No, you are correct, the permission is only for creating. Everyone should be able to see the lore once the item is created. If you can get the dynamic variables like mobs or players killed, it would be perfectly OK if those stats continue to update even if the player using it does not have permission to create the lore.
Updated it to add Date/ Time config. Also added tools only. Soon I plan to add permissions like stats.tagsadd to add lore when crafting. As for only if they have permission to see lore...it may lag out your server....
Once the perms are working on it and what is modified is narrowed down, I'll be adding it to my server...which is currently in a pre-alpha state and not ready for the public just yet. :)
Yes that is planned to be changed in the next version. I just wanted to get a quick release for you (it just took me one day lol.) I plan on adding the number stats once I add the config. Thanks for the reply!
It does in fact work! Tested it out on CraftBukkit 1.6.2 (Build 2824) with Java 1.7.0_21 (64-bit) on Windows 7 and Ubuntu Server 12.04.2
Here are some observations/suggestions I see so far for 0.1 of the plugin:
The tools' lore survived being enchanted on an anvil...perfect.
The tools' lore survived an anvil repair...perfect.
The tools' lore survived an Essentials plugin /repair hand....perfect
The tools' lore survived being placed in floauction's auction....perfect
The crafting date includes the time. I don't think it would be necessary to record time....just makes the lore line that much longer. If format is controlled via config in the future, that would be perfect.
The lore is added to anything done on a crafting table which is not desirable. For example, turning wood into planks makes custom planks (because the lore is attached). Same with sticks, torches, bonemeal and such. The lore is removed once these items that are place-able are placed and picked back up. It only serves to mess up the inventory stacking. The added lore really needs to be confined to unique items that don't get placed such as armor, weapons/tools.
Only apply the lore to the following (of any material type): helmet, chestsplate, leggings, boots, sword, bow, pickaxe, axe, shovel, hoe, fishing rod, flint-n-steel, compass, clock, map. If possible, maybe make it so that the items that have lore added are controlled in a config file...such as a list of item IDs. That would allow someone to specify something such as a diamond block if they like.
Here is a item ID list of those particular items I mentioned if this makes it any easier for you:
No, you are correct, the permission is only for creating. Everyone should be able to see the lore once the item is created. If you can get the dynamic variables like mobs or players killed, it would be perfectly OK if those stats continue to update even if the player using it does not have permission to create the lore.
@LHammonds
Updated it to add Date/ Time config. Also added tools only. Soon I plan to add permissions like stats.tagsadd to add lore when crafting. As for only if they have permission to see lore...it may lag out your server....
Once the perms are working on it and what is modified is narrowed down, I'll be adding it to my server...which is currently in a pre-alpha state and not ready for the public just yet. :)
Thanks,
LHammonds
@LHammonds
Yes that is planned to be changed in the next version. I just wanted to get a quick release for you (it just took me one day lol.) I plan on adding the number stats once I add the config. Thanks for the reply!
It does in fact work! Tested it out on CraftBukkit 1.6.2 (Build 2824) with Java 1.7.0_21 (64-bit) on Windows 7 and Ubuntu Server 12.04.2
Here are some observations/suggestions I see so far for 0.1 of the plugin:
The tools' lore survived being enchanted on an anvil...perfect.
The tools' lore survived an anvil repair...perfect.
The tools' lore survived an Essentials plugin /repair hand....perfect
The tools' lore survived being placed in floauction's auction....perfect
The crafting date includes the time. I don't think it would be necessary to record time....just makes the lore line that much longer. If format is controlled via config in the future, that would be perfect.
The lore is added to anything done on a crafting table which is not desirable. For example, turning wood into planks makes custom planks (because the lore is attached). Same with sticks, torches, bonemeal and such. The lore is removed once these items that are place-able are placed and picked back up. It only serves to mess up the inventory stacking. The added lore really needs to be confined to unique items that don't get placed such as armor, weapons/tools.
Only apply the lore to the following (of any material type): helmet, chestsplate, leggings, boots, sword, bow, pickaxe, axe, shovel, hoe, fishing rod, flint-n-steel, compass, clock, map. If possible, maybe make it so that the items that have lore added are controlled in a config file...such as a list of item IDs. That would allow someone to specify something such as a diamond block if they like.
Here is a item ID list of those particular items I mentioned if this makes it any easier for you:
iron armor: 306, 307, 308, 309
leather armor: 298, 299, 300, 301
gold armor: 314, 315, 316, 317
diamond armor: 310, 311, 312, 313
chainmail armor: 302, 303, 304, 305
iron tools: 256, 257, 258, 267, 292
wood tools: 268, 269, 270, 271, 290
stone tools: 272, 273, 274, 275, 291
diamond tools: 276, 277, 278, 279, 293
gold tools: 283, 284, 285, 286, 294
flint-n-steel: 259
bow: 261
fishing rod: 346
clock: 347
compass: 345
empty map: 395
map: 358
Thanks,
LHammonds