LokiDungeons
Plugin for creating dungeons, as in online games (MMORPG).
LokiDungeons current version 0.0.6
Features:
mechanical translated description 0.0.5
russian description(русское описание) 0.0.6
mechanical translated description 0.0.6
mechanical translated attack types description
Videos:
0.0.0 Video
0.0.1 Video
0.0.2 Video
0.0.3 Video
0.0.4 Video
0.0.5 Video
0.0.6 Is not uploaded yet.
Video-example of creating a simple dungeon 0.0.2.(RU)
Video-example of creating a simple dungeon 0.0.5.
Resolootion: lokidungeons.create
Renders the attack at the point where looking player with the help of the inhabitants. The numbers above the heads -- health.
Each dungeon should be 5 points teleportation: entrance area anywhere in the world; the point where the player after logging; the exit area of the dungeon; the point where the player after the release; the point where the player comes to life after death in the dungeon. Area - some capacity, which should stand block portal hell, teleportation occurs only after you log in to the portal. The area is allocated object is specified in the settings (LMC first position, the RMB - second position), this item serves for allocations to other teams. Point - to one specific position, which will go to the player after teleporting. As for the point is taken the first selected item. The point of entrance and exit area must be on-site underground.
Creating bosses:
The boss is a mob with a larger number of health, other loot and the presence osoboj attacks in addition to the standard(variable). The boss on "block spawn", a specific team, must be filed signal Redstone. When the death of the boss "block of death" turns into a burning red torch and sravnitsya falling chest loot. When you use the command to create the Redstone-points boss, as the Redstone-point will select the first item. Drop boss is in the format: ID:Number-date:Strength; or by adding the opening team loot without parameters equipment. Attack the boss has 9 parameters: type, damage, frequency, direction, target type, number, offset, length and distance.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
LokiDungeons current version 0.0.6
Features:
- Create dungeons manually.
- Create packs of mobs.
- Create bosses.
- Output to a separate world.
- Different entrances/exits.
- Customized events.
- Loot from bosses.
mechanical translated description 0.0.5
russian description(русское описание) 0.0.6
mechanical translated description 0.0.6
mechanical translated attack types description
Videos:
0.0.0 Video
0.0.1 Video
0.0.2 Video
0.0.3 Video
0.0.4 Video
0.0.5 Video
0.0.6 Is not uploaded yet.
Video-example of creating a simple dungeon 0.0.2.(RU)
Video-example of creating a simple dungeon 0.0.5.
Copy from "mechanical translated description 0.0.6"
Configuration:- enable: false - enabled plug-in(default is off).
- select-wand: 369 - subject to selection of the regions (see point creation teleportation).
- world: dungeons - the name of peace, which will contain all of the dungeons.
Resolootion: lokidungeons.create
- /ldcd <dungeon_name> <wremark> - creates a new dungeon in the selected region.
- /ldcd - a list of all the dungeon with basic information about them.
- /lded <dungeon_name>
- <enter/exit/respawn> - creates in a dedicated location area of the input/output/spawn (see point creation teleportation).
- select - a selects the base configuration dungeons and displays all configuration options.
- select <config_name> - selects the configuration dungeons with the specified name and creates, if not.
- reset [time_until_reload_in_ticks] displays in the chat/sets the time until a reboot dungeons.
- limit [number] - displays the chat/sets the maximum number of players in dungeon.
- /ldcm <dungeon_name>
- boss <boss_name> <mob_type> <health> - creates a new boss in the first place the selected position, supports color.
- pack <mob_type> <amount> - creates a pack of mobs in the place of the first selected item.
- pack remove <pack_id> - removes Pak mobs.
- boss - boss dungeons.
- pack - information packs dungeons.
- /ldeb <dungeon_name> <boss_name>
- loot <drop[;drop[;...]]> - sets loot boss (see creating bosses).
- loot clear - clears loot boss.
- loot - adds an item out of the hands of loot boss, while preserving all the characteristics and number of items.
- equip - opens a window for editing service boss(helmet-jacket-pants-shoes-guns instead).
- name <new_name> - changes the name of the boss, supports color.
- type <mob_type> - changes the type of boss.
- helth <new_amount> - changes the amount of health boss.
- remove the boss.
- positions - set positions boss.
- start - sets the point of occurrence of the boss.
- init sets the Redstone point of call boss (see creating bosses).
- death - specifies the Redstone point of death boss (see creating bosses).
