LoKits [MCPluginsDev]

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

A painless, easy to use Kit plugin. Like all of them, you can create kits... I bet your mind's blow now, eh?

== How to use: ==

Example config.yml:

Kits: archer: Items: 298-1,299-1,300-1,301-1,267-1 enchantIDs: 1:3,1:3,1:3,1:3,none names: Pet Lamb's Magical Helmet,Pet Lamb's Magical Chestplate,Pet Lamb's Magical Leggings,Pet Lambs Magical Boots, Pet Lamb's Magical Stick perm: lokits.use.archer cooldown: 5

Alright, so to register an item, you must tell the plugin if it will have enchants and a name. To have a non-enchanted item, just type "none," and for a default named item, type "default". Simple, huh? Adding over-levelled enchants COULD possibly crash the plugin. If you struggle to use this plugin, just PM me and I'll take into account any suggestions.

NOTE: there will be the proper indentation once the plugin has generated its config. Indentation is important, so I recommend copying and pasting for each kit, and just editing as you wish.

Commands:

/lokit <-- Displays available kits /lokit [kit] <-- Gives kit if player has permission

For each kit, there is a cool down set in the config.yml. You may edit this as you wish (note: 1 = minute). Permissions are set in the config.yml for each separate kit. (ex: lokits.use.archer) Also, you may enchant blocks to spice the game up a little. BUT REMEMBER, as mentioned previously, over enchanting MAY cause errors.


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About This Project

  • Project ID
    95337
  • Created
    Sep 30, 2015
  • Last Released File
    Oct 1, 2015
  • Total Downloads
    262
  • License

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