What it does

This is a plugin that contains many features I use across all my new plugin, like code by codename_B to play firework at some locations, and other code pieces from my to provide other features I use, like better error handling at plugin startup

Why doesn't you place those important code pieces to those plugin

this method has a drawback when 1 of the codes found out to crash sometimes, you need to update all of those plugin, with the system I created, you only need to update 1 plugin to fix all the plugin using that system.


There will be 2 configuration keys, the first will be debug mode, and the second wll be a format al of my plugins are going to use when they send a message


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Multiworld uses statistics tracking Multiworld is using a statistics tracking code so useage statistics will be logged. The following data is read from the server in some way or another:

What is logged:

File Contents of plugins/Plugin Metrics/config.yml (created if not existent)

Players currently online (not max player count)

Server version string (the same version string you see in /version)

Plugin version of the metrics-supported plugin

Mineshafter status - it does not properly propagate Metrics requests however it is a very simple check and does not read the filesystem

how to disable

edit plugins/PluginMetrics/config.yml and set opt-out to true.


Maybe add more code pieces as I am continuing the developing of the plugin.


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