Marriage Master
Marriage Master:
Marriage Master allows you to marry another player in Minecraft to get some extras. It offers an outstanding compatibility with older Minecraft versions and gets updated regularly.
Thanks everyone for over 150.000 downloads!
Now also on spigot.org!
Features:
- Permissions
- Teleport to partner
- XP Boost when near partner
- faster health regeneration when near partner
- Shared Home with partner
- Private Chat with your partner
- Marry players through a priest or yourself
- Enable/Disable PvP with you partner
- Ability to kiss your partner (with particle effect on 1.7 and newer)
- Gift Items to your partner
- View all married
- Option to enable the need to accept the marriage
- Optional vault support (for permissions and economy)
- Chat prefix
- Surnames
- Minepacks integration to share backpacks
- Multi Language (English and German Language File included)
- MySQL Support
- Support for MC 1.7.6 and newer
- BungeeCord Support
Commands:
- /marry - List all marry commands
- /marry <playername> <playername> - Marries two players, only for priests
- /marry divorce <playername> - Divorces two players, only for priests
- /marry list - Shows all married players
- /marry tp - Teleports to the partner
- /marry sethome - Sets the home for two married players
- /marry home - Teleports to the home of married players
- /marry chat - Allows to chat a couple private
- /marry chat toggle - Toggles the chat to send all chat messages to the partner instead of to the public
- /marry pvpon - Turns PvP between two married players on
- /marry pvpoff - Turns PvP between two married players off
- /marry kiss - To kiss your partner
- /marry gift - Gifts the item in your hand to your partner
- /marry backpack - Opens the backpack of your partner
- /marry backpack on - Allows your partner to use your backpack
- /marry backpack off - Disallows your partner to use your backpack
- /marry me - Sends a player a marry request
- /marry priest <playername> - Sets a priest
- /marry listenchat - Shows the marry chat
- /marry reload - Reloads the configuration of the plugin
Permissions:
- marry.* - Allows all permissions
- marry.admin - Allow to setpriests and reload and also makes you a priest
- marry.bypass - Gives all bypassing permissions
- marry.user - Gives acces to all user functions
- marry.chat.* - Gives acces to all chat options
- marry.list - Allow to list all married players
- marry.pvpon - Allow to turn pvp with partner on
- marry.pvpoff - Allow to turn pvp with partner off
- marry.priest - Makes someone a priest
- marry.tp - Allow teleport to partner
- marry.home - Allow to use the home with the partner
- marry.chat - Allow to use the private chat with the partner
- marry.chat.color - Allows colors in private messages
- marry.chat.format - Allows formating private messages (except magic)
- marry.chat.magic - Allows magic format in private messages
- marry.kiss - Allows to kiss your partner
- marry.gift - Allows you to gift items to your partner
- marry.backpack - Allows to share the backpacks (requires Minepacks)
- marry.selfmarry - Allows a player to send other players marry requests without the need of a priest
- marry.changesurname - Allows to change the surname when self marry is on or if you are a priest.
- marry.setpriest - Allow someone to make players to priests
- marry.offlinedivorce - Allows a priest to divorce a couple if only one of them is online
- marry.listenchat - Allows to see the private chat
- marry.skiptpdelay - Allows to skip the tp delay
- marry.bypassgiftgamemode - Allows to gift items from creative mode
- marry.bypassrangelimit - Allows to bypass the range limit
- marry.reload - Allows to reload the config file
Videos:
This plugin has an auto update function. To disable auto updating, set 'Misc.AutoUpdate' to 'false' in 'plugins/MarriageMaster/config.yml'.
Since Version 1.7 this plugin have a system to convert Minecraft user names to Mojang UUIDs, therefor it uses web connections to the Mojang servers. If you don't want this connections disable UUIDs in the config.
/marry chat toggle sounds good to me.
Would it work if it were /marry chat toggle?
@FabioZumbi12
Will add an option for this in the 1.9 update.
Oh, i forget to askyou about a permanent /marry chat, because we need write /marry chat all times on send messages.
@MCdomics
The Bukkit yml phraser have some problem with encoding. Make sure your config file is UTF-8 without Bom. To work with some chars you will have to put your prefix under ' (like: String: 'your prefix') If it dosn't help poste the error you are getting.
@FabioZumbi12
Oh, I have forgoten to put AlreadyMarried into Ingame. When you add it to your config the message should be there. I will add the message as well as a spam protection in the 1.8 build. I will check this out and fix it.
Makes sens, will put an option in the config with the 1.9 version.
Thanks for your feedback.
Hello!
I have downloaded and works fine =D I give you little thinks to improve and make the best plugin.
Bugs: - When i use /marry me player and i already married, i have "null" message instead a correct message. - When i use /marry me player, i have no message confirming the sucessfull send confirmation, and i can spam, or, send repeatedly this command causing spamm. - When we reload the plugin, the chatprefix dont appear anymore, only if i reload the server(bad).
