Added a new ability called Magnet, this one pushes or pulls player around bosses. The strength is configurable, a positive value pushes and a negative one pulls.
Added a new ability called LightningAura, this one either strikes lightning randomly around bosses or targets players nearby.
Added /lab save command to force the saving of player's data. It should never be needed, but who knows.
Bug fixes
/lab viewer doesn't work properly if the entity has an armor.
/lab stats can be extremely slow and needs to be reworked.
Bosses don't drop their equipment with the specified durability, the value is actually random.
Due to Minecraft / Craftbukkit using an odd formula, the drop chance for equipments isn't used properly.
Notable changes
Huge performance improvement for /lab stats and player's data manipulations. All I/O operations on the players.dat file are now done by a separate thread and never lock the main thread.
Task.LoadPlayerData has been added to config.yml accordingly. The value (expressed in seconds) represents the interval between two player's data loading. During this interval a player that just joined the game will not be tracked by the plugin, so it shouldn't be set too low.
Durability in equipments.yml has been replaced by MinDurability and MaxDurability which now represent a percentage of the max durability of the item. The exact value is chosen randomly between the two. Default values (if not specified) are 0 and 100 respectively.