MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.
ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125
could you also add heroes soft depency ?^^
@A1ter
From the get go, I opted to simplify the job creation process. Eventually I'd like it to all be done in game. The other jobs plugin has every block have a pay value, and I found it too tedious and not very intuitive.
I would use this plugin if i could change every block's price by writing a number, and not by using those tiers, as i want to make some blocks give more money than 5 times(as there is 5 tiers).
@LHammonds
It's been in the submissions section of the "Get Plugins," but the bukkit guys are phasing that out so aren't moving anything over to actual "Get Plugins" forum.
New jobs covering the remaining "craft" options are planned, but currently I am refracting the code so it'll be a while before anything new is added.
As for removing pay hacks. Each release I've tweaked to minimize egregious ones. I'll look into the farmer job again and tweak.
FYI - You might want to create a thread so people can find this mod when they click on "Get Plugins" from the Bukkit site and search for "Jobs". Right now, it cannot see MC Jobs and will find two other Job mods instead.
EDIT: I just installed MC Jobs 1.2.7 on a CraftBukkit 1.2.4-R1.0 server and it works great.
Suggestions:
Things I really like (beyond the obvious)
Thanks, LHammonds
@RathelmMC
Is it possible to get XP instead of money? Like if you are a miner, you get x amount XP for breaking a stone block. The XP can then be converted to "normal" XP and used to enchant weapons/tools
@Aeragon92
Hello.
Well I'm doing a substantial rewrite to a lot of the code. I'll look into better localization support. Maybe something is stored improperly.
Hi there
I have the same problem like callyourmom... The jobs were shown in the Loading screen and listed ingame but if I try to join a job it says: xxxxx job doesn't exist. I have changed the jobnames and descriptions into german.
@EDawg878
I'll put better multi-world integration on the "to do" list.
Could you possibly add a permission to disable jobs in certain worlds e.g. Creative?
@callyourmom
Your English is fine. So does the constructeur job show up in the LOADING JOBS section? Can you join other jobs?
two words....
THANK YOU!!!
i make jobs called "Constructeur" (its builder) Its /jobs join Constructeur don't work, It is that I wanted to say The last time. I said "my jobs" for not say Constructeur
LOADING JOBS: [job, job, job]. Does it show your jobs loading? yes
sorry for my bad english but i very like this plugins for the config file
@callyourmom
If it's picking up the name properly it should say "my jobs name" doesn't exist. As an example with the default if I go:
/jobs join digr instead of /jobs join digger it will say:
digr doesn't exist.
If you're not getting the digr part on yours then I can't say with certitude what is going on. It takes the string from the command line arguments. Also let me ask you this. In your log file it should say LOADING JOBS: [job, job, job]. Does it show your jobs loading?
i configured and when i do /jobs join "my jobs name" it say "do not exist" im french so i make french name for jobs.
Its just an idea but maybe you could look at this project (it stalled -.-)
ChanceCraft
Integrating that into this plugin would be cool. Making it configurable so servers can adjust it to their needs.
Not only a really nifty plugin, a usefully simplified version of the other available jobs plugin, but RathelmMC has been a massive help in setting up this plugin and making overall improvements to our server.
Thanks for the plugin, and your excellent assistance and knowledge! Thanks!!
Rathelm can you post your permissions/config file from PermissionsEx ?
@Kyoshokid
Yes it requires the ability to give permissions. You can use the admin command from the console to give yourself jobs.
Ok could i get some help on this? I don't run a permissions plugin, i'm the only one on my server and i'm op but it says i don't have permission to do this. I looked at the permissions.yml bukkit has and tried adding the above permissions but that didn't do anything.
EDIT: Sorry just noticed that the permissions.yml is for use with bukkits permission thing, explains why it didn't do anything. Do i need a permission plugin to use mc jobs?