FancyTNT
FancyTNT
TNT now explodes much funnier
With this plugin, TNT explodes much more realistic when it gets ignited. The exploded blocks will get random velocities. You can use it for survival or cool mini-game effects. You can also configure it so it regenerates the exploded blocks slowly with a cool effect. It's also possible to (de)activate exploded blocks getting solid when they touch the ground.
Features
- Two languages: English, German
- Make TNT explode more realistic
- Let exploded blocks regenerate automatically with a cool effect
- Low RAM & CPU usage
- NEW: Throw C4 and detonate it with a C4 Detonator
- NEW: Enable/disable all features for different worlds certainly (or disable the whole plugin for some worlds) in-game
It's just a small, but cool plugin.
Commands
- /ftnt Get help about the FancyTNT commands
- NEW: /ftnt toggle Toggle the whole plugin functions in the current world
- /ftnt reg Toggle regeneration of exploded blocks in the current world
- /ftnt fb Toggle if exploded blocks get formed when they hit the ground in the current world
- /ftnt lang <en|de> Set the language of the plugin (en=English, de=German), default is English
- /ftnt c4 Gives you 64 C4 and 1 C4 Detonator
- /ftnt version Displays the currently installed version of the plugin
Config
- You don't have to edit the config! You can do it all with the commands. Anyway, it's self-explanatory.
Permissions
- fancytnt.config Permission to edit the config via the /ftnt command. You own this permission by default when being an operator.
Attention
- The auto-regen feature is experimental. It's not meant to be used as an anti-griefing tool. Some blocks like saplings, torches, signs, rails and other blocks who are depending on others may break when the plugin tries to regenerate them. The chance this happens is about 30% for every such block, so be careful with this feature.
That's all about it. Try it yourself and have fun.
I found a bug!
Although the explosion looks good, but it dont make damage. Could you fix this?
Your plugin is the best realistic explosions plugin i found ;)
Sry if you me not understand. I am german
@floory565
Hello floory565, thanks for your suggestion. As always, sorry for the late answer. I modified the plugin so the TNT will be detonated when it's in the radius of another explosion. Also, I updated the plugin to the latest version (1.10). The plugin will be downloadable as soon as the Bukkit staff approves the new version.Best wishes - TheRosine10 :)
Hi, I was wondering if you placed this in a confined space such as a cave system, virtually surrounded by blocks, where would the projectile blocks fly? What would happen if they collided with the ceiling/walls? Thanks in advance!
Edit: Nevermind, tested it myself, things are fine. EXCEPT found a new issue: if there's multiple TNT next to each other, the normal behaviour would be that if one detonates, they all do. However, with this plugin, if one detonates, the others are treated like any other block and are thrown into the air without being detonated. Could you look into this?
@floory565
Hey floory565, sorry for the late answer, but yes, they do (they are saved in the config file)!
@ChillerKraft
Hello ChillerKraft, this feature was just added in version 0.1.3 (the DevBukkit team is currently verifying it)!
@BananaPuncher714
Hello BananaPuncher714, this feature was just added in version 0.1.3 (the DevBukkit team is currently verifying it)!
@ChillerKraft
Hello ChillerKraft,
the newest 1.8+ build of the plugin (DevBukkit is currently verifying it) decreases the chance that such blocks are destroyed by the explosion to about 30-40% by regenerating them after the others. Unfortunately there is the chance that the TNT blows those blocks away before the plugin can handle it. That leads to that they drop their items. I think it's not really possible to get this chance to 0%, but I'm trying my best :)
All feature of this plugin Work fine on my server Version 1.8.3
Thank you. I looking for this plugin. I don't plugin RealisticTNT,Real-Raids,TNTRealism Because When TNT exploded block flying very long distance, sorry for bad english :) if sentence is wrong
Could you make a config file that allows you to disable/enable certain functions in different worlds? Thanks!
can i have this on in some worlds and off in others or do i need perworldplugins etc
i noticed it doesnt regen everything, like doors and vines to list some. it trys to regen some vines but it cant regen all... :( might use this plugin though, but not for what im doing at the moment. good job guys keep up the good work
i looked at this plugin earlier, i thought, and didnt end up using it :S ive been having a lot of trouble combining flyingblock and blockregen plugin, i hope this works :D glad i checked back! ill update on how it goes
Question: Do toggles remain in the same state (ie. on/off) when the server is restarted?
@PapiDimmi
Hello PapiDimmi, sorry for your problems with this plugin. I don't really know how the plugin CoreProtect works and I don't know why it doesn't know who blew up the tnt. Maybe I can add a feature where you can track who ignites TNT without this plugin soon. I also know the bug with those blocks which are breaking when they try to regenerate. The reason of this is, that they need another block beneath/under/above it to exist. I can also here just say: I'm trying my best. Why your commands are not functioning I don't know. I actually tested it many times and I can't find any issue in the code. Maybe it collides with other plugins, but I don't think so. As I already sayed in the description it normally doesn't work in 1.8.
I'm trying to update it ASAP! :D
@TrendingGamer
Hi TrendingGamer, currently it's not possible to use WorldEdit or WorldGuard with this plugin, but thanks for the suggestion. I'll try to realize it.
PS: The plugin can now be downloaded, enjoy!
Hi,
When is the download It looks so cool when will it be out!
or is the a dev?
Is it possible to have a no re-gen for the TNT is every world and a flag in world edit to make it re-gen that would be very helpful
First Comment!
I was allowed to test the plugin already and it is very good!