GolfCraft v1.4.0

Details

  • Filename
    GolfCraft.jar
  • Uploaded by
  • Uploaded
    Apr 14, 2012
  • Size
    34.42 KB
  • Downloads
    392
  • MD5
    3b0ba04db7b0f548c27493862e9faadd

Supported Bukkit Versions

  • CB 1.2.5-R1.0

Changelog

Version 1.4.0

  • Added feature: Hole-Start Signs
    • Admins and players with "golfcraft.sign" can add/remove sign
    • Simple setup
      • Line 1: "golf" (without quotations)
      • Line 2: (nothing)
      • Line 3: [hole name] (without brackets)
      • Line4: (nothing)
    • Any player with "golfcraft.play" can use them
    • Placeable anywhere, and they will teleport you to the hole
  • Added feature: Clubs
    • 12 Clubs
      • Driver (125m)
      • 3 Wood (115m)
      • 5 Wood (105m)
      • 4 Iron (95m)
      • 5 Iron (88m)
      • 6 Iron (82m)
      • 7 Iron (75m)
      • 8 Iron (68m)
      • 9 Iron (62m)
      • Pitching Wedge (55m)
      • Sand Wedge (30m)
      • Putter (12m)
    • Choose club by left clicking air while holding a bow
    • Clubs togglable in config
      • Clubs enabled bypasses aiming angle
      • Clubs enabled bypasses direct speed variances on certain blocks (sand, grass, etc)
    • Different clubs react differently on sand traps
      • Woods and putter get a massive reduction
      • Irons get a moderate reduction
      • Wedges get a minor boost
  • Bug Fix: Skeletons no longer spam the console with errors (again)

Version 1.3.1

  • Added feature: Configuration
    • Enable/disable speed variances
    • Edit individual max and min speed variances
    • Togglable feature: remove mobs that target golfers while on the fairway or green
  • Added feature: Distance (in meters) of your shots is now included in broadcast messages.
  • Bug Fix: Skeletons no longer spam the console with errors
  • Bug Fix: All hazards now add a penalty point

Version 1.3.0

  • Added feature: Scoring
    • Keeps track of your score per hole
  • Added feature: Savable hole locations
    • Create holes using /golf create [hole name] [par]
    • Creates a teleportation anchor for that hole when created
    • Use /golf play [hole name] to teleport you to that hole
      • Removes your sign(if you have one)
      • Automatically puts you in golfing mode
      • Gives you a bow and arrow if you don't already have one
    • Scoring is based on the holes par, given to it on creation
  • Added feature: Per-hole chat traffic
    • Displays only the data from players in a given hole to other players in that same hole
    • (players in "Hole1" wont see that a player in "Hole3" landed a ball on the fairway)
  • Added feature: More anti-griefing parameters
    • Players can no longer spam golf chat after they completed a hole. They are now marked as "finishedHole", which cannot be changed until they start a new hole.
  • Bug Fix: Balls that land directly on the flag (fence) are now registered as if it made it into a cup if there's glowstone beneath it, otherwise a sign will be placed on top of the fence.
  • BugFix: Balls that land on other players' signs will now place a new sign on top of theirs.
  • Reloading, or stopping the server now removes all player's signs (if it was generated during the previous up-time. If your server crashes, and the sign is still there, they will need to be manually removed).
  • Removed feature: /golf now does nothing except simulate golf. It no longer broadcasts messages, tells you where your ball landed, or makes a sign. It only changes your velocities of the arrow based on where you're standing.

Version 1.2.0

  • Added feature: Once a player destroys a sign, they cannot move more than 1 block away until their ball lands in a valid location.
  • Added feature: Teleporting
    • /golf [tp] (player)
    • Teleports you to your sign - perm: golf.tp
    • Teleports (player) to their sign - perm: golf.tp.others
  • Changed sand pit velocity to be random (between 70% and 90% speed reduction)

Version 1.1.1

  • Fixed Bug: Signs are now actually protected from other players
  • Added feature: Hitting a ball from sand reduces the ball's speed by 80%

Version 1.1.0

  • Added Superperm Support
    • golf.spectate (listen to golf channel)
    • golf.play (gives player a bow and arrow, and enables them to play)
    • golf.ref (allows players to destroy signs other than their own)
  • Added anti-griefing parameters
    • Players must destroy their sign before another sign can generate.
    • Refs can destroy signs, and allow online players to continue playing.
    • Note: If an offline player's sign is destroyed, that player cannot golf again until the server is reloaded.
    • Breaking a sign sets your bow and arrow amount to 1
  • Added commands
    • Help: /golf help - displays multiple help pages
    • Version: /golf version - checks for updates
  • Note: Enabling golf mode will force your bow and arrow count to 1.
  • Added recognition for the cup (Glowstone)
  • Landing a ball in a hazard will give you a new bow and arrow.

Version 1.0.0

  • Release version