Magic Doors 1.0.0
Details
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FilenameMagicDoors-v1.0.0.jar
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Uploaded by
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UploadedOct 10, 2016
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Size50.88 KB
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Downloads124
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MD50d907248ae595cf35f4a6b6c7ca75e48
Supported Bukkit Versions
- 1.10
Changelog
This is the initial submission with all of the features described in the project description.
Magic Doors
Configuration
All recipes and item names are configurable.
All "Door Families" names are constructed using a random prefix and a random suffix (set in the config file), so you can somewhat customize the names of the "Door Families" on your server. So you could create a theme of your own. By default the list is full of a few dozen famous last names and over 100 adjectives to use as prefixes.
Game Play
- Create a "Root Door"
- Craft a "Child Door" (with a root door (does not link them))
- Craft a key (with a child door (does not link them))
- Place the "Root Door"
- Hit the "Root Door" with a "Child Door" in order to imprint the child
- Place the "Child Door"
- Hit the base of either door with a key in order to teleport between the two doors
Default Recipes
Root Door
recipe.root-door.name: √Root recipe.root-door.rows: - DDD - DID - DDD recipe.root-door.mats: - D=DIAMOND - I=IRON_DOOR recipe.root-door.output: IRON_DOOR
Root Door Copy (Child Door)
recipe.root-door-copy.name: ^RootDoorCopy recipe.root-door-copy.rows: - OEO - ODO - OWO recipe.root-door-copy.mats: - E=EMERALD - O=OBSIDIAN - W=WATER_BUCKET - D=IRON_DOOR recipe.root-door-copy.output: IRON_DOOR recipe.root-door-copy.item.starts.with: - 4=√Root recipe.root-door-copy.keep: - NYN - NYN - NNN
Door Key
recipe.door-key.name: ^DoorKey recipe.door-key.rows: - AYA - ADA - ALA recipe.door-key.mats: - Y=YELLOW_FLOWER - A=AIR - D=IRON_DOOR - L=LAVA_BUCKET recipe.door-key.item.starts.with: - 4=^RootDoorCopy recipe.door-key.output: YELLOW_FLOWER recipe.door-key.item.starts.with: [] recipe.door-key.keep: - NNN - NYN - NNN
Nuances
In the above description, I refer to "Child" doors, but in some of the example material, I refer to such doors as "^Root Door Copy". They are interchangeable terms and the actual name of the item can be changed by the server owner via configuration.
- Any key will work on any "Root Door" and any "Child Door" (i.e. There is no ownership of doors)
- Adding more children to a "Root Door" will cause teleportation from the root to randomly pick a child to teleport to.
- Hitting a "Root Door" with a stack of "Child Doors" will imprint the entire stack.
- Destroying a door does not remove the ability to teleport to where it was.
- Placing a regular door of the same type of the "Root" or the "Child" door type (iron_door by default) will re-establish the door (i.e. the user can click it again to teleport.
- Placing a "Root Door" in the exact same place as a destroyed "Root Door" will cause two roots to exist in that space which will cause players to teleport to a random child of either of the two roots.