InfiniteClaims
InfiniteClaims is a plot management plugin made easy. Paired with the InfinitePlots world generator, and the WorldEdit/WorldGuard API's, InfiniteClaims aims to make creative or competitive worlds easier for server administrators everywhere.
Notice!
InfiniteClaims is being discontinued. This is happening due to myself and wide_load (developer of InfinitePlots) working to combine InfinitePlots and InfiniteClaims into one plugin. We will be merging into a new updated version of InfinitePlots so that you don't have to download a whole new plugin, but just an update to one, and delete the other.
A lot of the features from InfiniteClaims will be carried over, and some features you guys have wanted for a while have already been implemented within the Alpha version of the new InfinitePlots.
Due to this, there will be no further releases of InfiniteClaims after the 2.1.3 beta release. I will be focusing on the new and better plugin, so no bug fixes will be released. I will try to provide support during this time for issues with the plugin, just so that you can still function until the new plugin, but generally if 2.1.3 is having an issue but 2.1.2 wasn't.. then I would recommend you stick with the 2.1.2 release.
Once the new plugin is released I will provide support on the InfinitePlots ticket system and comments on how to convert the plots from this plugin to the InfinitePlots system, as well as outlining how to convert the plots on this page as well. Thanks for all the support and I hope you stick with me during the merger, cause I promise you'll love the new plots system :)
Features
- Plots are automatically sized to fill the whole (physical) plot. This is based off the InfinitePlots size, and can vary between worlds. These plots extend from one block above bedrock, to the world height limit.
- Automatic or manual plot creation. If allowed the first time they enter a InfinitePlots world the player will have a plot automatically created. Or as an alternative you can force users to read some rules near spawn, and then use a command to manual create a plot.
- Plot teleportation: Your own plot, another players plot, a plot in another world, the options are limitless (actually they are limited)
- Easy member management! Easily add members to a plot to help you build, and then remove them when you're done. Tired of your friends messing up your plot? Remove them all and build alone!
- Quick plot regeneration if you ever want to start from scratch! After much delay, plot reseting is finally available!
- Plot identification done simple…Signs! You can place signs on the entrance, corners, or both of each plot. You can also change the colors of the sign text, or the plot owner message.
- And more!
Install
Installation is easy! Just add the InfiniteClaims.jar file to the same plugin folder that InfinitePlots.jar, WorldGuard.jar, and WorldEdit.jar are in and restart your server.
WARNING: If you do not have WorldGuard, InfinitePlots, or WorldEdit installed, InfiniteClaims will not start. After this a InfiniteClaims folder should be available containing config.yml. If you would like to see an extended explanation of what the config.yml file contains follow this link:
Configuration & Permissions Explained.
If you like to live life on the edge then make sure the following value matches what is in your InfinitePlots config.yml or you'll notice issue's with plot teleportation and sign placement.
plots:
height: 20
Finally if you would like to prevent players from building or breaking blocks on the pathways between each plot, run the following command in your plot world(s):
# Thats two _'s with no space inbetween, should be able to copy and paste the command
/rg flag __global__ build deny
Commands
Please go to this page for a complete breakdown of
commands
Permissions
Below is a list of all possible permissions. At the moment permissions have only been tested with PermissionsEx.
- iclaims.* - Parent node of all InfiniteClaims permissions
- iclaims.help - Granted by default
- iclaims.plot.* - Parent node of all plot permissions
- iclaims.plot.auto - Allows for automatic plot assignment. To prevent automatic plot assignment, do not give this permission to players.
- iclaims.plot.tp - Allows you to teleport to your plot, or another players plot from any world.
- iclaims.plot.new - Allows you to claim a new plot, if you have not already reached the maximum number of plots allowed.
- iclaims.plot.list - Allows you to see a list of all your plots.
- iclaims.plot.info - Allows you to get information about your plot,
- iclaims.plot.manage.* - Grants access to all plot management commands
- iclaims.plot.manage.addmember - Allows you to add a player to your plot, so that they can help you build.
- iclaims.plot.manage.removemember - Allows you to remove players from your plot, so that they cannot build/destroy blocks on your plot.
- iclaims.plot.manage.reset - Allows you to reset your own plot, removing anything built on it.
- iclaims.plot.manage.remove - Allows you to delete your own plot, removing everything built, and your right to build on it.
- iclaims.plot.admin.* - Grants all access to plot administration commands.
- iclaims.plot.admin.info - Allows you to use the Admin Info command.
- iclaims.plot.admin.remove - Allows you to remove other players plots, removing anything they built and their build rights on that plot.
- iclaims.plot.admin.removemember - Allows you to remove members from any players plot.
- iclaims.plot.admin.addmember - Allows you to add members from any players plot.
