/tm checkConfig Admins and console can display a summary of the config.yml and lang.yml files.

/tm checkSql Check the availability of the mySql server according to the values provided in the config.yml file. This only checks the ip address and the correct port opening.

/tm checkTime [all|server|world] Admins and console can display a debug/managing message, who displays the startup server's time, the current server's time and the current time, start time and speed for a specific world (or for all of them).

/tm checkUpdate [bukkit|spigot|github] Search if a newer version of the plugin exists on the chosen server. (MC 1.8.8+ only)

/tm help [cmd] [<subCmd>] Help provides you the correct usage and a short description of targeted command and subcommand.

/tm now [msg|title|actionbar] [player|all|world] Send the '/now' (chat, title or action bar) message to a specific player, all players in a specific world, or all online players.

/tm reload [all|config|lang|cmds] This command allows you to reload datas from yaml files after manual modifications. All timers will be immediately resynchronized.

/tm resync [all|world] This command will re-synchronize a single or all worlds timers, based on the startup server's time, the elapsed time and the current speed modifier.

/tm set date [today|yyyy-mm-dd] [all|world] Sets current date for the specified world (or all of them). Could be today or any yyyy-mm-dd date. The length of the months corresponds to reality, with the exception of February which always lasts 28 days. A year therefore always lasts 365 days.

/tm set debugMode [true|false] Set true to enable colored verbose messages in the console. Useful to understand some mechanisms of this plugin.

/tm set defLang [lg_LG] Choose the translation to use if player's locale doesn't exist in the lang.yml or when 'useMultiLang' is false.

/tm set elapsedDays [0 → ∞] [all|world] Sets current number of elapsed days for the specified world (or all of them). Could be an integer between 0 and infinity (or almost). Setting this to 0 will bring the world back to day one.

/tm set firstStartTime [default|previous|start] [all|world]  Forces the time at which a world starts when starting the server. The value 'default' allows the usual resynchronization at startup. The value 'start' forces the world to start at the time specified in the world's 'start' node. The value 'previous' returns the time in the world before the server was shut down.

/tm set initialTick [ticks|HH:mm:ss] Modify the server's initial tick.

/tm set multiLang [true|false] Set true or false to use an automatic translation for the /now command. 

/tm set playerOffset [-23999 → 23999] [all|player] Define a specific offset relative to the world time on player's client (the world speed will be still active). Set to '0' to cancel.

/tm set playerTime [ticks|daypart|HH:mm:ss|reset] [all|player] Define a specific time on player's client (the world speed will be still active). Use the 'reset' argument to cancel.

/tm set refreshRate [ticks] Set the delay (in ticks) before actualizing the speed stretch/expand effect. Must be an integer between 2 and 20. Default value is 10 ticks, please note that a too small value can cause server lags.

/tm set sleep [true|false|linked] [all|world] Define if players can sleep until the next day in the specified world (or in all of them). By default, all worlds will start with parameter true, unless their timer is in real time who will be necessary false. If you want to both allow sleep and keep the same time in multiple worlds, you can use the 'linked' function which allows a group of worlds to spend the night together.

/tm set speed [0.0 → 10.0] [all|world] The decimal number argument will multiply the world(s) speed. Use 0.0 to freeze time, numbers from 0.1 to 0.9 to slow time, 1.0 to get normal speed and numbers from 1.1 to 10.0 to speed up time. Set this value to 24.0 or realtime to make the world time match the real speed time.

/tm set speedDay [0.0 → 10.0] [all|world] & /tm set speedNight [0.0 → 10.0] [all|world] From 0.0 to 10.0, the values of daySpeed and nightSpeed can be different from each other.

/tm set start [ticks|daypart|HH:mm:ss|timeShift] [all|world] Define the time at server startup for the specified world (or all of them). By default, all worlds will start at tick #0. The timer(s) will be immediately resynchronized. If a world is using the real time speed, the start value will determine the UTC time shift and values like +1 or -1 will be accepted.

/tm set sync [true|false] [all|world] Define if the speed distortion method will increase/decrease the world's actual tick, or fit the theoretical tick value based on the server one. By default, all worlds will start with parameter false. Real time based worlds and frozen worlds do not use this option, on the other hand this will affect even the worlds with a normal speed.

/tm set time [ticks|daypart|HH:mm:ss] [all|world] Set current time for the specified world (or all of them). Consider using this instead of the vanilla /time command. The tab completion also provides handy presets like "day", "noon", "night", "midnight", etc.

/tm set update [none|bukkit|spigot|github] Define the source server for the update search. (MC 1.8.8+ only)

/tm set useCmds [true|false] Set true to enable a custom commands scheduler. See the cmds.yml file for details.