MinigamesLib: Snake Challenge

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

MinigamesLib: Snake Challenge

Snake Challenge recoded with MGLib (now with blocks instead of sheep). Works just like the 90s game, you and a few fallingblock entities represent a snake which is not allowed to crash into walls/others. Eat slimes to grow bigger, last man standing wins.


You need to install MinigamesLib for the plugin to work

Also, you'll need Vault for economy rewards to work.

  1. /sc setmainlobby set the main lobby where all join signs will be
  2. /sc setlobby [arena] set the waiting lobby
  3. /sc setspawn [arena] sets the player spawn, repeat for multiple spawns (but keep them near the first one)
  4. /sc savearena [arena]

You can now set a join sign (optionally). Lines:

  1. Snake
  2. [arena]


Snake v1.1 = MinigamesLib 1.3 and lower
Snake v1.2 = MinigamesLib 1.4 and higher


/scShows all possible commands
/sc setspawn <arena>Sets the spawn point.mgsnake.setup
/sc setlobby <arena>Sets the lobby point.mgsnake.setup
/sc setmainlobbySets the main lobby point.mgsnake.setup
/sc savearena <arena>Saves the arena.mgsnake.setup
/sc setmaxplayers <arena> <count>Sets the max players allowed to join to given count.mgsnake.setup
/sc setminplayers <arena> <count>Sets the min players needed to start to given count.mgsnake.setup
/sc setarenavip <arena> <true/false>Sets whether arena needs permission to join.mgsnake.setup
/sc removearena <arena>Deletes an arena from config.mgsnake.setup
/sc removespawn <arena> <count>Deletes a spawn from config.mgsnake.setup
/sc join <arena>Joins the arena.
/sc leaveLeaves the arena.
/sc start <arena>Force-starts the arena.mgsnake.start
/sc stop <arena>Force-stops the arena.mgsnake.stop
/sc listLists all arenas.
/sc reloadReloads the config.


There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!

  default_max_players: 4 # default amount of maximum players that are allowed to join an arena
  default_min_players: 2 # default amount of minimum players that can join an arena
  lobby_countdown: 30 # amount of time in seconds to countdown in lobby
  ingame_countdown: 10 # amount of time in seconds to countdown ingame before the final start
    economy: true
    economy_reward: 10 # You'll need Vault for economy to work
    item_reward: false
    item_reward_ids: 264*1;11*1 # 264 being the id, you can specify an amount (the '*1') and enchantments (e.g. 264#DAMAGE_ALL:2*64 would be sharpness 2 on a stack of diamonds)
    command_reward: false
    command: pex user <player> add SKILLZ.*
  global_arenas_size: 30 # not used in this minigame

You can also specify data on an item reward. If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the rest as explained above.


There are 2 classes, a speed and a jump class. As always, you can adjust them in classes.yml.




[English] Plugin tutorial by sup3rwheelz

[English] Plugin tutorial by Craft King:

[Portuguese] Tutorial by TuffaoGamer:


  • Suggestions are welcome. :)

Additional Information

Github Repo


Have fun :)


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About This Project

  • Project ID
  • Created
    Aug 6, 2014
  • Last Released File
    Nov 3, 2014
  • Total Downloads
  • License



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