Improvements: - For Marry TP and Marry Home, use contdowns and pvp/movement detect to prevent players escape from die in PvP or traps, or burning. - I translated for portguese-br and pasted into pastebin using br.yml: http://pastebin.com/bWrVd07v
Thank you man!
Hey, awesome plugin! The people in my server love it. I am getting a slight error though, when I try to change the prefix string (default <heart><partnername><heart>) to anything but the default, it doesn't appear anymore. And when I try to change it back to default by retyping, it still doesn't appear anymore. I had to reinstall the plugin for it to appear again.
@Max633
Bugfix for this will be in the next update.
[21:13:11 ERROR]: Could not pass event PlayerQuitEvent to MarriageMaster v1.7 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:294) [spigot.jar:git-Spigot-1387] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [spigot.jar:git-Spigot-1387] at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) [spigot.jar:git-Spigot-1387] at me.Incomprehendable.WorldPlugins.FakePluginManager.fireEvent(FakePluginManager.java:138) [PerWorldPlugins.jar:?] at me.Incomprehendable.WorldPlugins.FakePluginManager.callEvent(FakePluginManager.java:124) [PerWorldPlugins.jar:?] at net.minecraft.server.v1_7_R2.PlayerList.disconnect(PlayerList.java:305) [spigot.jar:git-Spigot-1387] at net.minecraft.server.v1_7_R2.PlayerConnection.a(PlayerConnection.java:717) [spigot.jar:git-Spigot-1387] at net.minecraft.server.v1_7_R2.ServerConnection.c(ServerConnection.java:73) [spigot.jar:git-Spigot-1387] at net.minecraft.server.v1_7_R2.MinecraftServer.v(MinecraftServer.java:705) [spigot.jar:git-Spigot-1387] at net.minecraft.server.v1_7_R2.DedicatedServer.v(DedicatedServer.java:273) [spigot.jar:git-Spigot-1387] at net.minecraft.server.v1_7_R2.MinecraftServer.u(MinecraftServer.java:568) [spigot.jar:git-Spigot-1387] at net.minecraft.server.v1_7_R2.MinecraftServer.run(MinecraftServer.java:474) [spigot.jar:git-Spigot-1387] at net.minecraft.server.v1_7_R2.ThreadServerApplication.run(SourceFile:618) [spigot.jar:git-Spigot-1387] Caused by: java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819) [?:1.7.0_03] at java.util.ArrayList$Itr.next(ArrayList.java:791) [?:1.7.0_03] at at.pcgamingfreaks.georgh.MarriageMaster.Listener.JoinLeave.PlayerLeaveEvent(JoinLeave.java:94) [?:?] at sun.reflect.GeneratedMethodAccessor438.invoke(Unknown Source) [?:?] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [?:1.7.0_03] at java.lang.reflect.Method.invoke(Method.java:601) [?:1.7.0_03] at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:292) [spigot.jar:git-Spigot-1387] ... 12 more
@FabioZumbi12
If you like you can try out this beta of the plugin: http://mc.pcgf.at/MarriageMaster.jar Use it on your own risk, I haven't tested it completely cause I'm still working on it (mainly performance and code cleanup).
Very thanks for your attention!! Any date for new release(or if you can send me one version without need a prest... ). Again, thank you!
@FabioZumbi12
The plugin is designed to work with all minecraft versions since 1.5 and I will give my best to keep this compatibility. No, I'm sorry, I don't have a jenkins server.
@GeorgH93
Ho goood. But this update need be for the 1.7.5, because i dont go update for 1.7.8 for now ok? You have jenkins for i download this version before next update? (i anxious to use you plugin :D )
@FabioZumbi12
I can add an option to allow marriages without a priest in the next update.
Hello,
Your plugin is awesome, but i use the marriage reloaded and i wll migrate to your(because the other is not anymore updated). The diference of your plugin is the updates, and quality, but the only factor is: Your plugin need a priest. Can you make possible the players marry without a priest? Thank You.
@NoHoPeLess
I have finished the update already yesterday, but now I have to retest everything since I have completely rewritten the storage system. If everything works fine I will release the update today.
Edit (13:48 CET):
Version 1.7 is uploaded and waiting for approval through bukkit. I have tested it with online-mode on and off on MC 1.7.2, 1.7.5 and 1.7.8 in MySQL and File mode. I hope I haven't overseen any bug now. You can find all important info’s here: http://dev.bukkit.org/bukkit-plugins/marriage-master/pages/name-changing-update/ The UUIDs are Optional and can be turned on/off in the config.
on 1.7.8 not working anymore... :(
@Melonking
I know, but when I disable the online and in range check on divorce every priest could divorce everyone without any protection from abusing. The console command will be updated with the next update, to only require only one player to be online.
The ability for players to divorce their partner whenever they want whether they are on or offline is a must have.
@LHammonds
Thanks for the report. I will check this out.