HeadHunter
This project has moved here.
A list of configuration options, commands, features, and permissions is available at the link above. Bugs can be reported via comments here or on github for the time being.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
@fogest
Can you link us a mirror?
@devilsphere007
Okay I have updated it to 1.6.2
Great plugin, thanks!
@fogest
No worries mate great plugin, will look forward to the update when its ready. :)
@devilsphere007
Haven't got around to updating for 1.6.2 yet, but it is updated for 1.6.1
is there a dev copy for 1.6.2 having this error now server runs on 1.6.2
[SEVERE] Could not pass event EntityDeathEvent to HeadHunter v1.4.1
@MGbeenieboy
Yes, I agree :)
Really, a very, very cool plugin ;)
@Fudool8
Sorry for the delay, it has been updated. You may have to wait for it to be approved though. (or check the github for the latest jar in the jar folder :))
@fogest
Sounds good, thanks for the update!
@Fudool8
No dev version, but you can update it yourself by forking the github: https://github.com/Fogest/HeadHunter
I will work on updating this in a few hours though, so you will just have to wait a little.
Definitely needs an update. Had to disable because it was SPAMMING head errors on EVERY death (player, mob, etc.)
Is there a dev version somewhere?
Getting the "could not pass event to Head Hunter" error in 1.5.2. Needs a update I guess.
@FonziiTheSlayer
That I am not sure of. That would have to do with Essentials and not this plugin itself as this deals with spawning heads, not selling them. This issue would be up to Essentials to support the correct head data that allows you to assign them to a player.
Is there any way to set up a sign with essentials signs to sell a player's head?
@QuAd205
Okay, I looked into the issue more and it appears I was checking if the killer had the permission rather than the permission who was actually being killed this. This issue is fixed in the next update which is awaiting approval.
@QuAd205
You must apply the permission "headhunter.noDrop" without the quotes to a player who you don't want to have a drop. This feature was tested and should be working.
Edit: Actually thanks there is a bug I noticed with this feature! Allow me to quickly fix this and submit the update! Edit2: Funny, there is no bug, I am seeing things. It should for sure be working. If heads are dropping when they don't have the permission, then when they have the permission they definitely should not be dropping them.
The noheaddrop permission isn't working for me.
@theEasternDragon
Have you tested this? I don't believe this gamerule should actually affect the dropping of heads. Test it out if possible and see, because I believe heads should still drop.
can you make it so that when the game rule is set so that people dont drop their inventory, they still drop their heads?