Infernal Mobs
Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:
A picture of an Infernal Chicken with the boss bar:
Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.
Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
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Source Code:
MC Stats:
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
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<<reply 2886655="">>
Chance is set to 1. Even tried to delete and download the plugin again. The infernal mobs still doesn't spawn.
@The_Sociopath
naturalSpawnHeight 0 is fine. set chance to 1.
<<reply 2886607="">>
naturalSpawnHeight: 0
Is that correct? Or do I have to change it?
<<reply 2886607="">>
Thats what I thought too, but they don't. Ive tried setting the chance down to 50, so it would be 50% chance for them to spawn, but they don't...
@The_Sociopath
The config is working, with that setup, they should spawn fine.
<<reply 2886405="">>
enabledworlds:
- <all>
That one?
I have no idea what im doing inside this config.. Could you be so kind to upload a "working" config file here?
@The_Sociopath
You need the sent the main world to enabled in the config.
<<reply 2886128="">>
What do you mean the world is enabled?
We have played for some days now and we haven't seen a single mob from this plugin
(private server)
@The_Sociopath
They are rare, also, make sure the world is enabled.
How rare is the creatures? I can use the commands to spawn the infernal mobs, but it doesnt seem to spawn on their own? or are they super rare?
@swagkid1234
Chance is the chance it will drop, you can make some items drop less.
There is no difference.
Do you guys know what does the chance in the loot means? Like after an enchantment, there is a chance number. Also for level, what is the difference between 1-5 and "1-5"?
Looking forward to 1.11 support as well. ;)
As pointed out, it needs an update for 1.11. Thanks for your work and looking forward to the next update so I can update my server!
Getting this error now:
Server thread/ERROR]: [InfernalMobs] No config available, git-Spigot-d60de0a-c25ddf0 (MC: 1.11) is not supported!
plugin is working really good in spigot 1.10.2
would you pls. confirm if the newest version is: R: Infernal Mobs v4.9.1 for 1.10 Jul 05, 2016 ?
Also, would you pls. make it compatible with worldguard, so plugin doesn't spawn infernals in the spawn protected region?
Thanks.
@jacob_vejvoda I think I see why I can't do it...
/im is already taken by the other mob plugin I use. So the server is getting them confused.
I just spelled out infernalmobs instead and got the loot...
geez... figured it was something i was doing wrong...
Thanks and sorry about the confusion.
You're plugins rock.
Any idea when or if Real Villager Towns is coming back ? My players really miss it.
@Latamier
The index is te number it is under, so for:
The index is 0.
@jacob_vejvoda
Yes I saw that command and I made sure i have the permission, but what is <index> ?
I looked in the files and found the items that I need, but I cannot figure out what <index> is.
For example: He lost the Beetle Wings and I have tried substituting all of these for <index> : 85, 443, 85:443, Beetle Wings, BeetleWings, Beetle_Wings and each time it says invalid argument /insanemobs help.
So what am I doing wrong ?
@Ethon6
Not any time soon, maybe though.