LandMines
Details
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FilenameLandminesv2.5.jar
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Uploaded by
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UploadedNov 29, 2011
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Size102.20 KB
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Downloads929
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MD5d7945c9aa6438e1c15ceac281c94784d
Supported Bukkit Versions
- CB 1337
Changelog
Version 2.5
- All major economy plugins now supported!
- All major permissions now supported!
- Added new feature for trap mines, the iron bars (or whatever you set for the trap material) now disappears after 20 seconds ... If requested I may make it configurable
- Config file has been re-designed to be a lot more user friendly.
- Added a few more options to the config. Lightning now has a special option, check it out
Version 2.0
- Added 5 more types of mines
- Bounce mine (Still working on the actual bounce part)
- Bury mines: Bury's player in sand by default, configurable.
- Fire mines: Sets player on fire, fire ticks configurable.
- Lightning mines: Strikes lightning on the spot of the mine, no special config for this.
- Trap mines: Traps the player in iron bar cage, configurable.
- Permissions support
- Config is more configurable
- Working on adding in iConomy, if you set iConomy to true, you will get errors
- Commands:
- /plant - regular mine
- /plant bounce - plants a bounce mine
- /plant bury - plants a bury mine
- /plant fire - plants a fire mine
- /plant lightning - plants a lightning mine
- /plant trap - plants a trap mine
- Permissions:
- Landmines.* - All permissions and commands
- Landmines.RegMine - Set true, Regular mine command
- Landmines.BounceMine - Set false, Bounce mine command
- Landmines.BuryMine - Set false, Bury mine command
- Landmines.FireMine - Set false, Fire mine command
- Landmines.LightningMine - Set false, Lightning mine command
- Landmines.TrapMine - Set false, Trap mine command
Version 1.0
- Plugin has been finished and is in working order. Still want to add a few things but it works for now :D
- Tell me if you would like some things added and I'll see what I can do for you. Also let me know of any bugs you find :)
*Not a big issue BUT if you have both iConomy and materials set true, you will get a message when you try to plant that there is already a mine planted. This is because it tries to plant 2 mines. Everything still works fine though from what I've tested
*I have temporarily added a bypass for worlds. They are disabled because I am having a few issues with lists.. I am working on getting it fixed
*The default: op for the Landmines.* command isn't working for some odd reason, so just add the permission to your admin group, or don't if you don't want them to have it