FallRoll v1.4
Details
-
FilenameFallRoll.jar
-
Uploaded by
-
UploadedJun 16, 2015
-
Size16.69 KB
-
Downloads214
-
MD51ffe24c15b3a8c267fe4c6d72cd6981d
Supported Bukkit Versions
- 1.8.3
Changelog
Version 1.4
- Temporary fix for having a chance of dying when rolling if a custom equation is used
- Fixed stability of equation result handling for players with more or less than 20 health points
- Fixed having the ability to gain health if a successful roll is achieved and "RollDamagePercentNegated" is set higher than 100%. Will auto-decrease to 100%
- Added a new basic config option, "RollPreventsDeath". If true, rolls that cause more than 20 damage will not kill the player. False, otherwise
- Added a new command, "/fallroll" with the sub-commands "version" and "reload" (Permissions: fall.reload)
- Changed the warning for metrics not enabling from medium to severe
Known bug: Still the potential of being killed when custom equations are used, but slightly diminished due to temporary fix
Version 1.3
- Added an ability for advanced users to create their own mathmatical formula to negate fall damage
- Created a new page on the BukkitDev post to assist players with this new function
- Added a new configuration option under "Advanced" for the ability listed above (delete and let the plugin generate a new config please)
- Added another config option for "NumberHandling". Determines how the final fall damage negation value should be handled (View the AdvancedFunctions (How-to-use) page for information)
- If the NumberHandling value is invalid, it will default to the "default" value
- Minor internal stability issues with variable handling
The advanced function page can be found at http://dev.bukkit.org/bukkit-plugins/fallroll/pages/advanced-functions-how-to-use/. Please read this if you plan on using the advanced functions in the config file
Version 1.2
- Added a permission node for rolling. The node will be: fall.roll
- This permission is default to everyone and everyone has the ability to roll unless specified otherwise
Version 1.1
- Fall damage negation is no longer negated completely. It will be represented by the following formula:
- f - ((f / 100) * 40). f representing fall damage
- If the fall damage is fatal, a successful roll will leave you with half a heart
- Added a configuration option to change the amount of fall damage negated from a fall (RollDamagePercentNegated). Default 40
Version 1.0
- Initial release. View main page :)
- Still the potential of being killed when custom equations are used, but slightly diminished due to temporary fix