EpicZones
EpicZones
Epicly fast and efficient polygon based area protection for your server.
This project is no longer being supported by jblaske, but I (courtartanis) will be resuming support for the plugin.
Please join me in wishing him the very best in health and happiness with all his future endeavors, new prospects and be glad to know that he and i will remain in contact and good friends.
Current Version: v0.37 (1.3.1-R2.0)
EpicZones was created to bridge the gap between existing are protection plugins and the needs of server administrators to not be restricted to cuboids or chunks. EpicZones provides server managers with the kind of area protection they most desire! Polygons and Circles! Easy to set up, easy to configure and super lightweight on your server's resources.
The EpicZones team aims to make EpicZones a must-have for any server administrator who wants full control over their server; protecting themselves, their servers, their players and most importantly of all - the work and dedication that their players put into a minecraft world.
Not only does it work for protection, it works with slight RPG aspects in terms of giving users or zone owners a sense of pride when they enter their own zones, knowing it is theirs and giving them enthusiasm to make it the best it can be; whilst knowing it can potentially be fully protected!
....not ONLY THAT.....but, due to Polygonal zones - your players don't have to build uniformed square buildings to comply with zoning regulations, how about a weird alien shape with a million sides? It'll take you a while to draw...but it's theoretically possible!
Features
- Polygonal and Circular area creation. (Not just cuboids!)
- In-game zone creation.
- Provide a Circular border to your map.
- Hierarchical Permissions with Child and Parent Zones. Eg. Build, Destroy or Entry control on a per zone/per group basis.
- Display Entering and Exiting messages in chat.
- Enhanced /who
- Advanced control of zone based regeneration
- Many zone specific controls for things like Fire, Explosions and Mob spawning control
- Zone specific command control to disallow the use of certain in-game chat commands whilst in a specific zone.
Plugin recommendations
- HeroChat
- Most perms plugins. PermissionsEX or bPerms are highly recommended.
Beta
If you are interested in participating in the beta versions of EpicZones to see and help shape the upcoming features, please send a PM to jblaske with information regarding your server (how many players, how many concurrent active players, server ip address).
Support
For any issues, please document them and create an EpicZones ticket. This will help ensure EpicZones gets restored to full working order as soon as possible.
Wiki
EpicZones Wiki (Slightly Outdated, but still relevant in most cases.)
How about a simpleClans support?
Hello, I am in love with this plugin. All of our cities have a name, and when you enter a building it has the name of the owner and what that building is (ie: <Kyle's Tavern & Inn>).
My problem is that I want to make a pvp zone. I enabled pvp on my server.properties, enabled it only on the pvp zone (with a safezone inside of pvp, to it is a chilezone). This area is located about 1100 blocks from spawn. I turned on the radius setting in config, and made my world radius from 1000 to 9999. When I make a pvp zone, it works. but when I make a safezone and make that a child of pvp, all of my zones no longer work at all. When i delete both the pvp and safezone zones, it all works ok again. Help?
@kbassil
I replied to your PM with an idea that might work for you.
@MrAleg22
Can you tell me more about the command that was issued? What did the player type?
As far as build/destroy goes, is there a way I can only allow "Group 15" instead of not allowing Group 1,2,3,4,5... etc ?
07:34:54 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'zone' in plugin EpicZones v0.29 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:163) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:355) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:757) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:722) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:715) at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92) at net.minecraft.server.NetworkListenThread.a(SourceFile:108) at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374) at net.minecraft.server.ThreadServerApplication.run(SourceFile:417) Caused by: java.lang.NumberFormatException: For input string: "true" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48) at java.lang.Integer.parseInt(Integer.java:449) at java.lang.Integer.valueOf(Integer.java:554) at com.epicsagaonline.bukkit.EpicZones.objects.EpicZoneRegen.<init>(EpicZoneRegen.java:92) at com.epicsagaonline.bukkit.EpicZones.objects.EpicZone.setRegen(EpicZone.java:746) at com.epicsagaonline.bukkit.EpicZones.commands.EZZoneFlag.SetRegen(EZZoneFlag.java:135) at com.epicsagaonline.bukkit.EpicZones.commands.EZZoneFlag.SetFlag(EZZoneFlag.java:94) at com.epicsagaonline.bukkit.EpicZones.commands.EZZoneFlag.<init>(EZZoneFlag.java:63) at com.epicsagaonline.bukkit.EpicZones.commands.EZZone.onCommand(EZZone.java:54) at com.epicsagaonline.bukkit.EpicZones.EpicZones.onCommand(EpicZones.java:188) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 12 more
@joshcvb
There isn't.
Your best bet for something large would be to hand type it in a zone config, or do it as a circular zone with a large radius.
I do not limit zone size at all.
@jblaske Whats the max size for your zones, I need something rather large, and world guard isn't cutting it for me
@Nox13last
This is a known issue in 0.26 and has already been coded for in 0.27
It doesn't appear to stop Enderman mobs from spawning. The Zone config file has the mobs flag set to NONE, and they still spawn, as frequently as normal.
Pre-1.8 mobs (zombies, creepers, sheep, etc) still can't spawn in these areas. I haven't been able to check the Cave Spider, but I expect it is also uninhibited by the flag
@4am
Just brought it back today :)
Oh wow, is this still active? :-)