- chest - sets the spawn point of falling chest loot.
- checkpoint - specifies the second Redstone point of death boss (see creating bosses).
- [clear] - resets point, applicable to death and checkpoint
- exp <new_amount> - sets the amount of experience falling upon the death of the boss.
- armor - show all armor types.
- Contact <value> - resistance to damage from contact(cactus).
- Attack <value> - resistance to damage from normal attacks(strike sword).
- Proj <value> - resistance to damage from projectiles(arrow/snow).
- Suff <value> - resistance to damage from getting stuck in the wall.
- Fall <value> - resistance to damage from drops.
- Fire <value> - resistance to fire damage.
- Lava <value> - resistance to damage from lava.
- Drown <value> - resistance to damage from suffocation(under water).
- Explode <value> - resistance to detonation.
- Lightning <value> - shock from lightning.
- Poison <value> - resistance to poisons.
- Magic <value> - resistance to magic(potion).
- Wither <value> - resistance to desiccation(explosion of ischitella/potion).
- Falling_block <value> - resistance to the falling blocks(flying anvil).
- Thorns <value> - resistance to the return of damage spikes(enchantment on armor "Thorns").
- baby <true/false> - the boss becomes rebenok, if possible.
- rare <rare> - changes the state of the mob or the size slug.
- color <color> - changes the color/type in zavisimosti from the mob.
- style <style> - changes the style of the horse.
- variant <version> - changes version horse.
- info - displays in the chat information on the boss.
- /ldea <dungeon_name> <boss_name> attack - a list of all the attacks that the boss.
- /ldea <dungeon_name> <boss_name> attack
- new - add another attack.
- remove <attack_id> - delete the attack.
- type <attack_id> - a list of all possible types of attacks.
- type <attack_id> <tipitaka> - to establish a type of attack.
- damage <attack_id> <damage> - to establish the damage from attacks.
- amount <attack_id> <kolichestvennogo> - to set the number of attacks in a row.
- distance <attack_id> <attack_distance> - to set the maximum distance for the attack.
- period <attack_id> <chastotakh> - to set the frequency of attacks.
- range <attack_id> <target_distance> - to set the maximum distance for selecting target of attack
- shift - <attack_id> <smesheniya> - displacement of attack from the timer ticks.
- target <attack_id> - change of the type target of attack.
- DEFAULT - attack in the current goal boss.
- NEAREST attack in the nearest goal boss.
- RANDOM attack in a random target.
- ALL - attack all purposes.
- direction <attack_id> - change of the direction of the attack.
- SIGHT - attack directly from the boss.
- DOWNFALL attack from top to bottom.
- INSIDE attack from the inside purposes.
- RANGE attack from the target in the coming around.
- /ldep <dungeon_name> <pack_id>
- name <name> - specifies the names of all the mobs in the pack supports color.
- name clear - clears the names of the mobs in the pack.
- helth <health> - sets the health of each mob in Pak.
- amount <number> - sets the number of mobs in Pak.
- equip - opens the edit window service mobs directory(helmet-jacket-pants-shoes-guns instead).
- /ldet <dungeon_name> <boss_name>
- end - displays posthumous phrase boss.
- end <content> - sets posthumous phrase boss.
- init - displays the phrase spawn boss.
- init <content> - sets the phrase spawn boss.
- attack <attack_id> - outputs a phrase uttered with a certain attack the boss.
- attack <attack_id> <content> - sets the phrase spoken with specific attack the boss.
- /ldtc
- reload [dungeon_name] - reloads all/specified dungeon.
- load - loads dungeon from a file.
- save - saves the dungeons in the file.
- init <dungeon_name> - runs the specified dungeon.
- tp <dungeons/world> - teleports in the world of dungeons/main world.
- attackreload - reloads files attacks.
- /ldrd <dungeon_name> - removes the dungeon.
Renders the attack at the point where looking player with the help of the inhabitants. The numbers above the heads -- health.
- /ldtf attack <tipitaka>
- DEFAULT - attack in the current goal boss.
- NEAREST attack in the nearest goal boss.
- RANDOM attack in a random target.
- ALL - attack for all goals.
- SIGHT - attack directly from the boss.
- DOWNFALL attack from top to bottom.
- INSIDE attack from the inside purposes.
- RANGE attack from the target in the coming around.
- <target_distance> <attack_distance> [damage] [number]
- lokidungeons.interact - allows to log in/out in/out of the dungeon (default is all).
