FallRoll v1.4

Details

  • Filename
    FallRoll.jar
  • Uploaded by
  • Uploaded
    Jun 16, 2015
  • Size
    16.69 KB
  • Downloads
    214
  • MD5
    1ffe24c15b3a8c267fe4c6d72cd6981d

Supported Bukkit Versions

  • 1.8.3

Changelog

Version 1.4

  • Temporary fix for having a chance of dying when rolling if a custom equation is used
  • Fixed stability of equation result handling for players with more or less than 20 health points
  • Fixed having the ability to gain health if a successful roll is achieved and "RollDamagePercentNegated" is set higher than 100%. Will auto-decrease to 100%
  • Added a new basic config option, "RollPreventsDeath". If true, rolls that cause more than 20 damage will not kill the player. False, otherwise
  • Added a new command, "/fallroll" with the sub-commands "version" and "reload" (Permissions: fall.reload)
  • Changed the warning for metrics not enabling from medium to severe

Known bug: Still the potential of being killed when custom equations are used, but slightly diminished due to temporary fix

Version 1.3

  • Added an ability for advanced users to create their own mathmatical formula to negate fall damage
  • Created a new page on the BukkitDev post to assist players with this new function
  • Added a new configuration option under "Advanced" for the ability listed above (delete and let the plugin generate a new config please)
  • Added another config option for "NumberHandling". Determines how the final fall damage negation value should be handled (View the AdvancedFunctions (How-to-use) page for information)
  • If the NumberHandling value is invalid, it will default to the "default" value
  • Minor internal stability issues with variable handling

The advanced function page can be found at http://dev.bukkit.org/bukkit-plugins/fallroll/pages/advanced-functions-how-to-use/. Please read this if you plan on using the advanced functions in the config file

Version 1.2

  • Added a permission node for rolling. The node will be: fall.roll
  • This permission is default to everyone and everyone has the ability to roll unless specified otherwise

Version 1.1

  • Fall damage negation is no longer negated completely. It will be represented by the following formula:
  • f - ((f / 100) * 40). f representing fall damage
  • If the fall damage is fatal, a successful roll will leave you with half a heart
  • Added a configuration option to change the amount of fall damage negated from a fall (RollDamagePercentNegated). Default 40

Version 1.0

  • Initial release. View main page :)
  • Still the potential of being killed when custom equations are used, but slightly diminished due to temporary fix