World Name Mapping

Why is this required?

Because the name of the worlds in bukkit and in overviewer are configured independently, PlayerMarkers needs to know which bukkit world corresponds to which overviewer world. So only players that are on the currently viewed map are shown. If your world names in bukkit are the same as in the overviewer configuration, you can skip this, as the auto generated config will just work.

Bukkit world names

The bukkit names are just the names of the world folders. So if you didn't set a different name, this will just be "world".

Overviewer world names

The overviewer world names are set in the config that is used to generate the world map with overviewer. A config file will contain something like this:

worlds["survival"] = "/home/username/server/survivalworld"
worlds["creative"] = "/home/username/server/creativeworld"

In this example the the names of the worlds are "survival" and "creative"

Configuration of the mapping in PlayerMarkers

The configuration for PlayerMarkers is really simple. On the first start of the plugin, it creates a default mapping for every world in bukkit. This will look similar to this:

Mapping:
  world: world
  world_nether: world_nether
  world_the_end: world_the_end

The first name is the bukkit world name, and the second is the overviewer world name. So just set them accordingly to your setup.


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