- lokidungeons.select - allows to select regions with the help of the object specified in the settings (LMC first position, the RMB - the second item).
- lokidungeons.create - allows to create a dungeons.
- lokidungeons.break - allows to build/destroy the blocks on the territory of the dungeon.
- lokidungeons.tc - allows the use of the technical team.
- lokidungeons.remove - allows to remove the dungeon.
Each dungeon should be 5 points teleportation: entrance area anywhere in the world; the point where the player after logging; the exit area of the dungeon; the point where the player after the release; the point where the player comes to life after death in the dungeon. Area - some capacity, which should stand block portal hell, teleportation occurs only after you log in to the portal. The area is allocated object is specified in the settings (LMC first position, the RMB - second position), this item serves for allocations to other teams. Point - to one specific position, which will go to the player after teleporting. As for the point is taken the first selected item. The point of entrance and exit area must be on-site underground.
Creating bosses:
The boss is a mob with a larger number of health, other loot and the presence osoboj attacks in addition to the standard(variable). The boss on "block spawn", a specific team, must be filed signal Redstone. When the death of the boss "block of death" turns into a burning red torch and sravnitsya falling chest loot. When you use the command to create the Redstone-points boss, as the Redstone-point will select the first item. Drop boss is in the format: ID:Number-date:Strength; or by adding the opening team loot without parameters equipment. Attack the boss has 9 parameters: type, damage, frequency, direction, target type, number, offset, length and distance.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier.
- The server's version of Java.
- Whether the server is in offline or online mode.
- The plugin's version.
- The server's version.
- The OS version/name and architecture.
- The core count for the CPU.
- The number of players online.
- The Metrics version.
If you wish to disable this feature, you can do so by opt-ing out, which you can do in the config file under /plugins/PluginMetrics/
I really need help when using this plugin i place enter and exit points 2 in world and 2 in world dungeons. and it takes me ther for .5 seconds then straign to the nether. also can you explain the boos loot like the numbers at the end like which describes which item and which describes howmany of the item
@Ission
thanks also i try like 20 time to make the dungeon work but i might do something wrong here also but i cant enter it i just end up in the nether insted
The redstone thing is super confusing.
Please add better explanation or better video.
@Repzac
You need to hcange config file to enable it.
i have been looking for this kinda of plugin one problem though it is not working it is disabling it self when i start up my server
also you have the best dungeon plugin there is i REALLY hope this get popurler you just need to fix the bugs
Got it.
It has begun again:
I defined a dungeon.
.. Preparing it!
Setting enter portal. I left click - First position set I right click - Second position set - Then server crashes It looks like: http://i.imgur.com/r8J2QyU.jpg
It is really super annoying with 50 players on, especially because i really want to get this working.
@killertudse
You need to define enter zone, exit zone, enter point, exit point, respawn point. In enter and exit zones you need to place portla blocks(90 or 119). And only when you enter portal block, you will be teleported in/out dungeon.
I managed to fix my problem below.
I've now setup a basic construction in the world "dungeons" i've made enter point,exit point, and respawn point and 1 pack of mobs.
I return to world and define a "enter zone" and it says it has been defined. When i go through the enter zone, nothing happens:(
I've got a bit of an issue.
I go setup the dungeon in world "dungeons"
Then i return to the regular world.
When i am about to mark my portal something strange occurs to me.
I left click and i set the first position, yet when i right click the server just crashes. No error, just freeze out:c
@killertudse
Simply enter through the portal in enter zone.
@killertudse
Plugin create own world, block the access to place and breaking blocks, block mob spawning. It can't be main world.
Can everything just be in 1 world?
Like i change it "world: world"
Meh..
I've setup a dungeon i think. I just added the basics- 1 pack,1 boss exit enter and respawn, nothing else really.
How do i start the dungeon?
.- See comment above.
@deleted_11574170
It's time in ticks, until dungeon unload.
What exactly does the "Time until reload" mean? Does that mean the time until all of the mobs respawn again? Or is it the time until the dungeon resets itself entirely? hence refilling chests and replacing blocks?
Any chance of adding command support? A player joins a dungeon and X command is used, a player gets past a certain area and X command is used.
@firefireman7009
@bobdude123
I think that problem in configuration file. Plugin automaticly setup enable flag to false.
i have install the plugin and it is not working.
This plugin isent working for me
@Exilias
I'm sorry, this is a mistake in the description. /ldce <dungeon_name> enter or /ldce <dungeon_name> exit