LokiDungeons
Plugin for creating dungeons, as in online games (MMORPG).
LokiDungeons current version 0.0.6
Features:
mechanical translated description 0.0.5
russian description(русское описание) 0.0.6
mechanical translated description 0.0.6
mechanical translated attack types description
Videos:
0.0.0 Video
0.0.1 Video
0.0.2 Video
0.0.3 Video
0.0.4 Video
0.0.5 Video
0.0.6 Is not uploaded yet.
Video-example of creating a simple dungeon 0.0.2.(RU)
Video-example of creating a simple dungeon 0.0.5.
Resolootion: lokidungeons.create
Renders the attack at the point where looking player with the help of the inhabitants. The numbers above the heads -- health.
Each dungeon should be 5 points teleportation: entrance area anywhere in the world; the point where the player after logging; the exit area of the dungeon; the point where the player after the release; the point where the player comes to life after death in the dungeon. Area - some capacity, which should stand block portal hell, teleportation occurs only after you log in to the portal. The area is allocated object is specified in the settings (LMC first position, the RMB - second position), this item serves for allocations to other teams. Point - to one specific position, which will go to the player after teleporting. As for the point is taken the first selected item. The point of entrance and exit area must be on-site underground.
Creating bosses:
The boss is a mob with a larger number of health, other loot and the presence osoboj attacks in addition to the standard(variable). The boss on "block spawn", a specific team, must be filed signal Redstone. When the death of the boss "block of death" turns into a burning red torch and sravnitsya falling chest loot. When you use the command to create the Redstone-points boss, as the Redstone-point will select the first item. Drop boss is in the format: ID:Number-date:Strength; or by adding the opening team loot without parameters equipment. Attack the boss has 9 parameters: type, damage, frequency, direction, target type, number, offset, length and distance.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
LokiDungeons current version 0.0.6
Features:
- Create dungeons manually.
- Create packs of mobs.
- Create bosses.
- Output to a separate world.
- Different entrances/exits.
- Customized events.
- Loot from bosses.
mechanical translated description 0.0.5
russian description(русское описание) 0.0.6
mechanical translated description 0.0.6
mechanical translated attack types description
Videos:
0.0.0 Video
0.0.1 Video
0.0.2 Video
0.0.3 Video
0.0.4 Video
0.0.5 Video
0.0.6 Is not uploaded yet.
Video-example of creating a simple dungeon 0.0.2.(RU)
Video-example of creating a simple dungeon 0.0.5.
Copy from "mechanical translated description 0.0.6"
Configuration:- enable: false - enabled plug-in(default is off).
- select-wand: 369 - subject to selection of the regions (see point creation teleportation).
- world: dungeons - the name of peace, which will contain all of the dungeons.
Resolootion: lokidungeons.create
- /ldcd <dungeon_name> <wremark> - creates a new dungeon in the selected region.
- /ldcd - a list of all the dungeon with basic information about them.
- /lded <dungeon_name>
- <enter/exit/respawn> - creates in a dedicated location area of the input/output/spawn (see point creation teleportation).
- select - a selects the base configuration dungeons and displays all configuration options.
- select <config_name> - selects the configuration dungeons with the specified name and creates, if not.
- reset [time_until_reload_in_ticks] displays in the chat/sets the time until a reboot dungeons.
- limit [number] - displays the chat/sets the maximum number of players in dungeon.
- /ldcm <dungeon_name>
- boss <boss_name> <mob_type> <health> - creates a new boss in the first place the selected position, supports color.
- pack <mob_type> <amount> - creates a pack of mobs in the place of the first selected item.
- pack remove <pack_id> - removes Pak mobs.
- boss - boss dungeons.
- pack - information packs dungeons.
- /ldeb <dungeon_name> <boss_name>
- loot <drop[;drop[;...]]> - sets loot boss (see creating bosses).
- loot clear - clears loot boss.
- loot - adds an item out of the hands of loot boss, while preserving all the characteristics and number of items.
- equip - opens a window for editing service boss(helmet-jacket-pants-shoes-guns instead).
- name <new_name> - changes the name of the boss, supports color.
- type <mob_type> - changes the type of boss.
- helth <new_amount> - changes the amount of health boss.
- remove the boss.
- positions - set positions boss.
- start - sets the point of occurrence of the boss.
- init sets the Redstone point of call boss (see creating bosses).
- death - specifies the Redstone point of death boss (see creating bosses).
- chest - sets the spawn point of falling chest loot.
- checkpoint - specifies the second Redstone point of death boss (see creating bosses).
- [clear] - resets point, applicable to death and checkpoint
- exp <new_amount> - sets the amount of experience falling upon the death of the boss.
- armor - show all armor types.
- Contact <value> - resistance to damage from contact(cactus).
- Attack <value> - resistance to damage from normal attacks(strike sword).
- Proj <value> - resistance to damage from projectiles(arrow/snow).
- Suff <value> - resistance to damage from getting stuck in the wall.
