LittleRPG
The RPG for Minecraft which you have been eagerly waiting for has finally arrived. Designed with awesomeness in mind, LittleRPG contains fancy looking spells, wizz-bang mechanics and joyful unexpectedness.
There is only one question which you need consider before playing with this mod. "Do I need to go outside for a while?"
Optionally with v1.4+, you get a first server join screen which allows you to pick a class with buttons if you are using Spout.
For a taste of what to expect, check out the brilliant promotional video here!
Features
- 3 basic classes (melee, ranged, magic).
- Unique class abilities and weapons.
- Level dependant weapons, skills and abilities.
- Max level of 20.
- Quests.
- Custom first join and returning player join messages.
- Parties
For information about the classes, click on their links below:
For an example quests.yml file, click here.
For some extra, handy information like experience needs and attack stats, click here
Dealing damage
Your damage increases from 1 damage (0.5 hearts) at level 1 all the way up to 9 damage (4.5 hearts) at level 20.
Note: This will stay as beta until it is decided that the classes are balanced enough.
My site homepage is here.
@iltkamil
I see. That would be pretty cool.
But first I must get to figuring out why some of the attacks don't work.
@littlegruz
He means giving NPC's quests and have them talk to each in dialogue to get a quest. Would be awesome if you can do that!
@Boberpowered
That is certainly no good. I will try and get onto a fix.
@14manj01
I don't know what this would currently support Citizens with, but it doesn't crash with the plugin.
Citizens Support?
I've got another thing to add:
The level 20 ranged spell, exploding sheep, doesn't seem to work since the last update (at least, not in my server). It used to work perfectly in the previous verion, but now it only spawns a sheep, without blowing up.
"Does anyone else have this issue of not being able to hit players with their main weapons? I am thinking it would not be just flaviohaf2 experiencing this, so in any case I will try to find the reason as soon as possible."
If you mean not being able to hit players with the class-items you get in slot 1 till 5, then yes. Haven't checked on weapons, but tools and fists seem to work.
@Imnotcreativeenough
Nope. But there were some visual benefits to using Spout before I made the new changes, so I am not sure how good the Spout stuff looks/works now.
So I gather you need spout to use this plugin?
@flaviohaf2
Yes, you need to download this plugin to run this.
some plugin is needed to run this?
@BluePheonix123
Which commands did you use and how did you use them?
Not very good none of the commands work for me it keeps giving me wrong number of arguments! >:(
@flaviohaf2
That exception is a weird one, it occurs at a spot that shouldn't really cause an exception unless you do not have level. Do you recall if you had a number representing your level on your screen at the time of the exception?
Does anyone else have this issue of not being able to hit players with their main weapons? I am thinking it would not be just flaviohaf2 experiencing this, so in any case I will try to find the reason as soon as possible.
013-05-19 12:46:52 [SEVERE] Could not pass event EntityDeathEvent to LittleRPG v2.2.0 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_5_R3.event.CraftEventFactory.callEntityDeathEvent(CraftEventFactory.java:322) at net.minecraft.server.v1_5_R3.EntityPig.dropDeathLoot(EntityPig.java:109) at net.minecraft.server.v1_5_R3.EntityLiving.die(EntityLiving.java:893) at net.minecraft.server.v1_5_R3.EntityLiving.damageEntity(EntityLiving.java:750) at net.minecraft.server.v1_5_R3.EntityAnimal.damageEntity(SourceFile:119) at net.minecraft.server.v1_5_R3.EntityHuman.attack(EntityHuman.java:874) at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:1102) at net.minecraft.server.v1_5_R3.Packet7UseEntity.handle(SourceFile:36) at net.minecraft.server.v1_5_R3.NetworkManager.b(NetworkManager.java:292) at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:110) at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R3.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:581) at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226) at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.NullPointerException at littlegruz.arpeegee.ArpeegeeMain.giveExp(ArpeegeeMain.java:456) at littlegruz.arpeegee.listeners.EnemyDeaths.onEnemyDeath(EnemyDeaths.java:127) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 20 more
@littlegruz
I think this plugin the most, but I do not understand why I can not hit a player using the main weapon of melee and ranged, I wish they could go in pvp using their skills, I saw that they manage to hit only using any other iten (except swords, bows) would not like you put a little damage to the two classes using these weapons? as this is essential for pvp server
Thank you!
Nice, it works perfectly!
Thanks.
In the time it has taken this site to approve version 2.1.0, I have created and submitted 2.2.0.
This version has given proper individual cooldowns for ranger and melee special skills as well as a few other tweaks to hopefully make the playing experience nicer.
@flaviohaf2
I submitted the file 16 hours ago when I made the comment. The delay is waiting for the BukkitDev staff to "approve" the file I uploaded.
Thank you for this update!! I'm waiting for the release! it is possible to launch today?
Version 2.1.0 should be visible soon.
With this version I have changed how a players damage is generated. This is because many people have voiced reasonable points against the previous method as well as general confusion as to why they aren't dealing damage.
Player skills now deal 1 damage (0.5 hearts) at level 1 and 9 (4.5 hearts) at level 20.