hNether
hNether
aka uMultiNether Get back to your own portals!
Description
Simple and yet powerful tool. This plugin allows each player to have a very own nether portal save. And by save I mean that when a player enters a portal, the plugin saves the location for the player and when he comes back and the portal is still there, he get's teleportet there.
Requirements
Nothing but the plugin itself.
Features
- Dynamic saves for every player who enters a portal
- Supports multiple worlds and should also be compatible with any other plugin
Configuration
No configuration required!
Credits
- Hellsing
- Ulrar (original idea for this mod, but outdated and not continued: link)
Download / Source
GitHub: click me
Has nothing to do with this plugin. The error might be caused by another plugin.
When I back from The End. That spawn a Nether Gate at my bad. What happened?
Just to let you know this works great on 1.4.7-R0.1. No issues yet, players are spawning back at their own portals. Problems solved, Thanks.
I think nate fixed it by updating the Stargate plugin. Since nothing has changed in my plugin and the error reference is kind of impossible, the error might have to do with those plugins.
This is whats happening inside of the code:
http://pastie.org/5677901
Yeah... This sort of gets spammed 10+ times a second randomly. Not sure what's causing it exactly. Not game-breaking as in the plugin still works fine, but console spam is a bit annoying ^ ^; Otherwise, love the plugin, especially my players :P (Finally a working nether portal system!)
@zizitt
Is it broken? I don't know, didnt't update my server yet. Will update it now, you just need to wait for approval.
release for 1.4.6 soon? Need this plugin badly! It rocks! Edit: It actually worked, sorry bout that, hehe
@HeIIsing
Just finished up finals, so I should be around more :) Never again will I take accelerated math courses (two courses in the same time slot / same semester / 2x the speed) but anyways, let me know.
Changed plans, will wait till you come online again and then fix it :)
@nate302
Thanks for the stack trace, will fix this error now and upload it asap. Seems to me that Stargate fucks some things up with the event, since my code is alright.
If you want we can test it together to fix your needs. You can reach me on TeamSpeak, here is the IP: Hellsing.biz
@HeIIsing
I'm having an interesting bug with stargate, while using a portal (to server locations) or when using stargate-bungee (addon for stargate compatibility with bungee-cord) it throws this stack trace:
http://pastebin.com/f1qLFNZq
It does not effect stargate working, and as far as I can tell uMultinether works fine. It does however spam this quite a bit.
Okay guys got two things to say:
First is that I've just updated the mod to version 3.2, which is basically not a big deal, I've just built it against the lastest beta craftbukkit build (1.4.5-R0.2) and that's it. This should not break any function of the plugin at all since it is the same code as it was before.
Second is that I've searched the name of my plugin on Google and found some topics where people say that this plugin slows their servers down. Well all I can tell you is: Total lie!
This plugin only makes checks when needed, means, whenever a player enters a portal, it calculates whethere there is a portal at the destination or not and then sets the player to the previously saved location.
If you don't trust me, download a copy of the mod and extract it, there you find the uncompiled java files with the source code.
And thanks to everyone who uses this mod! Means a lot to me :)
YAY ive been looking for this for a while :)
@yurikoma
Well, this plugin is intelligent. It's not looking for names like "world" and then match up the nether world like "world_nether".
It checks where the portals go to first and then checks for any saves on that world.
So if you are having trouble, it's not this plugin, it must be a configuation problem with multiverse. You can try and rename the "uMultiNether" folder if you don't trust me, that will clean all saves.
Regars,
Hellsing
@HeIIsing
I am having some trouble, I am using Multiworld. also my nether and end have been renamed.
so having trouble making the portals go to and from the worlds
Not gonna change anything with that.
Only thing I will add is tamed mobs behaviour. Those will be sent of course to the last portal of the player ;)
Regards,
Hellsing
Hey! First, I'd like to say that I love your plugin. It provides a pretty simple fix for SMP.
However, how is this going to work when 1.4 comes out? I've seen that mobs will be able to travel through Portals now. Will the plugin just send them all to the public portal or have some way of handling where they should go based on the last user to enter that portal?
Looks like you may have your hands full with 1.4, though I could be wrong...
@HeIIsing
thats all i wanted to know thank you kind sir
Thanks for the update im waiting the approval to download it ;)
@ravand
Thats the point. With MVNP you can create kind of a circle of worlds with linking the nether portals.
Like in this example: Main World -> Nether World -> Fun World -> Creative World -> Main World
And I would not call it a matter of sense since it gives the user who wants to use this kind of option the ability to do so. Just remember next time to link it back.
And yes you can link multiple worlds to one nether with this method aswell.
------For anyone who can't follow now, all I've explained had nothing to do with my plugin.
Version 3.1 uploaded and waiting for approval.
Regards,
Hellsing