HeadHunter
This project has moved here.
A list of configuration options, commands, features, and permissions is available at the link above. Bugs can be reported via comments here or on github for the time being.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
@drszxn
Just a follow up on 1) The plugin makes use of player heads with specific skins to generate monster heads (aside from zombie, creeper, skeleton and wither skeleton). It seems like the plugin you mentions isn't handling this case.
@drszxn
1) Sounds like something out of our control and that the creator of chest shop needs to address. Sorry.
2) This is a drop chance. It is like changing the odds of a drop. It does not mean that at 50% it will drop every single time, it just means the chances are a lot higher and it is more likely that it will drop.
3) Turn ApplyLooting in the config, to false. This will make looting not increase drop chances.
1) Request: The ability to sell heads using chest shop, which uses the item code /itemdb on each heads give the same thing: Item: SKULL_ITEM - 397:3 Can't sell "MHF_Enderman" on the sign.
2) The % is not accurate. I have everything set to 5% and it spawns 2 out of 10.
3) Looting doubles the drop. Is there anyway to fix this? My players are setting with over 6 stacks of spider heads after less than 24 hour of the plugin being installed...
Uploaded a new version with fixes, it should be approved sometime today. Thanks for your patience.
http://pastebin.com/jJp5i28k
CraftBukkit version git-Bukkit-1.7.2-R0.2-3-g530fcb7-b2982jnks
Thank you We look forward to the update! My players have been on me all week. :)
@fogest
I'll have time to look at it tomorrow.
version 1.7.0 zombies, skeleton and creeper heads do not dropped, even when set to and at 100% drop rate. :) all others seem to be working fine,
Also no witch heads.
@MGbeenieboy
Arrrr, it looks like they made a change to the EntityDeathEvent.
@Raemis , do you have time to look at this?
http://pastebin.com/d4AukLFu
Nothing.... 0 players in server.
@djmichaelsaler
When does this error occur? What are you doing when it happens?
[12:10:22 ERROR]: Could not pass event EntityDeathEvent to HeadHunter v1.7.0 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) [craftbukkit-1.7.2-R0.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks]
@chsedv
I just tested this against Bukkit Beta Build 2974 and Spigot Build 1223. Neither generated any errors, so I guess it was an issue on the server side of things that's been resolved. Let me know if it gets wacky again.
@gabriel12345678
I'm not quite sure what you're saying and google translate doesn't auto detect the language.
@chsedv
I've confirmed the bug, but have yet to fix it.
I apologize for the error, I am using my very limited free time to work on updating my plugins and this is next on my queue.
cade a cofiguraƧao
15.12.2013 11:03:15 [SEVERE] Could not pass event EntityDeathEvent to HeadHunter v1.7.0 15.12.2013 11:03:15 org.bukkit.event.EventException
I have running craftbukkit 1.7.2 Build 2959 latest
javastacktrace: 15.12.2013 11:03:15 [SEVERE] Could not pass event EntityDeathEvent to HeadHunter v1.7.0 15.12.2013 11:03:15 org.bukkit.event.EventException
@chsedv
I'll try to take a look Monday (away from my house for the weekend).
Under Bukkit 1.7.2 i have errors with new HeadHunter v1.7
13.12.2013 12:02:05 [SEVERE] Could not pass event EntityDeathEvent to HeadHunter v1.7.0 13.12.2013 12:02:05 org.bukkit.event.EventException
13.12.2013 12:02:05 at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) [spigot1187.jar:git-Spigot-1187] 13.12.2013 12:02:05 at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [spigot1187.jar:git-Spigot-1187] 13.12.2013 12:02:05 at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) [spigot1187.jar:git-Spigot-1187]
@n0etics
I like the permission nodes for each type, it should work its way in at some point. And you're welcome to advertise the plugin how you wish :D