Kingdoms
The plugin of empires and champions! Let your players battle for land, might and bonuses!
This page is no longer updated, please refer to the spigot page: https:www.spigotmc.org/resources/kingdoms-plugin-demo.6392/
Official Server for Kingdoms!
terramining.zapto.org:53565 Here's an informative video by me, on some of the basic gameplay of the plugin
And here's more videos by others
Kingdoms is a plugin similar to the popular Factions plugin, but with many changes to the gameplay. It allows a player to create his own Kingdom, protect land with the kingdom, and invade other's land for resources (and for fun). Players can also trade in items for resourcepoints, to buy upgrades, turrets and boosts from their Kingdom's nexus block. What you want traded, and the amount traded is fully configurable and very flexible!
Includes a (painstakingly made) idiot-proof guide for new players to learn how to use Kingdoms. Simply direct new players to do /k info, and all the info will be presented nicely to them. If you think it's not idiot-proof enough, feel free to suggest more ideas, or simply mention it, and I'll try my best to make it more idiot-proof
@LeKastlecrafter
Nexus chunks can't be claimed by others. The only danger is if the players leave their nexus in the open, and people go in and mine it to steal their resource points.
I see, that's enough I think. Those few should do the trick for now. Thanks, missed it. Also could you give an option that when a player places a nexus they cant loose their nexus when they are offline, so they get a chance to defend it with more than a guard. And if they have multiple people in the group, a certain amount/percentage need to be offline for temporary protection. @Triyon
@LeKastlecrafter
There are basic permissions already.
Really like this plugin. Hoping permissions come shortly.
@Ethon6
I could make an upgrade where the champion spawns nexus guards.
Can you create new upgrade? "Champions max number spawn upgrade" - if the players attack a terrytory, this upgrade enable more than one champhion spawn.
@Mankin59
This doesn't actually happen. Maybe kingdoms wasn't enabled?
@Proshi
The turret is crafted through the nexus using resource points, you then need to right click on top of a fence with the turret disc you are given, withen your kingdom land, to place it.
@Triyon
What do you mean by 'enabled again' ? Do you mean until the Nexus is placed again?
@Triyon
It is not after a reload, it is after a complete shutdown and restart via the control panel.
@Mankin59
By doing /reload, you disable the plugin. It doesn't survive after reloads. So the nexus will become a beacon until the plugin is enabled again. Always use /stop and turn on the server again manually. It is much safer for plugins
Hey,
the kingdom nexus are turning back to beacons. I think it is after a server restart, but I am not 100%.
@Proshi
O the safezone warzone wanding doesn't work that way. It claims chunks too, just the chunks selected with the wand.
Turn off mobs? Doesn't seem too good an idea, it's meant to be a war plugin, not a regioning plugin. But I'll consider it.
@Triyon
Not if you do the same with this as you did for Wand Safe zones It would still use the same amount of RP because it counts for individual. You can have it as a toggle feature. If it takes as much data as the Safe and War zones did with the wand feature it wouldn't be much. Just cuts time in half if you have the amount of RP Required and the amount of spots required left. If you don't it will just give you a message saying you don't have enough for it. And a Friend of mine was wanting a way to turn off mobs with this. But idk if it's necessary.
@Proshi
I think I see what you mean. It would mean giant data files though, and generally undesirable.
@Triyon When I was applying the plugin to the server I have It disabled McMMO, Anyways I ran it again and it did just fine. Hmm.. I t might had been from when I reloaded my server the last time that it could have broken. And there is nothing wrong wth the WE Wand. I was asking if you could make it work with Kingdoms too! xD It still using the amount of resource points it would normally use and would stop them from using more.
@Proshi
I don't think this does anything to MCMMO. Any error reports?
What's wrong with the current worldedit wand?
Turrets, can only be placed in kingdom land. For example if you're the King of a kingdom named "Test", you can buy turrets from your nexus, then place it in your own land. It is necessary to place the turret on a fence.
I can work on the signs. Sounds like a nice idea
Hey, can you make this compatible with MCMMO? When I was applying it to my own server it kept MCMMO from working properly.
Another thing I would like is Wand with kingdoms as in selecting larger amounts of land at a time. and I have no clue how to get Turrets in when using this plugin.
I honestly really want to use this plugin on my server.
Edit: Also Can you add in a Signs perms so that way a person can join a kingdom via a sign? This would come in handy for Kingdoms that are in small numbers but are wanting to be open. Like I kind of want on my server! xD
The last 2 are opt.
@Ethon6
Teamkill if the team gets in the way of the turret and its target.
@Tomsi126
I'm not sure what's causing it, but I'm still trying to fix it. It seems to work okay for me
turrets shot the ground, and can create teamkill.