LoKits [MCPluginsDev]
A painless, easy to use Kit plugin. Like all of them, you can create kits... I bet your mind's blow now, eh?
== How to use: ==
Example config.yml:
Kits: archer: Items: 298-1,299-1,300-1,301-1,267-1 enchantIDs: 1:3,1:3,1:3,1:3,none names: Pet Lamb's Magical Helmet,Pet Lamb's Magical Chestplate,Pet Lamb's Magical Leggings,Pet Lambs Magical Boots, Pet Lamb's Magical Stick perm: lokits.use.archer cooldown: 5
Alright, so to register an item, you must tell the plugin if it will have enchants and a name. To have a non-enchanted item, just type "none," and for a default named item, type "default". Simple, huh? Adding over-levelled enchants COULD possibly crash the plugin. If you struggle to use this plugin, just PM me and I'll take into account any suggestions.
NOTE: there will be the proper indentation once the plugin has generated its config. Indentation is important, so I recommend copying and pasting for each kit, and just editing as you wish.
Commands:
/lokit <-- Displays available kits
/lokit [kit] <-- Gives kit if player has permission
For each kit, there is a cool down set in the config.yml. You may edit this as you wish (note: 1 = minute). Permissions are set in the config.yml for each separate kit. (ex: lokits.use.archer) Also, you may enchant blocks to spice the game up a little. BUT REMEMBER, as mentioned previously, over enchanting MAY cause errors.
@2008Choco
Thanks for the suggestion, and it was a good one! I'll definitely change that asap! :)
Hmmm... quick suggestion. As of version 1.7.4 (I think), item ID's were deprecated. If I were you, I would hesitate from using Block / Item numerical ID's. I would use the name ID's instead, just in case you might get a few bugs an' stuffs. :P There's really no downside from using numerical ID's, but it's 1. Harder to read in code, and 2. No point, because there's literally a Material.<WHATEVER> enumeration that contains all Minecraft materials and their names.
Perhaps a configuration file to determine new kits would be a thing to think about in the future. Developers struggle getting downloads on their plugins if players can't customize it unique to their server.
Other than that, great work! :D Keep up the amazing job, my friend