Flow
DONATIONS - GITHUB - MY PLUGINS - WIKI - ISSUES
Flow is a liquid control plugin. It has many features to try and provide complete control for both water and lava. It was designed with the Op in mind, and can be used for many purposes, such as grief prevention, mechanics, and most importantly, fun!
Water and Lava
This plugin can manipulate both water and lava, in a few ways that have never been done before.
1 Simple Command
An easy and simple command (/flow), to make this plugin less dependent on commands.
95% of Streams Fixed Automatically
An extremely accurate auto-fix for lava and water streams.
Complete Permissions for Everything
With this plugin, you can have permissions for water/lava buckets, and permissions for using separate features of the plugin.
Rain Filling Buckets
When it rains, Flow fills a configurable amount of buckets with water, with a configurable delay. Of course, there are permissions for this, and this will only work if the player has a bucket, and the player is directly in the rain.
Avoiding Waterfall Growth/Bugs
Flow is very good at keeping away from bugs. If I ever do find a bug that isn't a simple fix, I will keep working on it, and in the meantime, I will warn you about it, so you can do something to fix it.
Working Sponges!
This plugin adds functionality to sponges, something that few plugins do. Also, this plugin provides new mechanics for sponges, which will forever change the way you see sponges, and will prevent bugs that all other plugins have not solved! New sponge mechanics will save all water blocks around sponges, and replace them when the sponge is destroyed, only if they are still air. Not only does this prevent streams and annoying water-holes, but it also prevents grief caused by sponges.
Liquid Proximity Changes
When some materials get near liquids, they can react in certain ways. Gravel for instance, can turn into clay if physics are triggered near water, and sand can change into one of many things defined in the config. Sand can be changed to obsidian or glass when it interacts with lava.
Realistic Liquids
A new feature that has never been done before is the addition of realistic liquids. When a bucket is placed, the liquid will lose its source, making the liquid flow to the lowest position nearby. This works especially well for water, but is currently bugged for lava, due to the weird way lava flows.
Height Changing
The height of liquids can be set by using a command, and then clicking a block next to a liquid. This can be really cool if you want to make puddles on your server.
Melting/Forming Control
Blocks like ice can be prevented from forming or melting. This can prevent players from using ice as a water source.
Redstone Control
If a water stream is powered by redstone, it can be extended, which can be used to create a long stream of water, without having to dig downwards.
Problems? Suggestions? Start an issue on github!
DONATIONS - GITHUB - MY PLUGINS - WIKI - ISSUES
This font is called Boopee
@Jnorr44
Hmmm i find that quite disappointing :/ Have u ever seen the finite liquid mod? Maybe you can somehow achieve a similiar effect by not completely removing the source but maybe moving the source to the direction the stream flows. For example if you pour down water down a hill the source should follow the stream and delete its last position. Might be hard to achieve but not impossible :)
@ravand The water should vanish completely. Make sure you read the commented areas near the config options. Everything should work, since noone has complained about anything at all. Although the lava buckets do make sources due to a minecraft mechanic.
@Jnorr44
With newly generated config file and limitedbucked feature turned on AND all permissions (flow.*) it doesnt seem to work.
EDIT: Ok now i managed to get the water to flow down a mountain BUT let me ask this: Is this feature supposed to leave a different water source at the end of the motion or is the water which came out of the bucket supposed to vanish completely?
@ravand Then maybe you don't have permission, or something is disabled in the config wrongly.
Do you use PermissionsEX? Because it has been known to break Op permissions completely.
@Jnorr44
Eeehm... So LimitedBucketLiquids makes buckets useless? Because whats the point in making the water vanish completely? Shouldn't the LimitedBucketLiquids rather let the water have motion for example roll/flow down instead of just disappearing, or am i misjudging this plugin?
EDIT: Maybe im not describing my issue well enough. When i pour the water from the buckets, the source vanishes yes, but it doesn't create another sources or flows further down or to the sides. The water just disappears nomatter where i place it.
@ravand You mean the redstone powered liquids that travel farther? If so, thats something separate. LimitedBucketLiquids simply removes all sources generated by the liquid, so water acts more realistic.
@Jnorr44
I want the water travelling feature, would'nt it be disabled if i set LimitedBucketLiquids to false? And if the water disappears when set to true, where is the meaning of turning it on anyway?
The only thing i wanted is the water travelling feature. :) hope u can help me
@ravand You currently have LimitedBucketLiquids set to true, set this to false and this will not happen. If you want to be able to use LimitedBucketLiquids, and still be able to place sources that flow forever, you should use the water item. (I believe it is item #8 and #9)
When i place a water bucket the water flows for a short time and then disappears completely... That even happens when i pur water into a very small gab. Anything i need to configure to make this work?
EDIT: I am OP and i have all the permissions
This plugin is sooo awesome. Thanks for making it! I couldn't imagine playing without some way to fix water flow issues (worldedit is too big) so this plugin is perfect for me.
Thank you for 1,000 downloads!
For the past 9 weeks I have spent countless hours bringing you this plugin. My #1 job was to ensure it had a bunch of great features for your server to use. I am greatly honored that many of you chose my plugin, and today I will be releasing 1.2.7, which FINALLY allows for new mechanics on sponges, as well as comments on my code, so developers can easily do a pull request on github, and improve my work. I have noticed a lack of ticket posts which is either great or bad. Please, if you have an issue please post it on here. It helps me a great deal to fix the issue, and improve the plugin that has over 1,000 downloads.
Your dedicated developer, Jnorr44
@lonewolf80
Alright, I would just wait a little while. The bukkit staff is normally very good at getting to bugs fast.
@Jnorr44
I've tried the latest and the first version of Flow, and both of them are having the same issue, although it may be due to bukkit - it seems some other plugins are experiencing this as well, and Google returns this as some weird bukkit issue that hasn't been resolved.
@lonewolf80
What version of Flow are you using? If you downloaded the plugin before, did it happen with earlier versions? If you run into any more problems, be sure to leave an issue on github.
EDIT: I checked everything over, and a few others helped me check it. It seems to be working fine. Try re-downloading the file.
I'm running into some trouble getting this plugin running for my server. With craftbukkit 1.2.5 R4.0, no config folder for the plugin is created when I drop it into my plugin directory.
@Tgwizman So something like limited water? Realistic?
EDIT: I'm only adding buckets for now, They're in v1.2.0.
This looks pretty cool! I'd like to suggest that you add a form of water pressure. Maybe calculate the amount of source blocks that are equil to or greater than the y pos that the said block is on. For example, if there was a lake, and you cut out a few sand or grass blocks on the side, there would be less source blocks to cover the said area. Thus, the water pressure would drop, and based on the percent of the area that is covered by water source blocks, compared to the percent of the height that the water is. I kind of got the idea when I saw in a post by you that you can control the water height. Anyways, I'm looking forward to the redstone controlled water! ^_^
Wow, I'm sad I didn't find this sooner! :P
@infidel493 If you enable nearFix and enableLava, I believe this happens.
I think a cool idea would be to somehow incorporate this plugin's features to allow for theoritical infinite lava (enableable via config of course). Since it is already possible to get infinite water from a small rectangle of water, i think that it shouldn't be tooo difficult. Thanks in advance!