable it on config and have more than one world
  • Ranking now shows K/D Ratio, W/L Ratio and Avg Last Hits per game

Gameplay

  • Added Red and Blue buffs from LOL
  • Changed how jungle spawns (now its faster)
  • [Dota] Signs will work right and left clicking
  • When using Shadow Blade you will gain Speed I buff for 15 seconds, won't be removed even when turns visible
  • Towers can now be physically destroyed by getting it's wools broken (HANDS ONLY, NO ITEM IN HAND)
  • Towers can be denied if < 50 HP
  • Towers will deal damage on near entities (first tower) or enemy players (every tower)
  • Higher Jungle EXP (before: 6-8, now: 7-9) but no more arrows are dropped
  • Fixed spawn camping poison/regeneration buffs didn't applying
  • Fixed arrows killing people counting as Neutral kill - not sure if fixed
  • Fixed buff durations on base
  • Removed bow from Meele - no more needed

Plugin

  • Added debug mode
  • Added lhs column on dotamine's MySQL table
  • Changed from ".distance()" to ".distanceSquared()" - more efficient
  • Randomized money from kills and deaths - fixed values sucks
  • Kills and deaths on MySQL are now only updated when Win or Lose - quit won't save progress
  • Separated config.yml into -> config.yml, lang.yml and structures.yml
  • Changed Listeners to support multiworld
  • Listeners will ignore some events that have been cancelled before
  • Changed everything to fit Duurax's Summoners Rift
  • Don't allow spectator drop items
  • Fixed players quitting didn't triggering game end
  • Fixed game don't starting without forcing it to start - thats important, sorry
  • Fixed NullPointerException when someone that aren't ingame dies and in other things

- (Optional) Uses Edited Duurax's LOL Map Rev. 1 and Controllable Mobs API v6 Alpha 1

- Full Changelog: GitHub

  • All jungle creeps are treated as Blue jungle (when ControllableMobs are disabled)
  • ControllableMobs isn't updated to 1.7.x, disable it if you want to play this version

- I'll only make locations customizable (for other maps) when someone give me a good map to publish here. I wont allow people getting awesome maps and I leaving this s@#t for everyone