- Fall <value> - resistance to damage from drops.
- Fire <value> - resistance to fire damage.
- Lava <value> - resistance to damage from lava.
- Drown <value> - resistance to damage from suffocation(under water).
- Explode <value> - resistance to detonation.
- Lightning <value> - shock from lightning.
- Poison <value> - resistance to poisons.
- Magic <value> - resistance to magic(potion).
- Wither <value> - resistance to desiccation(explosion of ischitella/potion).
- Falling_block <value> - resistance to the falling blocks(flying anvil).
- Thorns <value> - resistance to the return of damage spikes(enchantment on armor "Thorns").
- baby <true/false> - the boss becomes rebenok, if possible.
- rare <rare> - changes the state of the mob or the size slug.
- color <color> - changes the color/type in zavisimosti from the mob.
- style <style> - changes the style of the horse.
- variant <version> - changes version horse.
- info - displays in the chat information on the boss.
- /ldea <dungeon_name> <boss_name> attack - a list of all the attacks that the boss.
- /ldea <dungeon_name> <boss_name> attack
- new - add another attack.
- remove <attack_id> - delete the attack.
- type <attack_id> - a list of all possible types of attacks.
- type <attack_id> <tipitaka> - to establish a type of attack.
- damage <attack_id> <damage> - to establish the damage from attacks.
- amount <attack_id> <kolichestvennogo> - to set the number of attacks in a row.
- distance <attack_id> <attack_distance> - to set the maximum distance for the attack.
- period <attack_id> <chastotakh> - to set the frequency of attacks.
- range <attack_id> <target_distance> - to set the maximum distance for selecting target of attack
- shift - <attack_id> <smesheniya> - displacement of attack from the timer ticks.
- target <attack_id> - change of the type target of attack.
- DEFAULT - attack in the current goal boss.
- NEAREST attack in the nearest goal boss.
- RANDOM attack in a random target.
- ALL - attack all purposes.
- direction <attack_id> - change of the direction of the attack.
- SIGHT - attack directly from the boss.
- DOWNFALL attack from top to bottom.
- INSIDE attack from the inside purposes.
- RANGE attack from the target in the coming around.
- /ldep <dungeon_name> <pack_id>
- name <name> - specifies the names of all the mobs in the pack supports color.
- name clear - clears the names of the mobs in the pack.
- helth <health> - sets the health of each mob in Pak.
- amount <number> - sets the number of mobs in Pak.
- equip - opens the edit window service mobs directory(helmet-jacket-pants-shoes-guns instead).
- /ldet <dungeon_name> <boss_name>
- end - displays posthumous phrase boss.
- end <content> - sets posthumous phrase boss.
- init - displays the phrase spawn boss.
- init <content> - sets the phrase spawn boss.
- attack <attack_id> - outputs a phrase uttered with a certain attack the boss.
- attack <attack_id> <content> - sets the phrase spoken with specific attack the boss.
- /ldtc
- reload [dungeon_name] - reloads all/specified dungeon.
- load - loads dungeon from a file.
- save - saves the dungeons in the file.
- init <dungeon_name> - runs the specified dungeon.
- tp <dungeons/world> - teleports in the world of dungeons/main world.
- attackreload - reloads files attacks.
- /ldrd <dungeon_name> - removes the dungeon.
Renders the attack at the point where looking player with the help of the inhabitants. The numbers above the heads -- health.
- /ldtf attack <tipitaka>
- DEFAULT - attack in the current goal boss.
- NEAREST attack in the nearest goal boss.
- RANDOM attack in a random target.
- ALL - attack for all goals.
- SIGHT - attack directly from the boss.
- DOWNFALL attack from top to bottom.
- INSIDE attack from the inside purposes.
- RANGE attack from the target in the coming around.
- <target_distance> <attack_distance> [damage] [number]
- lokidungeons.interact - allows to log in/out in/out of the dungeon (default is all).
- lokidungeons.select - allows to select regions with the help of the object specified in the settings (LMC first position, the RMB - the second item).
- lokidungeons.create - allows to create a dungeons.
- lokidungeons.break - allows to build/destroy the blocks on the territory of the dungeon.
- lokidungeons.tc - allows the use of the technical team.
- lokidungeons.remove - allows to remove the dungeon.
Each dungeon should be 5 points teleportation: entrance area anywhere in the world; the point where the player after logging; the exit area of the dungeon; the point where the player after the release; the point where the player comes to life after death in the dungeon. Area - some capacity, which should stand block portal hell, teleportation occurs only after you log in to the portal. The area is allocated object is specified in the settings (LMC first position, the RMB - second position), this item serves for allocations to other teams. Point - to one specific position, which will go to the player after teleporting. As for the point is taken the first selected item. The point of entrance and exit area must be on-site underground.
