Magic Doors

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Magic Doors

Configuration

All recipes and item names are configurable.

All "Door Families" names are constructed using a random prefix and a random suffix (set in the config file), so you can somewhat customize the names of the "Door Families" on your server. So you could create a theme of your own. By default the list is full of a few dozen famous last names and over 100 adjectives to use as prefixes.

Game Play

  1. Create a "Root Door"
  2. Craft a "Child Door" using a "Root Door" (By default, you will keep the root door in the crafting area when successfully crafting a "Child Door"). This door is not imprinted to the "Root Door" yet, as you can only imprint children after the "Root Door" is placed.
  3. Craft a "Door Key" using a "Child Door" (By default, you will keep the "Child Door in the crafting area when successfully crafting a "Door Key"). The key is immediately able to be used on any placed "Root Doors" or "Child Doors". (i.e. keys are universal)
  4. Place the "Root Door"
  5. Hit the base of the "Root Door" with a "Child Door" in order to imprint the child
  6. Place the "Child Door"
  7. Hit the base of either door with a key in order to teleport between the two doors

Default Recipes

Root Door

Root-Door

recipe.root-door.name: Root
recipe.root-door.rows: 
  - DDD
  - DID
  - DDD
recipe.root-door.mats: 
  - D=DIAMOND
  - I=IRON_DOOR
recipe.root-door.output: IRON_DOOR

Root Door Copy (Child Door)

Root-Door-Copy

recipe.root-door-copy.name: ^RootDoorCopy
recipe.root-door-copy.rows: 
  - OEO
  - ODO
  - OWO
recipe.root-door-copy.mats: 
  - E=EMERALD
  - O=OBSIDIAN
  - W=WATER_BUCKET
  - D=IRON_DOOR
recipe.root-door-copy.output: IRON_DOOR
recipe.root-door-copy.item.starts.with: 
  - 4=Root
recipe.root-door-copy.keep: 
  - NYN
  - NYN
  - NNN

Door Key

Door-Key

recipe.door-key.name: ^DoorKey
recipe.door-key.rows: 
  - AYA
  - ADA
  - ALA
recipe.door-key.mats: 
  - Y=YELLOW_FLOWER
  - A=AIR
  - D=IRON_DOOR
  - L=LAVA_BUCKET
recipe.door-key.item.starts.with: 
  - 4=^RootDoorCopy
recipe.door-key.output: YELLOW_FLOWER
recipe.door-key.item.starts.with: []
recipe.door-key.keep: 
  - NNN
  - NYN
  - NNN

Nuances

  • Any key will work on any "Root Door" and any "Child Door" (i.e. There is no ownership of doors)
  • Adding more than one child to a "Root Door" will cause teleportation from the root door to a child door to randomly pick a child.
  • Hitting a "Root Door" with a stack of "Child Doors" will imprint the entire stack.
  • Destroying a door does not remove the ability to teleport to where it was.
  • Placing a regular door of the same type of the "Root" or the "Child" door type (iron_door by default) will re-establish the door (i.e. the user can click it again to teleport.
  • Placing a "Root Door" in the exact same place as a destroyed "Root Door" will cause two roots to exist in that space which will cause players to teleport to a random child of either of the two roots.

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