For more detailed examples of permissions and their respective commands, visit the
commands page.
GroupManager Compatibility
So I finally did some testing with GroupManager and discovered that by itself, InfiniteClaims does not work with GroupManager. But there is a way to make it work, if you run the EssentialsGroupBridge that comes packaged with EssentialsGroupManager, than everything works fine. Sorry if this resolution doesn't work for everyone but I am not going to rework permission checks just for one Permissions plugin.
Notice for MultiWorld User
As of InfiniteClaims version 2.1.0 MultiWorld is still not supported, and will not work. I am continuing to work on resolving this issue, and besides bug fixes, will mainly be working on this issue for the next release. At the moment getting InfiniteClaims to work with MultiWorld honestly breaks a ton of things and almost requires a complete rewrite of InfiniteClaims, please be patient with me as I work on this issue, and maybe even ask the MultiWorld dev to speak to me about a possible solution.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I will do my best to keep up with the comments section, but tickets would be the best way to go.
The link above will direct you to an external ticket system. When submitting a ticket please try to make sure the target version lines up with the version you are running. You can get this by running the command
/version InfiniteClaims from the console.
Note: I recommend that you sign up for an account on the new ticket site, that way you can receive emails when there are updates on your issues you submit.
Metrics
As of version 2.1.0, InfiniteClaims collects data using the same Metrics API much like Essentials and many more plugins. If you would like to opt-out you can do so by modifying the opt-out value to true, in the
plugins/Metrics/config.yml file. Though I would like to ask you not to because the information I gather, from the plugins usage helps me judge where it's being used the most (so I can focus localization efforts there), how many plots the plugin is generating to know how well the plugin is performing, and some other curiosity-sakes pieces of info (such as what the claims worlds are named, which is currently not pulling data properly). If you have an questions about InfiniteClaims metrics usage, or suggestions of other things I could try to gather please don't hesitate to ask.
Important Links
If you need to report a bug/issue and have server logs please use a paste server like pastie or pastebin. I will provide the links below to make it easier but for now on if you post server logs in the comments I will ignore it.
Notice!
As of Nov. 12th, 2012 I will no longer be taking, assisting, or acknowledging bugs or issue/help request in the comments section of this page. I would like to keep the comment section clean with only questions about InfiniteClaims, as in how to use it, and other things like that. If you have a issue that you think is small then you can ask for help but I
withhold the right to delete comments if you ignore this, and especially if you paste console output in your comment. If you have an idea for InfiniteClaims please use the tickets system, and create a New Feature issue.
Donate!
Did you know that my coding operation is powered by tons of cute kittens? Well now you do! And they need lots of food! So if you like what myself and my cute kitten coding army have done so far, give the donate button a click and it will be much appreciated!
Special Thanks
Thanks to Flapcraft, Steamhead_Gaming, LulzSek, tmad40blue, FernFerret (helped with commands), hskrasek, and most of all wide_load cause without his InfinitePlots plugin, this all wouldn't have come to fruition.
Another question is, how come I got a sign, but no other player got one? It protects my region from anyone except ops, but no one got a sign that claims it as a "region" for WE so they're able to build on other people's plots
I have a question. How come players are able to build on unclaimed plots? Can you make it so they can't? And yeah if there was a way to protect the walkway it would really help! XD Could you try talking to the maker of InfinitePlots about it?
@LulzSek
I had thought about trying to make InfiniteClaims protect the walkways, but when talking to InfinitePlots author it was not something that could easily be achieved due to the world generating new plots as needed. It would be much easier to make a change to InfnitePlots in order to protect the walkways as they are generated if WorldGuard is present...however, I'm not sure if wide_load wanted to take his plugin any further.
To get around that, I set the "global" build flag to deny for that world, which gets over ridden by a claimed region so the effect is no one can build on the walkways (although they can still apparently be blown up by nearby TNT...guess I need to set the global non-explosive flag as well), but they can still build on their claimed region plots.
If you know how, try setting the global flag...it's a lot easier than trying to setup regions on your walkways. The command would look something like "/region flag global build deny".
Awesome plugins! Works a charm well for what I've tested it with.
