MinigamesLib: Conquer
MinigamesLib: Conquer
Conquer all checkpoints to win! This is a Team death match pvp game with the goal to conquer all available checkpoints by standing on them about 5 seconds long.
Setup
You need to install MinigamesLib for the plugin to work
Also, you'll need Vault for economy rewards to work.
- /cq setmainlobby set the main lobby where all join signs will be
- /cq setlobby [arena] set the waiting lobby
- /cq setspawn [arena] sets a playerspawn, repeat at least once to have two spawns for two teams!
- /cq setcheckpoint [arena] Gives you a dragonegg, place it to set checkpoints (don't remove the generated wool!)
- /cq savearena [arena]
You can now set a join sign (optionally). Lines:
- Conquer
- [arena]
Versions
Conquer v1.0 = MinigamesLib 1.3 and lower
Conquer v1.1 = MinigamesLib 1.4 and higher
Commands/Perms
Command | Description | Permission |
---|---|---|
/cq | Shows all possible commands | |
/cq setspawn <arena> | Sets the spawn point. | mgconquer.setup |
/cq setlobby <arena> | Sets the lobby point. | mgconquer.setup |
/cq setmainlobby | Sets the main lobby point. | mgconquer.setup |
/cq setcheckpoint <arena> | Sets a checkpoint. | mgconquer.setup |
/cq savearena <arena> | Saves the arena. | mgconquer.setup |
/cq setmaxplayers <arena> <count> | Sets the max players allowed to join to given count. | mgconquer.setup |
/cq setminplayers <arena> <count> | Sets the min players needed to start to given count. | mgconquer.setup |
/cq setarenavip <arena> <true/false> | Sets whether arena needs permission to join. | mgconquer.setup |
/cq removearena <arena> | Deletes an arena from config. | mgconquer.setup |
/cq removespawn <arena> <count> | Deletes a spawn from config. | mgconquer.setup |
/cq join <arena> | Joins the arena. | |
/cq leave | Leaves the arena. | |
/cq start <arena> | Force-starts the arena. | mgconquer.start |
/cq stop <arena> | Force-stops the arena. | mgconquer.stop |
/cq list | Lists all arenas. | |
/cq reload | Reloads the config. |
Config
There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!
config: default_max_players: 4 # default amount of maximum players that are allowed to join an arena default_min_players: 2 # default amount of minimum players that can join an arena lobby_countdown: 30 # amount of time in seconds to countdown in lobby ingame_countdown: 10 # amount of time in seconds to countdown ingame before the final start rewards: economy: true economy_reward: 10 # You'll need Vault for economy to work item_reward: false item_reward_ids: 264*1;11*1 # 264 being the id, you can specify an amount (the '*1') and enchantments (e.g. 264#DAMAGE_ALL:2*64 would be sharpness 2 on a stack of diamonds) command_reward: false command: pex user <player> add SKILLZ.* global_arenas_size: 30 # not used in this minigame
Items in the config: If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the DAMAGE_ALL:1 the enchantment + level.
Preview
Youtube
[Spanish] Plugin tutorial by YanPerez: https://www.youtube.com/watch?v=R4E0hx546ME [Portuguese] Plugin tutorial by Tuffão Gamer: https://www.youtube.com/watch?v=MXllLYaXJDw
TODO
- Suggestions are welcome. :)
Additional Information
Have fun :)
BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!
I'm not sure if its the plugin, or my server, but every time I play the game it is extremely laggy. I am running the game on a 1.11 server.
Does anyone know if the original author, or anyone else for that matter, is working on updating this plugin to work with the new MiniGameLib as well as 1.9.x?
I am experiencing some massive LAG with this arena on 1.9.2 when fireworks are going off, so I do not know if it is the APIs into ParticleLib or MiniGameLib or whatever... (Plugin master I am not)
I truly do hope that someone is working on reviving this plugin as this arena style game has always been a great addition for the MC community.
Thanks!
Hi,
Is it possible for a certain rank made with PermissionsEx to have all the kits for free? I am making a YouTuber rank and want this to happen.
If it can happen, that be great!
Hello, For me no working pvp
this game is not buged? time ago when i tried wool floor get buggy...
Increible plugins, me enseñas a como ponerle al kit una espada que tire la fireball del ghast? estoy haciendo unos kits de mago, archer y etc, esta demasiado bueno amigo, gracias
Incredible plugins, you teach me how to put a sword kit cast the fireball of ghast ? I 'm doing some kits wizard , archer and etc , this too good friend , thank you..
@djkaye
GREAT IDEAS!
Hi, can you make this game like mineplex a bit more... as in you get points per sec of capturing an area and first to ?? points. also can you mame it so if you die, you wait secs and respawn. Just a segestion!
1234 opps
@Matei511
You only need to set spawns in order: Red, then Blue
0 = RED 1 = BLUE
Hi again, Using Spigot 1.8.3, MinigamesLib-1.13.1.jar, and MGConquer 1.3.5 Each time every players are winners. I've disable last man standing, and it is still the same. There are no loosers. Only when a team capture all checkpoint there are.
I've got 5 checkpoint: 1-4, 2-3, 3-2 and 4-1: all winners, 5-0 the team with 5 wins.
Hi, How to reduce time for capturing point? Instead of 5 secs, how can i make it instant?
PLEASE TUTORIAL MINIGAME MEGA SKY WARS!!! pleaseeeeeeee
/cq setspawn <arena> <Default|Blue|Red>
Default : multispawn
Blue/Red for team ! please ;)
Pls make update then the checkpoints must going high and not on bottom pls.
i want to set teamspawns:i mean blue team to spawn in a place and red team in another place
Hi, Love this plugin!!! Have a few suggestions: 1) Can you change a persons name colour (above their head) to the colour of their team 2) Can you make it so chests in-game respawn/restock for a new game
Thanks
Why is there no permission for joining? Is that because everyone can use it already?
@LimeGlass
A. Please do not use /reload - it always ends in bad things
B. The player death message is a bug - it appears when a player is below the Y cord spawn point. For now try the new update and see if there are still any problems. I believe Instance is working on patching the death spam at the moment.
Hello, I found a bug that happened to us. We had 4 people in a game, 2 on red 2 on blue, and then we reloaded the server while we where in the game, when we rejoin it says all players win and weird stuff also started to happen. So we played the game again and the whole time you play the game it spam's the chat with the players in the game, saying that they died, that's all it does it just keeps spamming their names saying they died, Please FIX we also tried reloading the config... nothing changed