Creating bosses:
The boss is a mob with a larger number of health, other loot and the presence osoboj attacks in addition to the standard(variable). The boss on "block spawn", a specific team, must be filed signal Redstone. When the death of the boss "block of death" turns into a burning red torch and sravnitsya falling chest loot. When you use the command to create the Redstone-points boss, as the Redstone-point will select the first item. Drop boss is in the format: ID:Number-date:Strength; or by adding the opening team loot without parameters equipment. Attack the boss has 9 parameters: type, damage, frequency, direction, target type, number, offset, length and distance.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier.
- The server's version of Java.
- Whether the server is in offline or online mode.
- The plugin's version.
- The server's version.
- The OS version/name and architecture.
- The core count for the CPU.
- The number of players online.
- The Metrics version.
If you wish to disable this feature, you can do so by opt-ing out, which you can do in the config file under /plugins/PluginMetrics/
Hello,
I use your plugin and it doesn't want to load. I get an error.
VERSION: MCPC-Plus 1.6.4 (Forge 965) MODS: CustomNPCs, Mo'Creatures PLUGINS: AuthMe Reloaded, PermissionsEX, WorldEdit, Essentials... (all the simple plugin) ERROR: http://pastebin.com/raw.php?i=feA5rzft
Thx you in advance :)
@Ission
Very nice... THX.
@OHMxDrSommer
Now I'm work on an update. The update will be tentatively next week.
@Ission
No,. i dont use it. My craft bukkit is #3020
@OHMxDrSommer
Do you use MCPC+?
Boss doesn´t die. His health just stops under 10 HP. If you hit the boss, his health doesnt get lower. It stays like 10 HP. After hitting him 10 times or so, he disappears but without dying. Dying Message is not displayed.
Does this support Parties?
@OHMxDrSommer
use ( /ldeb dungeon1 BOSS positions start ) for his starting position use ( /ldeb dungeon1 BOSS positions init ) for the redstoneinitiation use ( /ldeb dungeon1 BOSS positions death ) for the deathblock where the redstoneblock should appear after the boss' death use ( /ldeb dungeon1 BOSS positions chest ) for bossloot - where the chest should appear use ( /ldeb dungeon1 BOSS positions checkpoint ) for another deathblock i guess
the ( /ldeb dungeon1 BOSS redpower ) command is outdated
Evertime i try /ldeb dungeon1 BOSS redstone nothings happens. Just get a list of possible /ldeb...
i hit a redstone with position 0 and 1 (left und right mouse)
Solved: i raised the redstone 1 and it workswhen the boss is about to die his lifebar goes negative -> he doesnt die. How do i fix that?
hi
i was using epiboss before but he isnt updating anymore.
So i am looking for a plugin to create some bosses in my existing dungeon..
are you obligated to create teleportationpoints to create bosses or not? If you use the spawnpoints, can u go in team in the dungeon? Do you get auto-teleported out of dungeon once you killed bosses or not?
can i give loot from bosses with stats from the plugin itemlorestats? And can bosses have skills? Can i set a boss on a location and when he is dead, can i let hem respawn like after 10 minutes? i would also create minibosses but they have to respawn sooner..
hope i can use this plugin good. looking forward to your answers
grtz BrotherMic
@Reimix
You need to set both positions to avoid that(position 0 and position 1).
I tried make a entrance in the dungeon after setting positions, but i always get the "Wrong position" error, what that mean? What is wrong in the positions? I'm using LokiDungeons0.0.5a Craftbukkit version is the 1.7.2 R3 development version.
@leonme
Du machst den Fehler beide Punkte zu setzen. Setzt du nur einen Punkt ist es der enter POINT, sprich dahin wohin du geportet wirst wenn du durch das eingangsportal gegangen bist. Setzt du beide Punkte, sprich markierst einen Raum damit, so markierst du die "entry ZONE" sprich den raum in dem sich das eingangsportal befingert.
I explained it to him.
I have a problem with the 1.7.2 Version of this mod with the /ldce <dungeon_name> enter/exit command i cant make a enter and exit Zone but when i want to make a Point where you get teleportet when you go into the Portal it dont work cause when i select a Point for that it says pls select a nother Point" but when i do this it automatically turns in to a new Zone and into a point can anyone help me ?
Sry for my bad englisch i am from Germany here the german Version ;)
Wenn ich nachdem ich das Portal bestimmt habe mit dem man in den Dungeon kommt und ich den Punkt bestimmen ich einen Punkt indem ich mit der BlazeRod links klick (rechts klick passiert das gleiche) auf einen block mache wenn ich dann den command "/lcde Zombie1 enter" eingebe kommt dort nicht "enter POINT set" sonder enter ZONE set also habe ich keinen Punkt gesetzt an dem man raus kommt sondern ein neues Portal ohne Ziel. Wenn ich dagegen das gleiche bei "/ldce Zombie1 respawn" mache so kommt die passende Meldung also "respawn point set"
Added new demo video.
can someone share their example boss / dungeon config files :) Thanks
@Zanderwarpx
That project just became discontinued. :(
Is it possible to make instanced dungeons with this mod? Or does it just send them to a seperate uninstanced world?
Thanks for update!