Factoid
Complete cuboid land protection!
What can do Factoid?
General
- Player name change ready (UUID reference).
- Fully parameterizable.
- Works with economy system (vault).
Lands and Grief protection
- Cuboid land protection.
- Land indexation and tree system in memory to reduce CPU usage.
- Two possible selection system : WorldEdit and visual.
- A lot of possible configurations (flags and permissions) for security, anti-grief, explosions and mobs.
- An easy to use and complete land modification system.
- Collision detection and approval system.
- Parents and children for land system. The parent is auto detected when you create a land.
- Priority system to avoid collision.
- You can set specifically where explosions (TNT, creepers, etc.) can make damage.
- You can sell, buy and rent a land with a sign.
Future developments (net yet implemented)
- Factions (sieges, etc.).
- Visual flags modification interface
- MySQL support
- More flags and permissions
Installation and commands
- Installation
- Configuration
- Parameters (Flags and Permissions)
- Permissions
- Create a land
- Commands
- Chat inside a land
Add ons
- FactoidInventory: An multiple inventories system for lands and worlds
- FactoidFlyCreative: Creative and Fly can be configured in different lands
This plugin is compatible with ...
- zPermissions (Per land/region permissions) (On DEV version for now!)
- Flags
Development builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Developers
- Source API files: https://github.com/Tabinol/FactoidAPI.git (API wiki)
- Source files:https://github.com/Darkkaz00/Factoid.git
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
*Tabinol(mblanchet75) is no longer update this plugin.
@NinjaSplat
I take note of your requests and it will probably be added in a next version.
If I understand your second request, you don't want liquids be able to flow from a land to an other?
FEATURE REQUEST: I have a few requests on what should be added: - LEAF_DECAY flag to toggle whether leaves decay in a land or not - FLOW flag to prevent liquids from flowing into and out of lands, but still allow them to flow inside lands and outside of lands - CROP_TRAMPLE to be able to toggle crop-trampling on or off - A feature to prevent pistons from pushing blocks in from the outside of lands, and preventing them from pulling blocks out from outside. - Make all types of doors and gates lockable with the USE permission. If any of these features get added, that would be MUCH appreciated! :D
Factoid is working with Spigot 1.8. For now, the only issue found is with WorldEdit 6. If you are using WorldEdit with Factoid, you should use WorldEdit 5.x
@B3stcraft
It is not tested yet to Spigot 1.8. I will test it today or tomorrow and make correction if it need it.
is this plugin working in spigot 1.8?
we really need that residence to factoid corversor XDXDXDXDXD
I want to change to this awesome plugin but I have near 10 residence with near 400 subresidence XDXDXD so If I have to recreate all again I will go crazy
@NinjaSplat
Factoid is compatible with any Bukkit permission plugins.
In in your file worldconfig.yml, you have something like this :
replace "group_aspirants:" with the name of the lower group you want to be able to create a land. Ex : If the group name is "normalusers", put "group_normalusers:"
The word "world:" must be the name of your default world. You can also put it in "_global_:" for all worlds.
Be sure to have also the permission "group.normalusers" defined to your group if your permission system doesn't set it automatically.
Let me know if it's working.
For some reason, my players can't create a selection, even when it isn't colliding with another land, and I believe I set the permissions correctly. Does this plugin support SuperPerm plugins, like PermissionsBukkit? If it doesn't do you mind supporting it, because that would really help me. :) Other than this problem, it's a very nice plugin! :D
@snowfox12
You can try it if you want but actually, it doesn't support Pixelmon, sorry.
Question, Is this protection plugin compatible with pixlemon? I know most protection plugins, (the ones Ive tried anyway) have.. Shall we say "issue" with pixelmon on a cauldron server with the pixelmon mod [ie: Players cannot battle/defeat one another in protected areas]
@raum
First question:
Yes, you can configure how many lands a user can claim in the config file. If it is limited to 5 and the user tries to clam an other land, the request is sent to an approval system and the moderators can approve or reject the land request. You can also set where (world or subland) a specific group can claim or not in the worldconfig.yml
Second question: It is charged per size. You set the price for one cube. For example, if you set $0.01 for one cube, a 10x256x10 cost $256.00 You can set it in the wordconfig.yml :
I haven't actually tried this yet, but am looking for a new land plugin and had some questions that I don't see an answer for.
Is there a configurable limit for how much land someone can claim, or can they just create whatever they want, wherever they want?
There's no info that I'm seeing regarding the config - You said it works with an economy system, but didn't mention how - are they charged per size? per claim, regardless of size?
@B3stcraft
At this time, Residence will not be converted to Sponge. I have plan to make a convertor for Residence and/or for WorldGuard, as request. But first, I will focus to convert from plugins non ported to Sponge.
this plugins look amazing, will you do that conversor to port residences to this plugin?, I want to remove residence even if it is going to port to spongepowered, this plugins seems better than residence!
@konny1357 I am sorry! The documentation is not finished.
Oups! this command is not in the help. Thank you! I will add it!
Great plugin, but how do you delete lands?
Looks set to be a good system :)