main/Configuration

Welcome to the Configuration page!

Here you can learn how to configure this plugin to make everything work as you want it to.

Edit a mob

This is how a normal config entry for a mob looks like:

    BoomSpider:
      Health: 20
      Spawnrate: 25
      Displayname: BoomSpider
      SpawnNatural: true
      Effects:
      - Jump,3
      - Resistance,1
      - FireResistance,1
      Drops:
      - 289,0,3,40

Below the name of the mob, there are a few things to configure:

  • Health
    This value states how much health a mob has. 20 health are 10 hearts (20 half-hearts)

  • Spawnrate
    This is the spawnrate for the mob in percentage terms (%).

  • Displayname
    This name is displayed when a mob is spawned and as a nametag above its head.

  • SpawnNatural
    Set to true to let the mob spawn naturally in a world

  • Effects
    This is a list of the mob's potion effects. You can add new effects or remove existing ones. For further information see "Potion Effects" below.

  • Drops
    This is a list of the items the mob can drop when killed. You can add new drops or remove existing ones. For further information see "Drops" below.

Natural spawning

 NaturalSpawn:
    Enabled: true
    Worlds:
    - world
    - world_nether
    - world_the_end


  • Enabled
    Set to true to enable natural spawning

  • Worlds
    This is a list of worlds where the mobs can spawn in. If you have custom worlds, you have to add them here.

Messages

  Messages:
    InvalidSender: Invalid sender!
    ZeroArguments: '&6Type &c/insanemobs help &6for a list of commands.'
    NoPermission: '&7[&cInsaneMobs&42&7] &4You do not have permission to run this
      command!'
    InvalidArgument: '&7[&cInsaneMobs&42&7] &cInvalid argument! &6/insanemobs help'
    MobSpawned: '&7[&cInsaneMobs&42&7] &6Spawned &c%mob% &6.'
    InvalidMob: '&7[&cInsaneMobs&42&7] &cMob does not exist!'
    ReloadedConfig: '&7[&cInsaneMobs&42&7] &6Config reloaded.'


  • You can change the messages that are displayed when using the plugin here.
  • You can use color codes (like &1 for dark blue or &c for red) and you can use %mob% in the MobSpawned message to show the name of the spawned mob.

Updater

  Updater:
    Check_For_Update: true
    Download_Instantly: true


  • Check_For_Update
    Set to true to check if an update is available on server start or set to false to disable update checking

  • Download_Instantly
    Set to true to instantly download and install an available update on server start


Potion Effects


Syntax is <effect>,<amplifier> without any spaces

A potion effect may look like this:

- Jump,3


List of effects

  • Strength
  • Speed
  • Slow
  • Jump
  • Resistance
  • Regeneration
  • FireResistance
  • WaterBreathing
  • Invisibility
  • Weakness

    Other effects are not available, as they do not really affect mobs.

Drops


Syntax is <number id>,<data value>,<amount>,<chance>,<name>,<lore> without any spaces

A drop may look like this:

- 276,0,1,40,&cSword of the Death,&7Destroy everything!


This is a Diamond Sword (id 276) with data value 0. One sword will drop with a chance of 40% and it will have a custom name and lore.
You do not have to use a name and lore, a drop could also look like this:

- 35,11,3,80


This is blue wool (id 35, data value 11). 3 wool will drop with a chance of 80%.


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