Galaran's Heroes Skills
Galaran's Heroes Skills
Some custom skills for the Heroes plugin
How to Install
- Unzip latest zip to plugins/Heroes/skills folder.
- Restart the server
- Default configuration will automatically be written to skills.yml file
- Now you can edit default configuration and add skills to your classes
Skill List
Italic - passive skill
- EnderBomb - throw enderpeal, which explodes on hit. Explosion occurs in any case. In no-explosions areas, there is no grief anyway. In wilderness grief controlled with parameter prevent-wilderness-block-damage-and-fire
- Turret - ability to place turret (see turret page), which attacks enemies with arrows. Turret selects target by criterias: distance, mob/player, owner's enemy, sneak. Turret does not attack party members, Towny/Factions residents/friends/allies (optional), friendly pets, invisible players, and targets out of sight line. As created, turret has a certain charges (or unlimited, depends config). To add charges, load arrows to the dispenser block. One arrow gives configurable amount of charges. If turret is persistent, it doesnt disappears on server reload, chunk unload and owner quit (saves in plugins/Heroes/turrets.yml)
- HerbalismExtra - adds Dead Bush drop from leaves and Fern drop from TallGrass
- SummonWolfPack - summons 1-3 wolves (tamed). Before this skill user's wolves disappears (100 blocks around)
- Kick - kick target causing it to fly 3 blocks upward and silences it
- Boomerang - throw current weapon (supports editing throwable items list and damage of each in the skill config) in the target. After hit, weapon returns back to owner's hand or there is a chance of fail to catch it. In this case, the item drops nearby
- Rockslide - drops gravel blocks on the target, causing suffocation. Configurable rockslide size, gravel blocks rollback time. Checks if player can build here, before using skill (optional, could possibly conflicts with anticheat plugins). Prevents gravel farming from rockslide
- SummonBoat - to water only
- Scent - shows "You hear someone's footsteps" message if there is a player around (in radius). Ignore invisible/sneaking players is configurable
- Trick - moves out target's equipped item to its inventory (or swaps with random slot, if inventory is full). If used on melee mob, eliminates it's attack damage for specified time
- SlimeAttack - spawns A tiny slimes around the target. B% chance to spawn big and C% to spawn small slime instead of every tiny. Slimes despawns after D seconds. There is no exp and loot farming from summoned slimes. Consumes slimeballs
- PoisonedGrass - poison plants and grass blocks in radius. Player (except party members), who touch it will be poisoned for A seconds, taking B damage every C seconds. (Skill can affect large server performance!)
- Totem - ability to place totems by building block structure, as on the image. Build side block last. Side and Ground blocks types are configurable and Base block (in the middle) determines totem type.
Totem types has general and specific parameters. General parameters (independent for each totem type and class): Can-use, CD, Mana, Totem radius, Max lifetime, Tick interval (ms), Break protection (except totem builder, OPs and perm:skilltotem.bypassprotection), and charges. Each totem type uses charges its own way. When charges reaches 0, totem will be destroyed. All totem types share the same cooldown. Player can build one totem at the same time, if it builds second - it replaces first. Also totem destroyed when builder leave the game. On totem death all blocks drops naturally, and there is option to disable base block drop.
