[DEV V.2.0]LorinthsRpgMobs
Details
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FilenameLorinthsRpgMobs.jar
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Uploaded by
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UploadedJul 30, 2014
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Size74.50 KB
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Downloads726
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MD5397a27468862adbe39645c10429abcc2
Supported Bukkit Versions
- CB 1.7.2-R0.3
Changelog
Version 2.0
WARNING :: While using this version DO NOT use the /reload command on your server. You will most likely crash your server and potentially lose some progress on your server. If you need to reload this plugin use the /lrm reload command
- This is the largest update to this mod since creation! (changes to code are around 2000-3000 lines of code =) )
Custom RPG Spawners
You can now create an invisible custom spawner with parameters you can tune for your liking! The parameters you can configure are...
- Max amount of spawned creatures
- Type of spawn creatures (list of available types will be listed later)
- Radius for the mobs to spawn in
- Center of the spawn location
- the respawn cooldown before a creature can respawn
Also these spawners have special acting AI that (will/should) return to their spawner when they lose their target. Much like creatures in MMORPGS where the creatures will de-aggro and return to their spawn point. NOTE : these mobs will not move when they spawn. They will stay rigid until I write code for them to wander around their spawn area
Heroes hook tweaking
There have been a couple of rewrites and improvements to the code specifically towards the heroes plugin. More specifically making a more fair environment for exp splitting and credit.
- Experience splitting and sharing (Raiding anyone?) - For example, if I was hitting a creature and dealt 80% of the damage, yet another player came over and killed it. I would get 80% of the exp reward from that mob. Meaning I get the reward for what I contributed.
- Hard-coded Party formula - This will be changed but for now the basic formula I've created for exp sharing in a party is...
- 2 Players = 110% EXP / 2
- 3 Players = 120% EXP / 3
- 4 Players = 135% EXP / 4
- 5 Players = 150% EXP / 5
- 6 Players = 175% EXP / 6
Version 1.6
- This is simply a beta build version to allow for bugfixing while I work on the dev builds
Version 1.5.2
Formula Changes
- New experience formula available
- This formula allows for minecraft creatures to drop more minecraft experience on death
- Set bonusMcExp to true for use
Region Changes
- New command /lrm region max <id> <level>
- Allows for you to set a region max level that mobs can spawn to
- priority is checked correctly now, higher priority overrides lower priority
Events coming soon!
- new events onDeath and onHit are almost incorporated. They will be available in version 1.6.0!
THIS ONLY WORKS WITH craftbukkit 1.7.2/1.7.4 - the entityCombustEvent changes and throws errors in later versions.
**WARNING** :: While using this version **DO NOT** use the /reload command on your server. You will most likely crash your server and potentially lose some progress on your server. If you need to reload this plugin use the /lrm reload command
This is a dev build so as a result please report errors and there will most likely be quite a few