[Early BETA V.2.1]LorinthsRpgMobs

Details

  • Filename
    LorinthsRpgMobs.jar
  • Uploaded by
  • Uploaded
    Aug 28, 2014
  • Size
    79.96 KB
  • Downloads
    291
  • MD5
    31899db7bbde9e819215c05f810fb266

Supported Bukkit Versions

  • CB 1.7.9-R0.2

Changelog

Version 2.1 (The version of requests!)

For the most part these features were requested, and is mostly configuration changes. So you should regenerate your files (DONT FORGET TO BACKUP FIRST).

  • [World Tweak] - Automatically generates data for each world in the worlds.yml file.
  • Leveled Names! - Allows you to change a creatures name at set levels.
  • New Config toggle for setting custom spawner mobs on/off.
  • New enable/disable config option per creature type so you can turn off levels for passive mobs!

Version 2.0.2

  • Fixes a couple of bugs/issues in 2.0
  • Fully functional in Bukkit 1.7.9-R0.2
  • (Possibly) removed weird issues on reloading and such on 1.7.9

Version 2.0

WARNING :: While using this version DO NOT use the /reload command on your server. You will most likely crash your server and potentially lose some progress on your server. If you need to reload this plugin use the /lrm reload command

  • This is the largest update to this mod since creation! (changes to code are around 2000-3000 lines of code =) )

Custom RPG Spawners

You can now create an invisible custom spawner with parameters you can tune for your liking! The parameters you can configure are...

  • Max amount of spawned creatures
  • Type of spawn creatures (list of available types will be listed later)
  • Radius for the mobs to spawn in
  • Center of the spawn location
  • the respawn cooldown before a creature can respawn

Also these spawners have special acting AI that (will/should) return to their spawner when they lose their target. Much like creatures in MMORPGS where the creatures will de-aggro and return to their spawn point. NOTE : these mobs will not move when they spawn. They will stay rigid until I write code for them to wander around their spawn area

Heroes hook tweaking

There have been a couple of rewrites and improvements to the code specifically towards the heroes plugin. More specifically making a more fair environment for exp splitting and credit.

  • Experience splitting and sharing (Raiding anyone?) - For example, if I was hitting a creature and dealt 80% of the damage, yet another player came over and killed it. I would get 80% of the exp reward from that mob. Meaning I get the reward for what I contributed.
  • Hard-coded Party formula - This will be changed but for now the basic formula I've created for exp sharing in a party is...

- 2 Players = 110% EXP / 2

- 3 Players = 120% EXP / 3

- 4 Players = 135% EXP / 4

- 5 Players = 150% EXP / 5

- 6 Players = 175% EXP / 6

Version 1.6

  • This is simply a beta build version to allow for bugfixing while I work on the dev builds

Version 1.5.2

Formula Changes

  • New experience formula available
  • This formula allows for minecraft creatures to drop more minecraft experience on death
  • Set bonusMcExp to true for use

Region Changes

  • New command /lrm region max <id> <level>
  • Allows for you to set a region max level that mobs can spawn to
  • priority is checked correctly now, higher priority overrides lower priority

Events coming soon!

  • new events onDeath and onHit are almost incorporated. They will be available in version 1.6.0!

The warning below is only for the config.yml setting with customMobsEnabled being set to true.

**WARNING** :: While using this version **DO NOT** use the /reload command on your server. You will most likely crash your server and potentially lose some progress on your server. If you need to reload this plugin use the /lrm reload command

This is a dev build so as a result please report errors and there will most likely be quite a few