[DEV V.2.0]LorinthsRpgMobs

Details

  • Filename
    LorinthsRpgMobs.jar
  • Uploaded by
  • Uploaded
    Jul 30, 2014
  • Size
    74.50 KB
  • Downloads
    726
  • MD5
    397a27468862adbe39645c10429abcc2

Supported Bukkit Versions

  • CB 1.7.2-R0.3

Changelog

Version 2.0

WARNING :: While using this version DO NOT use the /reload command on your server. You will most likely crash your server and potentially lose some progress on your server. If you need to reload this plugin use the /lrm reload command

  • This is the largest update to this mod since creation! (changes to code are around 2000-3000 lines of code =) )

Custom RPG Spawners

You can now create an invisible custom spawner with parameters you can tune for your liking! The parameters you can configure are...

  • Max amount of spawned creatures
  • Type of spawn creatures (list of available types will be listed later)
  • Radius for the mobs to spawn in
  • Center of the spawn location
  • the respawn cooldown before a creature can respawn

Also these spawners have special acting AI that (will/should) return to their spawner when they lose their target. Much like creatures in MMORPGS where the creatures will de-aggro and return to their spawn point. NOTE : these mobs will not move when they spawn. They will stay rigid until I write code for them to wander around their spawn area

Heroes hook tweaking

There have been a couple of rewrites and improvements to the code specifically towards the heroes plugin. More specifically making a more fair environment for exp splitting and credit.

  • Experience splitting and sharing (Raiding anyone?) - For example, if I was hitting a creature and dealt 80% of the damage, yet another player came over and killed it. I would get 80% of the exp reward from that mob. Meaning I get the reward for what I contributed.
  • Hard-coded Party formula - This will be changed but for now the basic formula I've created for exp sharing in a party is...

- 2 Players = 110% EXP / 2

- 3 Players = 120% EXP / 3

- 4 Players = 135% EXP / 4

- 5 Players = 150% EXP / 5

- 6 Players = 175% EXP / 6

Version 1.6

  • This is simply a beta build version to allow for bugfixing while I work on the dev builds

Version 1.5.2

Formula Changes

  • New experience formula available
  • This formula allows for minecraft creatures to drop more minecraft experience on death
  • Set bonusMcExp to true for use

Region Changes

  • New command /lrm region max <id> <level>
  • Allows for you to set a region max level that mobs can spawn to
  • priority is checked correctly now, higher priority overrides lower priority

Events coming soon!

  • new events onDeath and onHit are almost incorporated. They will be available in version 1.6.0!

THIS ONLY WORKS WITH craftbukkit 1.7.2/1.7.4 - the entityCombustEvent changes and throws errors in later versions.

**WARNING** :: While using this version **DO NOT** use the /reload command on your server. You will most likely crash your server and potentially lose some progress on your server. If you need to reload this plugin use the /lrm reload command

This is a dev build so as a result please report errors and there will most likely be quite a few