It it possible to create regions within the plots - the walkways - and have them protected so no one can build / destroy them? If this would be implemented, it would be perfect :D
@Toffer
nope still got an error, i don''t know if it is the same one so here it is:
java.lang.NoClassDefFoundError: uk/co/jacekk/bukkit/infiniteplots/InfinitePlotsGenerator at toffsoft.Minecraft.ServerPlayerListener.onPlayerChangedWorld(ServerPlayerListener.java:45) at org.bukkit.plugin.java.JavaPluginLoader$29.execute(JavaPluginLoader.java:461) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339) at net.minecraft.server.ServerConfigurationManager.moveToWorld(ServerConfigurationManager.java:295) at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:316) at org.bukkit.craftbukkit.entity.CraftEntity.teleport(CraftEntity.java:156) at com.onarandombox.MultiverseCore.utils.SafeTTeleporter.safelyTeleport(SafeTTeleporter.java:204) at com.onarandombox.MultiverseCore.commands.TeleportCommand.runCommand(TeleportCommand.java:147) at com.pneumaticraft.commandhandler.CommandHandler.checkAndRunCommand(CommandHandler.java:245) at com.pneumaticraft.commandhandler.CommandHandler.processFoundCommands(CommandHandler.java:115) at com.pneumaticraft.commandhandler.CommandHandler.locateAndRunCommand(CommandHandler.java:70) at com.onarandombox.MultiverseCore.MultiverseCore.onCommand(MultiverseCore.java:406) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:165) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:378) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:757) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:722) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:715) at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:93) at net.minecraft.server.NetworkListenThread.a(SourceFile:108) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:527) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425) at net.minecraft.server.ThreadServerApplication.run(SourceFile:457) Caused by: java.lang.ClassNotFoundException: uk.co.jacekk.bukkit.infiniteplots.InfinitePlotsGenerator at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 26 more p.s. srry for the spam above p.s.s really thx for everythink you do, i am not in a hurry so relax
@Flapcraft
Fair enough...I'll fix the roads and your plot when I get home (but I do have a full time job and kids to put in bed before I can actually get to any minecraft stuff so it'll be later this evening)
Ok, I read through the tickets
Flapcraft, there's something going wrong with how the InfiniteClaims.jar is loading. I have it configured to depend on InfinitePlots and WorldGuard, which should force those 2 plugins to load before InfiniteClaims. At least it does on my server...but it doesn't seem to be doing that for you...one way to see if it is indeed a loading order problem is to rename InfiniteClaims.jar as "zInfiniteClaims.jar" and restart your server...if it starts working like a charm then the load order is definitely the problem.
tmad40blue seems to have a real problem that I'm still trying to figure out...stay tuned! :)
@Toffer
yes srry i didn''t knew that it was gonna destroy other plots, and can you plzz world edit it back really sorry, and than i gonna build somethink epic to thank you for your awesome plugin :)
@Steamhead_Gaming
It works just as described...there's nothing you need to do if you visit a world that is using InfinitePlots as a world generator and if you have the WorldGuard plugin running. There's no commands or anything.
Did you restart your server after placing the InfiniteClaims.jar file in your plugins folder? If so, can you file a ticket with your server setup?
@Flapcraft
I'll read through your ticket and see what I can do.
BTW, I noticed you visited my server last night while I was sleeping, thx for stopping by. Perhaps next time you visit you can actually build something instead of placing so much TNT that it blows up the roads between my plots. Blowing crap up in my world isn't the best way to motivate me to help you. :P
euh it didn't create 10 regions like i sayt in my ticket. srry, but i hope you can fix the error, maybe i can visit your server an see how it works?
So how would this work? How does it let you own a plot and all that? What would you need to do to get it working. It's up and running on my server, but I have no idea what to do next
@Flapcraft
That's how mine is setup: Newbulas - front door to the universe Cubeulas - world generated by InfinitePlots Toffulas - members only survival world generated normally using DeadMau5 as a seed a long time ago in a galaxy far far away... Runtulas - members only creative world for little ones also generated normally with the DeadMau5 seed. and there's nether words for Toffulas and Runtulas
...anywaye the only one using InfinitePlots is Cubeulas. The InfiniteClaims plugin makes a check for the world generator when a players change world event is fired an if it doesn't find InfinitePlots as the generator it just drops out of the code from there.
@toffer And if i have one survivel world, on wich i don't have infinite plots and don't wanna use your plugin. And one plot world on wich i wanne use it. (got multiverse to)
Wonderful! Thanks! It's working beautifully!
@Flapcraft
Yeah, Moogle would't respond to me so I had to make one of my own. hehehe.
It should handle multi-world...I use Multiverse on my server and there's no conflict. The commands my plugin uses to create the regions are issued as if the player were using them from whatever world they happen to be in...so it should work across worlds (although I didn't test it so if it doesn't, file a ticket and I'll see what I can do. :))
If it does i would LOVE your plugin :3
So if i understand a bit it does a little bit the same as "moogle's myplot" plugin, if you use it with infiniteplots (wich i have on my server). I hava one more question does it support multi world (maybe not right now but) ¿
and we're off...it's been released. Enjoy everyone. I'm taking a few days off the coding keyboard to click through a few 100k bricks. ;)
Round #3...ding ding...