Main (Previous)

Coming Soon...

I will begin working on this again, however I wish to know how you want it. Please go here: http://dev.bukkit.org/server-mods/levelcraft/forum/40731-level-craft-reborn/#p1 and post your ideas thank you!

The current planning of the project is now as follows.

One core plugin with the default skills will be provided (Default Skills listed below). Further skills can then be added by placing the appropriate .jar in the skills directory in the LevelCraft directory, this can be thought of DLC and allows the addition of new levels with ease. The saving will be (flatfile, sqlite and MySQL) as par the old versions. I will also be looking into creating a leader board which can be accessed via the web-browser (similar to that of Dynmap). Users can look up their stats, information and see how they compare to other players on the server. (A text leader board will also be found in game too). The skills can all be turned on and off live and permissions nodes will grant whether or not a player can use a skill.

Default Skills: [list][*]Mining - Levels pickaxes and ores. - Benefits: Blast Mining, Superheated Pick and Double Drops. [*]Woodcutting - Levels wood axes and logs. - Benefits: Superheated Axe and Double Drops. [*]Farming - Levels hoe and farming (wheat, melons etc). - Benefits: Superheated Hoe, Double Drops and better fertilizer chance. [*]Excavation - Levels shovel and dirt (gravel, sand etc). - Benefits: Superheated Shovel and Double Drops. [*]Range - Levels damage of bow. -Benefits: Multi-arrow, Fire Arrows, Tri/Pent arrows and arrow picking. [*]Combat - Levels Sword and damage of sword. -Benefits: Superheated sword. [*]Defence - Levels Armour and defence. -Benefits: Blocker, Superheated armour. [*]Crafting - Levels what can be crafted. -Benefits. (NONE). [*]Cooking - Levels what can be cooked (food). -Benefits: Burn chance decreases, food heals more. [*]Fishing - Levels fish catching chance. -Benefits: Double Drops, random loot. [*]Smithing - Levels creation of metal items/tools/armour. (Not leather/wood/stone). Benefits: Reparing. [*]Agility - Levels speed/jump. Benefits: Faster, Higher. [*]Fletching - Levels number of arrows created. Benefits: More arrows! [/list]

Mage Pack (DLC) -Adds mana and magic to the game. (Sorcery). The staff is a stick and the battle staff a (fire rod?). The necromancy staff is a bone. Selection is done via the book. (More on this later....) [list][*]Sorcery - Levels magic. Benefits: More mana, new spells, greater damage. [*]Alchemy - Levels potion making. Benefits: Quicker times. [*]Necromancy - Levels creature creation. Benefits: Longer creature duration/damage. More creatures to spawn. [*]Enchanting - Levels enchanting. Benefits: Easier Enchanting. [/list]

Rogue Pack (DLC) [list][*]Scavenger - Randomly find items in dirt/sand etc. [*]Thieving - Allows stealing of goods from players inventory. [*]Locksmith - Allows doors/chests etc to be locked. Can be unlocked with a higher level. (The higher locksmith the higher the lock etc). [*]Sneak - Allows criticals from behind on unsuspecting mobs. Can sneak up on them. [/list]

Jack Pack (DLC) [list][*]Taming - Allows taming of animals. [*]Prayer [*]Demolition - Allows TNT, C4 and Dynamite usage. (Black radius) [*]Dungeoneering - Allows the use of higher level dungeons. (Catacomb plugin needed). [/list]


Comments

Posts Quoted:
Reply
Clear All Quotes