Magic 7.2.3

Details

  • Filename
    Magic-7.2.3.jar
  • Uploaded by
  • Uploaded
    Mar 4, 2018
  • Size
    2.13 MB
  • Downloads
    377
  • MD5
    cff34c52ddd519aae9051f5858666472

Supported Bukkit Versions

  • 1.12
  • 1.11
  • 1.10
  • 1.9

Changelog

## 7.2.3

- Fix painterly resource pack
- Fix cooldowns on NPCs, console and command block casting
- Fix blast protection migration

## 7.2.2

- Another hotfix for weird behavior with offhand wands
- Broomstick progress gets stored on a new class instead of the broom item

## 7.2.1

- Hotfix for infinite recursion error when migrating legacy protection
- Make sure spellbooks don't put the spell name in their title
- Some improvements to /describe commands

## 7.2

- Add Magic Torch (magictorch) item, not craftable, requires LightAPI
- Added support for spells requiring SkillAPI classes or skills.
Thanks @robotnikthingy and my other helpful contributors!
- Add commands and generic requirements support to Selector action
- Sniper scope is now toggleable
- Added 4 new guns to war configs, and rebalanced existing guns a bit.
Thanks to Sidewalk and NavalClash.net!
- Add "infinite" option for repeat and delay parameters
- The Boon spell has been changed, it now toggles on and off and gains additional effects as it levels
- Add wand buff shop to progressmenu, the new way to get protection on your wand
- Add "damage_type" parameter to Damage action which can be used to fake any vanilla damage type.
Note that the damage source is lost, so other plugins (like quest plugins, etc) won't see the caster as the
source of damage and give credit for kills. This is a vanilla limitation.
- Wand protection format changed to a map (e.g. protection.fall) for greater flexibility. See MIGRATION.md
- Add "size" parameter for slimes to magic mobs
- Add requirement, cost scaling, and many other features to Selector action