LorinthsRpgMobs v1.0.2

Details

  • Filename
    LorinthsRpgMobs.jar
  • Uploaded by
  • Uploaded
    Feb 7, 2018
  • Size
    99.48 KB
  • Downloads
    99
  • MD5
    e02583c7fe51d8052044e417477bfd3d

Supported Bukkit Versions

  • 1.12
  • 1.11
  • 1.10
  • 1.9

Changelog

Release 1.0.2

Added

  • Support for Living Entities that aren't creatures (Slimes, Squids, etc)
  • Mythic Mobs Support (With option disable in certain worlds), sets the level of the mythic mob however all attributes are handled by mythic mobs
  • New Api Method, LorinthsRpgMobs.GetLevelOfEntity(Entity)
  • Added argument to butcher. /lrm butcher [radius] - butchers all entities within radius

Fixed

  • Butcher now applies to all living entities except players, and entities that are tamed. (Careful with animals that players have captured)

 

Release 1.0.1

Added

  • Butcher command - removes all entities
  • Reload command - Saves/Reloads config (doesn't seem to work for all config options, will need to look into this further)

Fixed

  • if using rand() in formulas, it will result in 0 when the passed in values are 0 or negative

 

Release 1.0.0

Added

  • Added config settings for giving entities equipment
  • Added config settings for drop chance, and chance to equip item

Tweaks

  • Updated config defaults to match new config options


Beta 0.9.3

Note : If you do not use these plugins, you will not have any new features/changes. Otherwise enjoy and let me know if you run into issues!

Added

  • Heroes Integration - default : disabled (please report if not working)
  • Heroes Config settings will be generated in your config at the bottom. (Enabled, PartyExperienceFormulas)
  • SkillAPI Integration - default : disabled (please report if not working)
  • SkillAPI Config settings will be generated in your config if already existing. (Enabled)

The new plugin support will allow you to tweak experience based on experience formulas in config.yml

 

Beta 0.9.2

Fixes

  • Null reference when using /lrm spawnpoint set, in a world that doesn't have spawnpoints already

 

Beta 0.9.1

Fixes

  • Fixed saving leveled regions

 

Beta 0.9

Additions

  • Auto Updater - Downloads updates for the plugin if allowed in config, or a user with the permission "lrm.update" to download the update using "/lrm update"
  • Config - AllowAutoUpdates: true/false (allows the plugin to automatically download updates and will be updated on next reload, false by default)
  • Level Regions - Huge update here! (Requires )
    • Requires :  World Guard/World Edit
      • If not found this feature will be disabled
    • New Commands - /lrm region [here/info/list/remove/set]
    • New Config settings
      • LevelRegions.{worldName}.{regionName}
        • Level : Sets the level of all mobs in the region
        • Disabled : Disable the zone
        • Names.{ENTITY_TYPE} : Overrides formatting, accepts color codes!

Changes

  • Requires Bukkit/Spigot 1.9+ if using LevelRegions features

 

Beta 0.8.4

Changes

  • Changed config setting for formulas to under Entity.Monster.TYPE.Formulas (supported within plugin, no action from owners/users)

Fixes

  • Issue with entities not finding their exp formula fixed

 

Beta 0.8.3

Fixes

  • Removing useless debug text from console outputs
  • Other code cleanup

 

Beta 0.8.2

Fixes

  • Fixed issue where monster data in config was ignored previously (whoops)
  • Fixed a couple other small problems and updated the example config.yml

 

Beta 0.8.1

Added

  • Color Code support for level name options
  • OverrideFormat option for names allowing you to remove formatting from specific levels.
    • e.g. "[Lvl.30] Zombie" can turn into "Undead Legion" without a level tag or any other options. Only takes {level} tags

 

Beta 0.8

Added

  • Added /lrm command, works as previous versions
  • Added lrm.admin permission (for access to the lrm command)
  • Added /lrm spawnpoint commands (with info, list, set, remove subcommands)
  • Added color support to the name formatting
  • Added "DisabledWorlds" option for Animal/Monster group as well as specific entities
  • Refactoring of code

Changed

  • Some API access methods to be better contained/protected