Totem types, by base block (ingame command: /skill totem)- Tempest (lapis block) - attacks players (non-party) and monsters (lower priority, than players) with lightning with specified damage. 1 Charge = 1 lighting strike
- Recovery (melon block) - heals party, AOE. 1 Charge = 1hp, restored by totem
- Slowdown (soulsand) - slows down players (non-party) with specified slow effect level (potion), AOE. 1 Charge = Applying 1 slow effect to single target
- WolfForm (Requires DisguiseCraft plugin) - you transform into wolf for A seconds. In this form attack power (especially unarmed) and moving speed increasing. You can allow only specified skills in the wolf form. (Wolf form visible only to other players, not skill user)
- Transform (Requires DisguiseCraft plugin) Transform yourself into your target (mob or player). This skill is Transform rewrite of the k1ll3z's Heroes skills pack (Using DisguiseCraft instead of MobDisguise, as last is outdated)
- Undisguise (Requires DisguiseCraft plugin) Undisguise yourself back to normal form (applied to Transform and WolfForm) by skill use, or by trigger: any attack, pvp attack, any damage, pvp damage (configurable)
@Brocodo
Thanks for the suggestion
This feature is already available with Undisguise skill: undisguise-on-pvp-attack: true and undisguise-on-any-attack: true options
@kahlilnc
HerbalismExtra does not require Herbalism
Should I give players herbalism and then herbalismextra at a later level?
Can you please put some extra features to the Transform skill, by the way, realy awesome that you took the skills over from k1ll3z. I have a secundair class called Trickster becouse of the Transform skill.
Extra features & Buggs:
- You should have an option to NOT be able to transform in faction members.
- You should have an option to set a time for how long you are disguised or transformed:
- When you attack someone, you should undisguise.
Buggs:
- You can transform into something and then change class like an Archer. You will still be transformed and be able to shoot people without being undisguised.
I hope you will fix and add some features above, i realy need them!
Thanks alot for these awesome skills!
@Mayhem777
Heroes is active, the project moved to Spout forums
@pkt77
Totally agree, need a way to build turret (and also totem) in combat
If heroes plugins is inactive since 1.2.5 why do you continue this plugin? o.o
The Turret kinda takes a while to build....I wouldnt want to go into battle without it... Can you make an option for the turret to be spawned also, so the turret would work like this:
- It can be both passive and a skill
- so it can still be built and have to be refilled and stuff
- as a skill /skill turret it will spawn the turret in front of the player, have infinite amo, but it will have a duration and then it will despawn
Hope you like my suggestion :D
@WorldOfBoon
Do you build side or upper block last? Also block data matters, e.g. if ground block is log (5:0 in config), sideways logs will not works
@Straw_the_Berry
All cooldowns in ms
@DarthCube
Seems, Spout + DisguiseCraft issue
hi, im having problem with skill called wolfform (plugin disguise craft is installed)
its long report, i uploaded it to pastebin
http://pastebin.com/basi5Dm4
Can anyone please tell me, how to fix it? Thanks.
Is the cooldown and duration time measured in seconds? If not, what is it measured in?
Totems doesn't seem to work :c Would love it
I was wondering if it would be possible for you to make make other skills like the wolfform one, but for other mobs like zombie, enderman, cavespider, etc. I would do it myself but I am not that great at making skills.
www.tharcraft.com
@GalaranM
Thanks, that answers my question. Heroes is a frustrating plugin to configure sometimes :P
@Drostan_S
There is no way to adjust configuration for different levels within the same class, except of -per-level, -increase, -reduce and similar settings. So, not. Possible only for different classes
Would it be possible to have the turrets make fire arrows at a specific level?
Thanks for the update!
Is it possible to make the turret skill a standalone plugin? We wish to use them for servers (PvE and PvP servers).
Hey,
The boomerang doesn't work on the 0.9.3 update. The message louds 'You are not skilled enough to trow this item'. BUT ofcourse i know that you need to configure that and i already did that. I use this skills for a week now and everything worked fine.
So when i switch the boomerang.jar back to a downgrade 0.9.1 everything works fine, so it's
not my config's i mess up.
Please fix it, these skills are very awesome!
@LordKainzo
You're right - things like plugins support should be configurable
@GalaranM
If you haven't already - you may want to have the ability to remove any checks for towny/factions...
@kahlilnc
Seems, Heroes API slightly changed, I'll update skills soon
@kahlilnc
I'm going to make detailed description of Turret, and will be glad if someone complete it with video. For now: do you place dispencer block last?
@Tehkiah
Strangely.. can you post class config example?